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							- using ET;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     //所有副本关卡通用类
 
-     public class InstanceZonesController
 
-     {
 
-         public delegate void OnFinishStoryLevelCall(int levelCfgId, bool firstPass, bool success);
 
-         private static OnFinishStoryLevelCall _onFinishStoryLevelCall;
 
-         public static void ShowLevelView(int levelCfgId, OnFinishStoryLevelCall onFinishStoryLevelCall)
 
-         {
 
-             _onFinishStoryLevelCall = onFinishStoryLevelCall;
 
-             InstanceZonesDataManager.currentLevelCfgId = levelCfgId;
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-             if (levelCfg.fightID.Length > 0)
 
-             {
 
-                 ViewManager.Show(ViewName.STORY_LEVEL_INFO_VIEW, levelCfgId);
 
-             }
 
-             else if (!string.IsNullOrEmpty(levelCfg.storyStartID))
 
-             {
 
-                 bool skipable = MainStoryDataManager.CheckCurrentLevelPass();
 
-                 ViewManager.Show(ViewName.STORY_DIALOG_VIEW, new object[] { levelCfg.storyStartID, skipable, new OnCompleteStoryDialogCall(OnCompleteChapterStoryDialog) }, null, true);
 
-             }
 
-         }
 
-         public static void OnFinishStoryLevel(int levelCfgId, bool firstPass, bool success)
 
-         {
 
-             _onFinishStoryLevelCall?.Invoke(levelCfgId, firstPass, success);
 
-         }
 
-         public static async ETTask CheckStoryFightResult()
 
-         {
 
-             var score = EquipDataCache.cacher.totalScore;
 
-             //客户端先做判断,成功和失败处理不同
 
-             var success = InstanceZonesDataManager.GetFightResult(score, out var npcScore);
 
-             if (success)
 
-             {
 
-                 await InstanceZonesSProxy.FinishStoryFightLevel(InstanceZonesDataManager.currentLevelCfgId, score, npcScore, InstanceZonesDataManager.usedRecommend);
 
-             }
 
-             else
 
-             {
 
-                 ViewManager.Show(ViewName.STORY_FIGHT_RESULT_VIEW, new StoryFightResultData
 
-                 {
 
-                     Result = false,
 
-                     Score = score,
 
-                     FirstPass = false,
 
-                     Star = 0
 
-                 }, null, true);
 
-                 //失败仅判断并更新最高分
 
-                 if (score > InstanceZonesDataManager.GetScoreHighest(InstanceZonesDataManager.currentCardId))
 
-                 {
 
-                     InstanceZonesSProxy.StoryFightLevelFail(InstanceZonesDataManager.currentLevelCfgId, score).Coroutine();
 
-                 }
 
-             }
 
-         }
 
-         private static void OnCompleteChapterStoryDialog(bool isSkip, object param)
 
-         {
 
-             if (!MainStoryDataManager.CheckCurrentLevelPass())
 
-             {
 
-                 InstanceZonesSProxy.FinishStoryDialogLevel(InstanceZonesDataManager.currentLevelCfgId).Coroutine();
 
-             }
 
-             else
 
-             {
 
-                 OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, false, false);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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