XiuFangView.cs 4.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.XiuFang;
  4. using FairyGUI;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class XiuFangView : BaseWindow
  9. {
  10. private UI_XiuFangUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_XiuFangUI.PACKAGE_NAME;
  24. _ui = UI_XiuFangUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  28. _ui.m_component.m_btnClothingShop.target.onClick.Add(OnClickBtnClothingShop);
  29. _ui.m_component.m_btnSuitSynthetic.target.onClick.Add(OnClickBtnSuitSynthetic);
  30. _ui.m_component.m_btnClothingUpgrade.target.onClick.Add(OnClickBtnClothingUpgrade);
  31. _ui.m_component.m_btnDecompose.target.onClick.Add(OnClickBtnDecompose);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _ui.m_component.target.scrollPane.SetPosX(0, false);
  37. _ui.m_component.m_btnClothingShop.m_c1.selectedIndex = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingShopView).Name, false) ? 1 : 0;
  38. _ui.m_component.m_btnSuitSynthetic.m_c1.selectedIndex = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SuitSyntheticView).Name, false) ? 1 : 0;
  39. _ui.m_component.m_btnClothingUpgrade.m_c1.selectedIndex = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false) ? 1 : 0;
  40. _ui.m_component.m_btnDecompose.m_c1.selectedIndex = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingDecomposeView).Name, false) ? 1 : 0;
  41. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE);
  42. if (GuideDataManager.currentGuideId == cfg.id)
  43. {
  44. // _ui.m_component.target.scrollPane.ScrollLeft();// SetPosX(0, false);
  45. _ui.m_component.target.scrollPane.SetPosX(400, false);
  46. }
  47. Timers.inst.AddUpdate(CheckGuide);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. Timers.inst.Remove(CheckGuide);
  53. }
  54. private void OnClickBtnBack()
  55. {
  56. this.Hide();
  57. ViewManager.GoBackFrom(ViewName.XIU_FANG_VIEW);
  58. }
  59. private void OnClickBtnClothingShop()
  60. {
  61. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 1);
  62. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, true, true);
  63. }
  64. private void OnClickBtnSuitSynthetic()
  65. {
  66. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 1);
  67. ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  68. }
  69. private void OnClickBtnClothingUpgrade()
  70. {
  71. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 1);
  72. ViewManager.Show<ClothingListView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  73. // PromptController.Instance.ShowFloatTextPrompt("暂未开放", MessageType.WARNING);
  74. }
  75. private void OnClickBtnDecompose()
  76. {
  77. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 1);
  78. ViewManager.Show<ClothingDecomposeView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  79. }
  80. private void CheckGuide(object param)
  81. {
  82. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  83. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  84. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  85. {
  86. UpdateToCheckGuide(null);
  87. }
  88. else
  89. {
  90. Timers.inst.Remove(CheckGuide);
  91. }
  92. }
  93. protected override void UpdateToCheckGuide(object param)
  94. {
  95. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  96. GuideController.TryGuide(_ui.m_component.m_btnSuitSynthetic.target, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这里可以查看已获得的服饰图谱。");
  97. GuideController.TryGuide(_ui.m_component.m_btnDecompose.target, ConstGuideId.CLOTHING_DECOMPOSE, 3, "这里可以消耗重复获得的服饰。");
  98. GuideController.TryGuide(_ui.m_component.m_btnClothingUpgrade.target, ConstGuideId.SUIT_LIST_VIEW, 2, "");
  99. }
  100. }
  101. }