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							- using ET;
 
- namespace GFGGame
 
- {
 
-     public class LogSProxy
 
-     {
 
-         public static void SendLog(string message)
 
-         {
 
-             Session session = GameGlobal.zoneScene.GetComponent<SessionComponent>().Session;
 
-             if (session == null || session.IsDisposed)
 
-             {
 
-                 return;
 
-             }
 
-             session.Send(new C2Log_AddLog() { Content = message});
 
-         }
 
-     }
 
- }
 
 
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