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							- using System.Collections.Generic;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     [CreateAssetMenu(menuName = "GFGAsset/PreloadFiles", fileName = "PreloadFiles")]
 
-     public class AssetBundlePreloadFiles : ScriptableObject
 
-     {
 
-         public List<string> PreloadFiles = new List<string>();
 
-         public static AssetBundlePreloadFiles GetData()
 
-         {
 
-             string filePath = "Assets/GFGAsset/PreloadFiles.asset";
 
-             var t = AssetDatabase.LoadAssetAtPath<AssetBundlePreloadFiles>(filePath);
 
-             if (t == null)
 
-             {
 
-                 t = new AssetBundlePreloadFiles();
 
-                 AssetDatabase.CreateAsset(t, filePath);
 
-             }
 
-             return t;
 
-         }
 
-     }
 
- }
 
 
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