QDDouYouManager.cs 7.9 KB

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  1. using System;
  2. using ET;
  3. using UnityEngine;
  4. using GFGGame.Launcher;
  5. namespace GFGGame
  6. {
  7. public class QDDouYouManager : SingletonBase<QDDouYouManager>
  8. {
  9. public bool isLogining;
  10. public string uid;
  11. public string token;
  12. public void Init()
  13. {
  14. Debug.Log("实例化DouYouSDKListener");
  15. QDDouYouManagerInit.Instance.douYouSDKListener = new DouYouSDKListener();
  16. }
  17. public void Login()
  18. {
  19. // if (!string.IsNullOrEmpty(uid))
  20. // {
  21. // EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, uid);
  22. // return;
  23. // }
  24. // if (isLogining) return;
  25. // Debug.Log($"quick Login");
  26. // isLogining = true;
  27. QDDouYouManagerInit.Instance.ShowLogin();
  28. }
  29. public void OnCreateRole()
  30. {
  31. QDManager.PushRoleAction(DouYouRoleLogReportType.CreateRole);
  32. }
  33. public void OnEnterGame()
  34. {
  35. Debug.Log($"DouYou OnEnterGame");
  36. var zoneScene = GameGlobal.zoneScene;
  37. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  38. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  39. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  40. QDDouYouManagerInit.Instance.ReportRoleLogin(roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name,
  41. roleInfo.ServerId.ToString(), serverName);
  42. QDManager.PushRoleAction(DouYouRoleLogReportType.EnterGame);
  43. }
  44. public void OnQuitToLoginView()
  45. {
  46. Debug.Log($"DouYou OnQuitToLoginView");
  47. }
  48. public void Logout()
  49. {
  50. Debug.Log($"Game.HotUpdate DouYou Logout");
  51. QDDouYouManagerInit.Instance.ShowLogout();
  52. }
  53. public void LoginOutBefore()
  54. {
  55. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  56. }
  57. public void Pay(int buyID, int count, string orderID, long price)
  58. {
  59. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
  60. if (shopCfg == null)
  61. {
  62. Log.Error($"recharge {buyID} config not found!");
  63. return;
  64. }
  65. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  66. if (itemCfg == null)
  67. {
  68. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
  69. return;
  70. }
  71. var zoneScene = GameGlobal.zoneScene;
  72. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  73. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  74. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  75. //自定义参数
  76. string other = orderID + "|gfg|" + roleInfo.Id;
  77. QDDouYouManagerInit.Instance.ShowSwitchPayment(orderID, price.ToString(), buyID.ToString(),
  78. shopCfg.itemName, itemCfg.desc,
  79. roleInfo.ServerId.ToString(), serverName, roleInfo.Id.ToString(), roleInfo.Name, lvl.ToString(), other);
  80. }
  81. public void Exit()
  82. {
  83. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  84. QDDouYouManagerInit.Instance.ExitApp();
  85. }
  86. }
  87. /// <summary>
  88. /// SDK回调
  89. /// </summary>
  90. public class DouYouSDKListener : IDouYouSDKListener
  91. {
  92. // /// <summary>
  93. // /// 测试消息
  94. // /// </summary>
  95. // /// <param name="message"></param>
  96. // public void ReceiveMessageAb(string message)
  97. // {
  98. // Debug.Log($"Game.HotUpdate ReceiveMessageAb:{message}");
  99. // }
  100. // /// <summary>
  101. // /// SDK实例化成功
  102. // /// </summary>
  103. // /// <param name="message">SDK 实例化成功</param>
  104. // public void InitSuccessAb(string message)
  105. // {
  106. // Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
  107. // //UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  108. // }
  109. /// <summary>
  110. /// 登录成功
  111. /// </summary>
  112. /// <param name="message">resUid + "|gfg|" + token</param>
  113. public void LoginSuccessAb(string message)
  114. {
  115. Debug.Log("Game.HotUpdate LoginSuccessAb: " + message);
  116. string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
  117. QDDouYouManager.Instance.isLogining = false;
  118. QDDouYouManager.Instance.uid = result[0];
  119. QDDouYouManager.Instance.token = result[1];
  120. //登录成功的回调
  121. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
  122. }
  123. /// <summary>
  124. /// 切换账号或退出登录后
  125. /// </summary>
  126. /// <param name="message">退出登录成功!</param>
  127. public void OutLoginSuccessAb(string message)
  128. {
  129. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  130. GameController.QuitToLoginView(true);
  131. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  132. }
  133. /// <summary>
  134. /// 支付失败
  135. /// </summary>
  136. /// <param name="message">code + "|gfg|" + params.toString()</param>
  137. public void PayFailAb(string message)
  138. {
  139. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  140. //改变临时订单状态为失败
  141. }
  142. /// <summary>
  143. /// 支付成功
  144. /// </summary>
  145. /// <param name="message">code + "|gfg|" + params.toString()</param>
  146. public void PaySuccessAb(string message)
  147. {
  148. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  149. //改变临时订单状态为支付成功
  150. }
  151. #region SDK 生命周期函数
  152. public void SdkOnStartAb(string message)
  153. {
  154. Debug.Log($"Game.HotUpdate SdkOnStartAb:{message}");
  155. }
  156. // public void SdkOnPauseAb(string message)
  157. // {
  158. // Debug.Log($"Game.HotUpdate SdkOnPauseAb:{message}");
  159. // }
  160. // public void SdkOnResumeAb(string message)
  161. // {
  162. // Debug.Log($"Game.HotUpdate SdkOnResumeAb:{message}");
  163. // }
  164. public void SdkOnStopAb(string message)
  165. {
  166. Debug.Log($"Game.HotUpdate SdkOnStopAb:{message}");
  167. }
  168. public void SdkOnDestroyAb(string message)
  169. {
  170. Debug.Log($"Game.HotUpdate SdkOnDestroyAb:{message}");
  171. }
  172. public void SdkOnRestartAb(string message)
  173. {
  174. Debug.Log($"Game.HotUpdate SdkOnRestartAb:{message}");
  175. }
  176. public void SdkOnBackPressedAb(string message)
  177. {
  178. Debug.Log($"Game.HotUpdate SdkOnBackPressedAb:{message}");
  179. }
  180. public void SdkOnNewIntentAb(string message)
  181. {
  182. Debug.Log($"Game.HotUpdate SdkOnNewIntentAb:{message}");
  183. }
  184. public void SdkOnConfigurationChangedAb(string message)
  185. {
  186. Debug.Log($"Game.HotUpdate SdkOnConfigurationChangedAb:{message}");
  187. }
  188. public void SdkOnSaveInstanceStateAb(string message)
  189. {
  190. Debug.Log($"Game.HotUpdate SdkOnSaveInstanceStateAb:{message}");
  191. }
  192. public void SdkOnActivityResultAb(string message)
  193. {
  194. Debug.Log($"Game.HotUpdate SdkOnActivityResultAb:{message}");
  195. }
  196. // public void SdkOnRequestPermissionResultAb(string message)
  197. // {
  198. // Debug.Log($"Game.HotUpdate SdkOnRequestPermissionResultAb:{message}");
  199. // }
  200. // public void SdkOnWindowFocusChangedAb(string message)
  201. // {
  202. // Debug.Log($"Game.HotUpdate SdkOnWindowFocusChangedAb:{message}");
  203. // }
  204. #endregion
  205. }
  206. }