CardUpView.cs 8.6 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class CardUpView : BaseWindow
  10. {
  11. private UI_CardUpUI _ui;
  12. private Dictionary<int, int> _scores;
  13. private string _type;
  14. private int _lastNum;
  15. private int _curNum;
  16. private int _cardId;
  17. private string _fromUIType;
  18. private CardLvlCfg _cardLvCfg;
  19. private CardStarCfg _cardStarCfg;
  20. private int _mainScore = 0;
  21. private int _otherScore = 0;
  22. private int _itemCfgMainScore = 0;
  23. private EffectUI _effectUI1;
  24. private EffectUI _effectUI2;
  25. public override void Dispose()
  26. {
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui = UI_CardUpUI.Create();
  38. this.viewCom = _ui.target;
  39. this.viewCom.Center();
  40. this.modal = true;
  41. //MakeFullScreen(_ui);
  42. _ui.m_bgTouch.onClick.Add(OnBackClick);
  43. _ui.m_listProperty.itemRenderer = RenderListPropertyItem;
  44. _ui.m_listLastProperty.itemRenderer = RenderListLastPropertyItem;
  45. _ui.m_listCardProperty.itemRenderer = RenderListCardPropertyItem;
  46. _ui.m_listLastCardProperty.itemRenderer = RenderListLastCardPropertyItem;
  47. }
  48. private void OnBackClick()
  49. {
  50. this.Hide();
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _scores = (Dictionary<int, int>)(viewData as object[])[0];
  56. _type = (string)(viewData as object[])[1];
  57. _lastNum = (int)(viewData as object[])[2];
  58. _curNum = (int)(viewData as object[])[3];
  59. _cardId = (int)(viewData as object[])[4];
  60. if ((viewData as object[]).Length > 5)
  61. _fromUIType = (string)(viewData as object[])[5];
  62. if (_type == "lv")
  63. {
  64. _ui.m_c1.selectedIndex = 0;
  65. _ui.m_txtLast.text = string.Format("{0}级", _lastNum);
  66. _ui.m_txtNow.text = string.Format("{0}级", _curNum);
  67. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);
  68. _cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(itemCfg.rarity, _lastNum);
  69. _cardStarCfg = null;
  70. _itemCfgMainScore = itemCfg.mainScore;
  71. _mainScore = 0;
  72. _otherScore = 0;
  73. for (int i = _lastNum; i < _curNum; i++)
  74. {
  75. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(itemCfg.rarity, i);
  76. _mainScore += cardLvCfg.mainScore;
  77. _otherScore += cardLvCfg.otherScore;
  78. }
  79. _ui.m_listProperty.numItems = _scores.Count;
  80. _ui.m_listLastProperty.numItems = _scores.Count;
  81. }
  82. else if (_type == "star")
  83. {
  84. _ui.m_c1.selectedIndex = 1;
  85. _ui.m_txtLast.text = string.Format("{0}星", _lastNum / 5);
  86. _ui.m_txtNow.text = string.Format("{0}星", _curNum / 5);
  87. _cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardId, _lastNum);
  88. if (_cardStarCfg == null)
  89. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 1 is null=" + _cardId + "==" + _lastNum);
  90. _cardLvCfg = null;
  91. _ui.m_listCardProperty.numItems = 1;
  92. _ui.m_listLastCardProperty.numItems = 1;
  93. }
  94. else {
  95. _ui.m_c1.selectedIndex = 2;
  96. _cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardId, _lastNum);
  97. if (_cardStarCfg == null)
  98. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 2 is null=" + _fromUIType +"=="+ _cardId + "==" + _lastNum);
  99. _cardLvCfg = null;
  100. _ui.m_listCardProperty.numItems = 1;
  101. _ui.m_listLastCardProperty.numItems = 1;
  102. }
  103. Timers.inst.AddUpdate(CheckGuide);
  104. if (_type == "lv")
  105. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSJ_Text");
  106. else
  107. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSX_Text");
  108. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBgCom, "ui_hd", "TC_Quad_ALL");
  109. }
  110. private void RenderListLastCardPropertyItem(int index, GObject obj)
  111. {
  112. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  113. int score = 0;
  114. int typeIndex = 1;
  115. listItem.m_ArrowsType.selectedIndex = 2;
  116. if (_cardStarCfg.score1 > 0) {
  117. typeIndex = 1;
  118. score = _scores[typeIndex] - _cardStarCfg.score1;
  119. }
  120. else if (_cardStarCfg.score2 > 0)
  121. {
  122. typeIndex = 2;
  123. score = _scores[typeIndex] - _cardStarCfg.score2;
  124. }
  125. else if (_cardStarCfg.score3 > 0)
  126. {
  127. typeIndex = 3;
  128. score = _scores[typeIndex] - _cardStarCfg.score3;
  129. }
  130. else if (_cardStarCfg.score4 > 0)
  131. {
  132. typeIndex = 4;
  133. score = _scores[typeIndex] - _cardStarCfg.score4;
  134. }
  135. listItem.m_txtProperty.text = score.ToString();
  136. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (typeIndex));
  137. UI_ListScoreItem2.ProxyEnd();
  138. }
  139. private void RenderListLastPropertyItem(int index, GObject obj)
  140. {
  141. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  142. int score = 0;
  143. listItem.m_ArrowsType.selectedIndex = 1;
  144. if ((index + 1) == _itemCfgMainScore)
  145. score = _scores[index + 1] - _mainScore;
  146. else
  147. score = _scores[index + 1] - _otherScore;
  148. listItem.m_txtProperty.text = score.ToString();
  149. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  150. UI_ListScoreItem2.ProxyEnd();
  151. }
  152. private void RenderListPropertyItem(int index, GObject obj)
  153. {
  154. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  155. listItem.m_txtProperty.text = _scores[index + 1].ToString();
  156. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  157. UI_ListScoreItem2.ProxyEnd();
  158. }
  159. private void RenderListCardPropertyItem(int index, GObject obj)
  160. {
  161. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  162. if (_cardStarCfg == null)
  163. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg is null");
  164. int typeIndex = 1;
  165. if (_cardStarCfg.score1 > 0)
  166. typeIndex = 1;
  167. else if (_cardStarCfg.score2 > 0)
  168. typeIndex = 2;
  169. else if (_cardStarCfg.score3 > 0)
  170. typeIndex = 3;
  171. else if (_cardStarCfg.score4 > 0)
  172. typeIndex = 4;
  173. _scores.TryGetValue(typeIndex, out var scoresValue);
  174. listItem.m_txtProperty.text = scoresValue.ToString();
  175. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + typeIndex);
  176. UI_ListScoreItem2.ProxyEnd();
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. Timers.inst.Remove(CheckGuide);
  182. EffectUIPool.Recycle(_effectUI1);
  183. _effectUI1 = null;
  184. EffectUIPool.Recycle(_effectUI2);
  185. _effectUI2 = null;
  186. }
  187. private void CheckGuide(object param)
  188. {
  189. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  190. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  191. {
  192. UpdateToCheckGuide(null);
  193. }
  194. else
  195. {
  196. Timers.inst.Remove(CheckGuide);
  197. }
  198. }
  199. protected override void UpdateToCheckGuide(object param)
  200. {
  201. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  202. GuideController.TryGuide(null, ConstGuideId.UP_CARD_LV, 6, "升级成功啦", -1, true, 1500);
  203. GuideController.TryGuide(null, ConstGuideId.UP_CARD_STAR, 6, "升星成功啦", -1, true, 1500);
  204. }
  205. }
  206. }