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- using System;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class RedDotDataManager : SingletonBase<RedDotDataManager>
- {
- /// <summary>
- /// 公告
- /// 是否有未读公告
- /// </summary>
- /// <returns></returns>
- public bool GetNoticeRed()
- {
- List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
- for (int i = 0; i < noticeInfos.Count; i++)
- {
- if (noticeInfos[i].readStatus == false) return true;
- }
- return false;
- }
- /// <summary>
- /// 任务
- /// 是否有任务奖励、任务宝箱奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetTaskRed()
- {
- Dictionary<int, TaskInfo> taskInfo = DailyTaskDataManager.Instance.TaskInfo;
- foreach (int key in taskInfo.Keys)
- {
- if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
- }
- Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
- foreach (int key in livenessBoxInfos.Keys)
- {
- if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 七天签到
- /// </summary>
- /// <returns></returns>
- public bool GetDailyLoginRed()
- {
- return ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 有邮件未读或未领奖励
- /// </summary>
- /// <returns></returns>
- public bool GetMailRed()
- {
- if (MailDataManager.Instance.UnreadCount > 0) return true;
- return false;
- }
- /// <summary>
- /// 套装收集奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetFieldGuideRed()
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 根据章节Id判断是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed(int chapterId)
- {
- for (int i = 0; i < 3; i++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 好友红点
- /// </summary>
- /// <returns></returns>
- public bool GetFriendRed()
- {
- return GetFriendApplyRed() || GetFriendGiftRed();
- }
- /// <summary>
- /// 是否有好友申请
- /// </summary>
- /// <returns></returns>
- public bool GetFriendApplyRed()
- {
- return FriendDataManager.Instance.ApplyDatas.Count > 0;
- }
- /// <summary>
- /// 是否有好友可领体力
- /// </summary>
- /// <returns></returns>
- public bool GetFriendGiftRed()
- {
- if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount) return false;
- List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
- for (int i = 0; i < friendInfos.Count; i++)
- {
- if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 商城-礼包红点
- /// </summary>
- /// <returns></returns>
- public bool GetRechargeGiftFreeRed()
- {
- List<GiftBagCfg> _giftCfgs = RechargeDataManager.Instance.GetGiftBagCfgs();
- for (int i = 0; i < _giftCfgs.Count; i++)
- {
- GiftBagCfg cfg = _giftCfgs[i];
- bool isUnLock = RechargeDataManager.Instance.GetGiftStateById(cfg.id);
- int buyNum = RechargeDataManager.Instance.GetGiftBuyNumById(cfg.id);
- bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
- if (isUnLock && canBuy && cfg.price == 0) return true;
- }
- return false;
- }
- /// <summary>
- /// 田野调查红点
- /// </summary>
- /// <returns></returns>
- public bool GetFieldRed()
- {
- List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- for (int i = 0; i < _cfgs.Count; i++)
- {
- int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 工作室红点
- /// </summary>
- /// <returns></returns>
- public bool GetStudioFilingRed(bool checkCurChapter = true)
- {
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
- if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 寻奇访胜
- /// </summary>
- /// <returns></returns>
- public bool GetTravelRed()
- {
- if (TravelDataManager.Instance.TravelData == null) return false;
- return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
- }
- /// <summary>
- /// 千山万水-图鉴红点
- /// </summary>
- /// <returns></returns>
- public bool GetTravelGuideRed()
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 千山万水-图鉴区域红点
- /// </summary>
- /// <param name="areaId"></param>
- /// <returns></returns>
- public bool GetTravelGuideAreaRed(int areaId)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 头像-获得新头像红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadRed()
- {
- return RoleInfoManager.Instance.newHeadDatas.Count > 0;
- }
- /// <summary>
- /// 头像-获得新头像框红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadBorderRed()
- {
- return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
- }
- /// <summary>
- /// 卡牌-卡牌技能升级
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardSkillsRed(int cardId)
- {
- List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
- for (int i = 0; i < skillCfgs.Count; i++)
- {
- if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
- }
- return false;
- }
- /// <summary>
- /// 卡牌-卡牌技能升级
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardSkillRed(int skillId)
- {
- PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
- int skillLv = SkillDataManager.Instance.GetSkillLv(skillCfg.cardId, skillId);
- PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
- if (skillLvlCfg.materiarsArr.Length == 0) return false;
- int itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
- int itemNeed = skillLvlCfg.materiarsArr[0][1];
- int costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
- int costNeed = skillLvlCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingFosterRed(int suitId)
- {
- int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
- SuitFosterCfg fosterCfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId)[index];
- if (fosterCfg.materialsArr.Length == 0) return false;
- int itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
- int itemNeed = fosterCfg.materialsArr[0][1];
- int costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
- int costNeed = fosterCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- }
- }
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