| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514 | using UnityEngine;using UI.ClothingSynthetic;using FairyGUI;using System.Collections.Generic;using System;using ET;using System.Collections;using System.Threading.Tasks;using YooAsset;namespace GFGGame{    public class ClothingSyntheticView : BaseWindow    {        private const int HEAD_Y = 942;        private const int FA_XING_Y = 609;        private const int UPPER_BODY_Y = 383;        private const int LOWER_BODY_Y = 112;        private const int SHOES_Y = -287;        private const int BODY_Y = 289;        private const float HEAD_SCALE = 3f;        private const float FA_XING_SCALE = 2f;        private const float UPPER_BODY_SCALE = 1.5f;        private const float LOWER_BODY_SCALE = 1.4f;        private const float SHOES_SCALE = 2.5f;        private const float BODY_SCALE = 1f;        private const float DURATION = 0.6f;        private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };        private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };        private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };        private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };        private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };        private UI_ClothingSyntheticUI _ui;        private DressUpObjUI _dressUpObjUI;        private ValueBarController _valueBarController;        private GImage _imgSelected;        private int _suitId;        private int _itemId;        private int[] _items;        private int _selectedItemId;        private GComponent _selectedListItem;        private List<ItemData> _materiarsOfSelectedItem;        private UI_MateriasListItem listTypeItem_CloSynthetic;        private UI_Component2 _compMover;        public override void Dispose()        {            RemoveSoftMask();            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_imgSelected != null)            {                _imgSelected.RemoveFromParent();                _imgSelected.Dispose();            }            if (_dressUpObjUI != null)            {                _dressUpObjUI.Dispose();                _dressUpObjUI = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;            _ui = UI_ClothingSyntheticUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            //layer = ConstViewLayer.TOP;            isReturnView = true;            //this.clickBlankToClose = false;            _compMover = _ui.m_compHolder.m_compHolder.m_compMover;            _valueBarController = new ValueBarController(_ui.m_valueBar);            _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");            _imgSelected = new GImage();            _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;            _ui.m_listClothing.itemRenderer = ListClothingItemRender;            _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);            _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;            _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");            UpdateMaskHeight();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);        }        protected override void OnShown()        {            base.OnShown();            _suitId = 0;            _selectedItemId = 0;            if (this.viewData != null)            {                _suitId = (int)(this.viewData as object[])[0];                _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;            }            _valueBarController.OnShown();            _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");            UpdateClothingList(false);            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            _valueBarController.OnHide();            _ui.m_listMaterias.selectedIndex = 0;            Timers.inst.Remove(CheckGuide);            _dressUpObjUI.dressUpObj.TakeOffAll();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);        }        private void OnClickListClothingItem(EventContext context)        {            UpdateSelectedItemInfo(context.data as GComponent, true);        }        private async void OnClickBtnProcuction()        {            if (ItemDataManager.GetItemNum(_selectedItemId) > 0)            {                PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");                return;            }            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);            if (itemCfg == null) {                 ET.Log.Error("OnClickBtnProcuction itemCfg is null");                return;            }            if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))            {                long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);                ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);                return;            }            List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);            for (int i = 0; i < materiarsOfSelectedItem.Count; i++)            {                ItemData itemData = materiarsOfSelectedItem[i];                if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;            }            bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);            if (result)            {                _selectedItemId = 0;                UpdateClothingList(true);                LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);                // 发送服装合成成功事件                EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);                EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);            }        }        private void ListClothingItemRender(int index, GObject item)        {            UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);            int itemId = _items[index];            listItem.target.data = itemId;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);            string itemName = itemCfg.name;            listItem.m_txtName.text = itemName;            listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;            RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);            UI_ClothingListItem.ProxyEnd();        }        private EaseType ease = EaseType.CubicOut;        private void UpdateRole(bool tween)        {            // 隐藏遮罩            _ui.m_loaBg2.visible = false;            // 根据高度比例放大(越高越大)            float rate = Screen.height * 1080f / 1920f / Screen.width;            // 平板会比宽手机更宽,设定最小值防止缩小            rate = Mathf.Max(rate, 1);            _dressUpObjUI.ResetSceneObj(45, true, true, null, false);            _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);            _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);            _dressUpObjUI.UpdateWrapper(_compMover.m_holder);            int type = ItemUtilCS.GetItemSubType(_selectedItemId);            float duration = DURATION;            if (!tween)            {                duration = 0;                _ui.m_hide.Play();            }            var dy = _ui.m_compHolder.target.height - 642;            if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)            {                _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);            }            else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)            {                _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);            }            else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)            {                _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE* rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);            }            else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)            {                _ui.m_loaBg2.visible = true;                _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE* rate), duration).SetEase(ease);            }            else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)            {                _ui.m_loaBg2.visible = true;                _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);            }            else            {                _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);                _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);            }            if (!tween)            {                Timers.inst.StartCoroutine(DelayShow());            }        }        /// <summary>        /// 延迟一帧 防止闪一下        /// </summary>        /// <returns></returns>        private IEnumerator DelayShow()        {            yield return new WaitForEndOfFrame();            _ui.m_show.Play();        }        private void UpdateClothingList(bool tween)        {            //套装名称            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);            _ui.m_txtSuitName.text = suitCfg.name;            //进度条            UpdateSuitProgress();            //服装列表            _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];            ItemUtil.SortItemIdsByOwned(_items);            _ui.m_listClothing.RemoveChildrenToPool();            _ui.m_listClothing.numItems = _items.Length;            if (_ui.m_listClothing.numItems > 0)            {                UI_ClothingListItem listItem = null;                int index = 0;                if (_selectedItemId > 0)                {                    int num = _ui.m_listClothing.numChildren;                    for (int i = 0; i < num; i++)                    {                        listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));                        int temp = (int)listItem.target.data;                        if (temp == _selectedItemId)                        {                            index = i;                        }                        UI_ClothingListItem.ProxyEnd();                    }                }                _ui.m_listClothing.ScrollToView(index);                _ui.m_listClothing.selectedIndex = index;                UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);            }        }        private void UpdateSelectedItemInfo(GComponent listItem, bool tween)        {            _selectedListItem = listItem;            listItem.AddChildAt(_imgSelected, 1);            _selectedItemId = (int)listItem.data;            UpdateRole(tween);            UpdateSelectedItemInfo();        }        private void UpdateSelectedItemInfo()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);            //属性展示            _ui.m_compItemInfo.m_txtName.text = itemCfg.name;            RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);            _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;            _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;            _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;            _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;            UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);            selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;            UI_ClothingListItem.ProxyEnd();            //合成显示            ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);            // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);            // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();            if (clothingSyntheticCfg.syntheticCostID <= 0)            {                Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");                return;            }            ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);            _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);            _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;            _ui.m_listMaterias.selectedIndex = 0;            _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;        }        private void RenderListMateriasItem(int index, GObject obj)        {            UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);            ItemData itemData = _materiarsOfSelectedItem[index];            ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);            listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);            long num = ItemDataManager.GetItemNum(itemData.id);            ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;            long numSynthetic = Math.Max(num, 0);            listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;            listItem.m_loaderIcon.visible = true;            listItem.m_txtProgess.visible = true;            // listItem.target.onClick.Clear();            // if (listItem.target.data == null)            // {            //     listItem.target.onClick.Add(OnClickMateriasItemPlus);            // }            listItem.target.data = index;            UI_MateriasListItem.ProxyEnd();        }        private void OnClickMateriasItemPlus(EventContext context)        {            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);            if (GuideDataManager.currentGuideId == cfg.id)            {                return;            }            if (ItemDataManager.GetItemNum(_selectedItemId) > 0)            {                PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");                return;            }            int index = (int)(context.data as GObject).data;            _ui.m_listMaterias.selectedIndex = index;            ItemData itemData = _materiarsOfSelectedItem[index];            if (itemData == null)            {                ET.Log.Error("OnClickMateriasItemPlus itemData is null");                return;            }            object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };            GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);        }        private void OnItemNumChanged()        {            UpdateSuitProgress();            //列表选中项更新            UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);            selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;            UI_ClothingListItem.ProxyEnd();            _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;            UpdateSelectedItemInfo();        }        private void UpdateSuitProgress()        {            //进度条            int count = 0;            int totalCount = 0;            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);            _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (ViewManager.isViewOpen(typeof(GuideView).Name))            {                (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);            }            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            int itemId = 10566;            int itemIndex = 0;            for (int i = 0; i < _ui.m_listClothing.numItems; i++)            {                UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));                int temp = (int)listItem.target.data;                UI_ClothingListItem.ProxyEnd();                if (temp == itemId)                {                    itemIndex = i;                    break;                }            }            bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);            if (guide) _ui.m_listClothing.ScrollToView(itemIndex);            GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);            UI_MateriasListItem.ProxyEnd();            GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");        }        /// <summary>        /// 按照屏幕尺寸 更新遮罩的高度        /// </summary>        /// <returns></returns>        private async Task UpdateMaskHeight()        {            await Task.Delay(5);            _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;            SetSoftMask();        }        /// <summary>        /// 创建二层渐变背景遮罩        /// </summary>        private void SetSoftMask()        {            var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));            Material m = handle.AssetObject as Material;            Material copyM = new Material(m.shader);            handle.Release();            copyM.CopyPropertiesFromMaterial(m);            _ui.m_loaBg2.material = copyM;            _ui.m_loaBg2.position = _ui.m_loaBg.position;            float startY = _ui.m_loaBg2Pos.position.y;            float endY = _ui.m_posHelper.position.y;            float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);            _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);            _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);        }        private void RemoveSoftMask()        {            _ui.m_loaBg2.material = null;        }    }}
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