SpriteHelper.cs 1.2 KB

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  1. using UnityEngine;
  2. using YooAsset;
  3. namespace GFGGame
  4. {
  5. public static class SpriteHelper
  6. {
  7. /// <summary>
  8. /// 移除的时候请用RemoveSpriteFrom,否则不会释放资源
  9. /// </summary>
  10. /// <param name="spr"></param>
  11. /// <param name="resPath"></param>
  12. public static async void AddSpriteTo(SpriteRenderer spr, string resPath)
  13. {
  14. RemoveSpriteFrom(spr);
  15. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  16. var handle = YooAssets.LoadAssetSync<Sprite>(resPath);
  17. Sprite sp = handle.AssetObject as Sprite;
  18. GameObject gameObject = spr.gameObject;
  19. AssetReleaserHelper.AddReleaserToInstantiateObj(gameObject, resPath, handle);
  20. spr.sprite = sp;
  21. }
  22. public static void RemoveSpriteFrom(SpriteRenderer spr)
  23. {
  24. spr.sprite = null;
  25. AssetReleaser assetReleaser = spr.gameObject.GetComponent<AssetReleaser>();
  26. if(assetReleaser != null)
  27. {
  28. //必须立即销毁,不能改为Destroy代替
  29. GameObject.DestroyImmediate(assetReleaser);
  30. }
  31. }
  32. }
  33. }