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							- using FairyGUI;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public static class EffectUIPool
 
-     {
 
-         private static List<EffectUI> effectUIs = new List<EffectUI>();
 
-         public static EffectUI CreateEffectUI(GGraph holder, string uiName, string resName, float scale = 100)
 
-         {
 
-             EffectUI effectUI;
 
-             if (effectUIs.Count > 0)
 
-             {
 
-                 int lastIndex = effectUIs.Count - 1;
 
-                 effectUI = effectUIs[lastIndex];
 
-                 effectUIs.RemoveAt(lastIndex);
 
-             }
 
-             else
 
-             {
 
-                 effectUI = new EffectUI();
 
-             }
 
-             effectUI.Reset(holder, uiName, resName, scale);
 
-             return effectUI;
 
-         }
 
-         public static void Recycle(EffectUI effect)
 
-         {
 
-             if (effect == null) return;
 
-             effect.Dispose();
 
-             if (effectUIs.Contains(effect)) return;
 
-             effectUIs.Add(effect);
 
-         }
 
-     }
 
- }
 
 
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