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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using YooAsset.Editor;
 
- namespace GFGEditor
 
- {
 
-     public static class AssetBundleHelper
 
-     {
 
-         public static Action BuildHotUpdateDll;
 
-         public const string RES_ROOT_DIR_PATH = "Assets/Res";
 
-         public const int LimitByteSize = 1024*1024*4;
 
-         private static List<string> excludeFileExtensions = new List<string>() { ".meta", ".moc3" , ".can3" };
 
-         private static AssetBundleCollector assetBundleCollector;
 
-         private static AssetBundleCollectRuler _ruler;
 
-         private static AssetBundleCollectRuler ruler
 
-         {
 
-             get
 
-             {
 
-                 if(_ruler == null)
 
-                 {
 
-                     _ruler = AssetBundleCollectRuler.GetData();
 
-                 }
 
-                 return _ruler;
 
-             }
 
-         }
 
-         private static Dictionary<string, Dictionary<string, AssetBundleAssetListItem>> itemsSizeDicDic;
 
-         //记录文件的bundle名
 
-         private static Dictionary<string, string> fileBundleDic;
 
-         public static void OnPreExecuteBuild()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在收集资源", 1);
 
-             BuildHotUpdateDll();
 
-             AssetDatabase.Refresh();
 
-             itemsSizeDicDic = new Dictionary<string, Dictionary<string, AssetBundleAssetListItem>>();
 
-             assetBundleCollector = AssetBundleCollector.GetData();
 
-             
 
-             foreach (var dir in ruler.PackBySeparately)
 
-             {
 
-                 FileHelper.ForeachFileInDir(dir, null, (string filePath) =>
 
-                 {
 
-                     var path = filePath.Replace("\\", "/");
 
-                     var ext = Path.GetExtension(filePath);
 
-                     if(IsIgnoreFileExtension(ext))
 
-                     {
 
-                         return;
 
-                     }
 
-                     var dirPath = dir + "/";
 
-                     if (path.Contains(dirPath))
 
-                     {
 
-                         var indexLastDot = path.LastIndexOf('.');
 
-                         string key = path.Substring(0, indexLastDot);
 
-                         CollectDynamicFile(dir, key, path, true);
 
-                     }
 
-                 });
 
-             }
 
-             foreach (var dir in ruler.PackByTopDir)
 
-             {
 
-                 FileHelper.ForeachFileInDir(dir, null, (string filePath) =>
 
-                 {
 
-                     var path = filePath.Replace("\\", "/");
 
-                     var ext = Path.GetExtension(filePath);
 
-                     if (IsIgnoreFileExtension(ext))
 
-                     {
 
-                         return;
 
-                     }
 
-                     var dirPath = dir + "/";
 
-                     if (path.Contains(dirPath))
 
-                     {
 
-                         var topPath = path.Replace(dir + "/", "");
 
-                         var arr = topPath.Split('/');
 
-                         string key = dir + "/" + arr[0];
 
-                         CollectDynamicFile(dir, key, path, true);
 
-                     }
 
-                 });
 
-             }
 
-             foreach (var dir in ruler.PackByFileName)
 
-             {
 
-                 FileHelper.ForeachFileInDir(dir, null, (string filePath) =>
 
-                 {
 
-                     var path = filePath.Replace("\\", "/");
 
-                     var ext = Path.GetExtension(filePath);
 
-                     if (IsIgnoreFileExtension(ext))
 
-                     {
 
-                         return;
 
-                     }
 
-                     var dirPath = dir + "/";
 
-                     if (path.Contains(dirPath))
 
-                     {
 
-                         var indexLastDot = path.LastIndexOf('.');
 
-                         string key = path.Substring(0, indexLastDot);
 
-                         CollectDynamicFile(dir, key, path, false);
 
-                     }
 
-                 });
 
-             }
 
-             CollectNewItems();
 
-             RecordFileBundle();
 
-             EditorUtility.SetDirty(assetBundleCollector);
 
-             AssetDatabase.SaveAssetIfDirty(assetBundleCollector);
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         public static void OnPostExecuteBuild(BuildResult buildResult)
 
-         {
 
-             if(fileBundleDic != null)
 
-             {
 
-                 fileBundleDic.Clear();
 
-                 fileBundleDic = null;
 
-             }
 
-             if(itemsSizeDicDic != null)
 
-             {
 
-                 itemsSizeDicDic.Clear();
 
-                 itemsSizeDicDic = null;
 
-             }
 
-             assetBundleCollector = null;
 
-             _ruler = null;
 
-         }
 
-         public static void CollectDynamicFile(string dirPath, string itemKey, string assetPath, bool autoMerge)
 
-         {
 
-             AssetBundleAssetList assetList;
 
-             AssetBundleAssetListItem newItem;
 
-             Dictionary<string, AssetBundleAssetListItem> itemsSizeDic;
 
-             for (var i = 0; i < assetBundleCollector.assetBundleAssetLists.Count; i++)
 
-             {
 
-                 assetList = assetBundleCollector.assetBundleAssetLists[i];
 
-                 if (assetList.dir == dirPath)
 
-                 {
 
-                     foreach(var item in assetList.list)
 
-                     {
 
-                         if(item.key == itemKey)
 
-                         {
 
-                             //新增文件直接加进去
 
-                             if (!item.list.Contains(assetPath))
 
-                             {
 
-                                 item.list.Add(assetPath);
 
-                                 var fileSize = GetFileSize(assetPath);
 
-                                 item.bytes += fileSize;
 
-                                 assetList.bytes += fileSize;
 
-                                 if (assetList.bytes >= LimitByteSize)
 
-                                 {
 
-                                     assetList.status = 1;
 
-                                 }
 
-                             }
 
-                             return;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             //先计算每个item的大小缓存起来(item指必须打在一起的若干文件)
 
-             itemsSizeDicDic.TryGetValue(dirPath, out itemsSizeDic);
 
-             if (itemsSizeDic == null)
 
-             {
 
-                 itemsSizeDic = new Dictionary<string, AssetBundleAssetListItem>();
 
-                 itemsSizeDicDic[dirPath] = itemsSizeDic;
 
-             }
 
-             itemsSizeDic.TryGetValue(itemKey, out newItem);
 
-             if (newItem == null)
 
-             {
 
-                 newItem = new AssetBundleAssetListItem();
 
-                 newItem.key = itemKey;
 
-                 newItem.list = new List<string>();
 
-                 itemsSizeDic[itemKey] = newItem;
 
-             }
 
-             newItem.list.Add(assetPath);
 
-             if(autoMerge)
 
-             {
 
-                 newItem.bytes += GetFileSize(assetPath);
 
-             }
 
-             else
 
-             {
 
-                 newItem.bytes = LimitByteSize;
 
-             }
 
-         }
 
-         public static void CollectNewItems()
 
-         {
 
-             foreach(var t in itemsSizeDicDic)
 
-             {
 
-                 CollectNewItems(t.Key, t.Value);
 
-             }
 
-         }
 
-         public static void CollectNewItems(string dirPath, Dictionary<string, AssetBundleAssetListItem> itemsSizeDic)
 
-         {
 
-             foreach(var newItem in itemsSizeDic.Values)
 
-             {
 
-                 bool toNew = true;
 
-                 AssetBundleAssetList assetList;
 
-                 //先找已存在的AB
 
-                 for (var i = 0; i < assetBundleCollector.assetBundleAssetLists.Count; i++)
 
-                 {
 
-                     assetList = assetBundleCollector.assetBundleAssetLists[i];
 
-                     if (assetList.dir == dirPath)
 
-                     {
 
-                         if (assetList.status <= 0)
 
-                         {
 
-                             if (assetList.bytes < LimitByteSize && newItem.bytes < LimitByteSize)
 
-                             {
 
-                                 assetList.list.Add(newItem);
 
-                                 assetList.bytes += newItem.bytes;
 
-                                 if (assetList.bytes >= LimitByteSize)
 
-                                 {
 
-                                     assetList.status = 1;
 
-                                 }
 
-                                 toNew = false;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-                 if(toNew)
 
-                 {
 
-                     //新建一个AB
 
-                     assetList = new AssetBundleAssetList();
 
-                     assetList.dir = dirPath;
 
-                     assetList.list = new List<AssetBundleAssetListItem>();
 
-                     assetList.list.Add(newItem);
 
-                     assetList.bytes += newItem.bytes;
 
-                     if (assetList.bytes >= LimitByteSize)
 
-                     {
 
-                         assetList.status = 1;
 
-                     }
 
-                     assetBundleCollector.assetBundleAssetLists.Add(assetList);
 
-                 }
 
-             }
 
-         }
 
-         private static void RecordFileBundle()
 
-         {
 
-             fileBundleDic = new Dictionary<string, string>();
 
-             AssetBundleAssetList assetList;
 
-             for (var i = 0; i < assetBundleCollector.assetBundleAssetLists.Count; i++)
 
-             {
 
-                 assetList = assetBundleCollector.assetBundleAssetLists[i];
 
-                 foreach (var item in assetList.list)
 
-                 {
 
-                     foreach (var assetPath in item.list)
 
-                     {
 
-                         var bundleName = assetList.dir + "_" + i;
 
-                         fileBundleDic[assetPath] = bundleName;
 
-                         //UnityEngine.Debug.Log($"assetPath  :{assetPath}");
 
-                         //UnityEngine.Debug.Log($"bundleName :{bundleName}");
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         public static int GetFileSize(string filePath)
 
-         {
 
-             //var filePath = Path.Combine(Environment.CurrentDirectory, assetPath);
 
-             //filePath = filePath.Replace("\\", "/");
 
-             var ext = Path.GetExtension(filePath);
 
-             byte[] bytes = File.ReadAllBytes(filePath);
 
-             var fileSize = bytes.Length;
 
-             if (ext == ".jpg")
 
-             {
 
-                 //unity处理jpg后会变的很大
 
-                 fileSize *= 5;
 
-             }
 
-             return fileSize;
 
-         }
 
-         public static string GetBundleName(string assetPath)
 
-         {
 
-             string bundleName = null;
 
-             if (fileBundleDic != null)
 
-             {
 
-                 fileBundleDic.TryGetValue(assetPath, out bundleName);
 
-             }
 
-             return bundleName;
 
-         }
 
-         public static bool IsIgnoreFileExtension(string extension)
 
-         {
 
-             return excludeFileExtensions.Contains(extension);
 
-         }
 
-         public static List<string> CopyFilesTo(string sourcePath, string targetPath, string[] includeExtensionNames = null)
 
-         {
 
-             if(!sourcePath.EndsWith("/"))
 
-             {
 
-                 sourcePath += "/";
 
-             }
 
-             if (!targetPath.EndsWith("/"))
 
-             {
 
-                 targetPath += "/";
 
-             }
 
-             List<string> result = new List<string>();
 
-             if (Directory.Exists(sourcePath))
 
-             {
 
-                 var files = Directory.GetFiles(sourcePath);
 
-                 var dirs = Directory.GetDirectories(sourcePath);
 
-                 foreach (var dir in dirs)
 
-                 {
 
-                     List<string> tempResult = CopyFilesTo(dir, targetPath, includeExtensionNames);
 
-                     result.AddRange(tempResult);
 
-                 }
 
-                 foreach (var file in files)
 
-                 {
 
-                     var fileName = Path.GetFileName(file);
 
-                     string extensionName = Path.GetExtension(file);
 
-                     if (includeExtensionNames == null || Array.IndexOf(includeExtensionNames, extensionName) >= 0)
 
-                     {
 
-                         string targetFilePath = targetPath + fileName;
 
-                         if (!File.Exists(targetFilePath) || !Equals(file, targetFilePath))
 
-                         {
 
-                             File.Copy(file, targetFilePath, true);
 
-                             result.Add(file);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return result;
 
-         }
 
-     }
 
- }
 
 
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