ClothingListView.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. namespace GFGGame
  6. {
  7. public class ClothingListView : BaseWindow
  8. {
  9. private UI_ClothingListUI _ui;
  10. // private ValueBarController _valueBarController;
  11. private int _menuType = ConstSuitGuideTypeId.TYPE_1;
  12. private int[] _menuTypeDataArray;
  13. private List<int> _suitIds;
  14. public override void Dispose()
  15. {
  16. // if (_valueBarController != null)
  17. // {
  18. // _valueBarController.Dispose();
  19. // _valueBarController = null;
  20. // }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ClothingListUI.PACKAGE_NAME;
  32. _ui = UI_ClothingListUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. // _valueBarController = new ValueBarController(_ui.m_valueBar);
  36. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  37. _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
  40. _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
  41. _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xc_bjbj");
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. // _valueBarController.OnShown();
  53. _ui.m_btnHaveGot.selected = true;
  54. _ui.m_btnNotGet.selected = true;
  55. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  56. UpdateListSuit();
  57. Timers.inst.AddUpdate(CheckGuide);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. // _valueBarController.OnHide();
  63. Timers.inst.Remove(CheckGuide);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  69. }
  70. private void OnClickBtnBack()
  71. {
  72. // this.Hide();
  73. ViewManager.GoBackFrom(typeof(ClothingListView).FullName);
  74. }
  75. private void OnClickListTypeItem()
  76. {
  77. UpdateListSuit();
  78. }
  79. private void OnComboBoxSortChanged()
  80. {
  81. UpdateListSuit();
  82. }
  83. private void OnClickBtnSwitch()
  84. {
  85. _menuType = 3 - _menuType;
  86. }
  87. private void OnClickBtnHaveGot()
  88. {
  89. if (!_ui.m_btnHaveGot.selected)
  90. {
  91. _ui.m_btnNotGet.selected = true;
  92. }
  93. UpdateListSuit();
  94. }
  95. private void OnClickBtnNotGet()
  96. {
  97. if (!_ui.m_btnNotGet.selected)
  98. {
  99. _ui.m_btnHaveGot.selected = true;
  100. }
  101. UpdateListSuit();
  102. }
  103. private void UpdateListSuit()
  104. {
  105. _ui.m_listSuit.RemoveChildrenToPool();
  106. _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
  107. _ui.m_listSuit.numItems = _suitIds.Count;
  108. _ui.m_listSuit.scrollPane.ScrollTop();
  109. }
  110. private void ListSuitItemRenderer(int index, GObject item)
  111. {
  112. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
  113. int suitId = _suitIds[index];
  114. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  115. listItem.m_txtName.text = suitCfg.name;
  116. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  117. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  118. listItem.target.data = suitId;
  119. UpdateSuitStatusView(listItem);
  120. UI_ListSuitItem.ProxyEnd();
  121. }
  122. private void UpdateSuitStatus(EventContext eventContext)
  123. {
  124. int num = _ui.m_listSuit.numChildren;
  125. for (int i = 0; i < num; i++)
  126. {
  127. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  128. UpdateSuitStatusView(listItem);
  129. UI_ListSuitItem.ProxyEnd();
  130. }
  131. }
  132. private void UpdateSuitStatusView(UI_ListSuitItem listItem)
  133. {
  134. int suitId = (int)listItem.target.data;
  135. int count = 0;
  136. int totalCount = 0;
  137. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  138. listItem.m_progBar.max = totalCount;
  139. listItem.m_progBar.value = count;
  140. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  141. listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
  142. listItem.m_bg.onClick.Clear();
  143. listItem.m_bg.onClick.Add(() =>
  144. {
  145. if (haveSuit)
  146. {
  147. ViewManager.Show<ClothingView>(new object[] { suitId, _suitIds }, new object[] { typeof(ClothingListView).FullName, this.viewData });
  148. }
  149. else
  150. {
  151. ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
  152. }
  153. });
  154. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetClothingFosterRed(suitId), "", 8, -3);
  155. }
  156. private void CheckGuide(object param)
  157. {
  158. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  159. {
  160. UpdateToCheckGuide(null);
  161. }
  162. else
  163. {
  164. Timers.inst.Remove(CheckGuide);
  165. }
  166. }
  167. protected override void UpdateToCheckGuide(object param)
  168. {
  169. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  170. int index = 0;
  171. for (int i = 0; i < _suitIds.Count; i++)
  172. {
  173. int suitId = _suitIds[i];
  174. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  175. if (haveSuit == true)
  176. {
  177. index = i;
  178. break;
  179. }
  180. }
  181. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装。", index);
  182. }
  183. }
  184. }