CardFosterView.cs 58 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Linq;
  8. using ET;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseWindow
  13. {
  14. private enum Source
  15. {
  16. COMMON, // 由普通词牌界面进入
  17. DISPLAY // 由词牌图鉴进入
  18. }
  19. private UI_CardFosterUI _ui;
  20. private UI_ComFosterBottom _comFosterBottom;
  21. private ValueBarController _valueBarController;
  22. private UI_ComCost _comLvConsumeGold;
  23. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  24. private CardData _cardData = new CardData();
  25. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  26. private int _selectTab = 0;
  27. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  28. private List<GGraph> _listEffectHolder = new List<GGraph>();
  29. private List<CardData> _cardList = new List<CardData>();
  30. private int _wordRow = 4; //字行数
  31. private int _wordNumber = 5;//字每行个数
  32. private int _nowIndex = 0;
  33. private bool _refDodgeStar = true;
  34. private int _isAutoSelect = 0;
  35. public string _fromUIType; //来自哪个界面跳转进来
  36. private EffectUI _effectUI1;
  37. private EffectUI _effectUI3;
  38. private EffectUI _effectUI4;
  39. private EffectUI _effectUI5;
  40. private EffectUI _effectUI6;
  41. private EffectUI _effectUI7;
  42. private EffectUI _effectUI8;
  43. private EffectUI _effectUI9;
  44. private EffectUI _effectUI10;
  45. private GObject _consumeSelectItem;//选中的材料item
  46. private int _consumeSelectIndex = 0;//0为减,1为加
  47. private List<int> itemsCount;
  48. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  49. //private Timer _timer;
  50. private const float _delay = 300;
  51. private double _selectTimeCount = 0;//长按时间
  52. private int _showLv = 0;
  53. private int _showExp = 0;
  54. private float _cardScale = 0.8f;
  55. private bool showCard = false;
  56. private bool playAni = false;
  57. private Vector2 comCardImgResInitSize;
  58. private Vector2 comCardImgResTargetSize;
  59. public override void Dispose()
  60. {
  61. EffectUIPool.Recycle(_effectUI3);
  62. _effectUI3 = null;
  63. EffectUIPool.Recycle(_effectUI4);
  64. _effectUI4 = null;
  65. for (int i = 0; i < _listLongPress.Count; i++)
  66. {
  67. _listLongPress[i].Dispose();
  68. }
  69. _listLongPress.Clear();
  70. if (_valueBarController != null)
  71. {
  72. _valueBarController.Dispose();
  73. _valueBarController = null;
  74. }
  75. if (_ui != null)
  76. {
  77. _ui.Dispose();
  78. _ui = null;
  79. }
  80. base.Dispose();
  81. }
  82. protected override void OnInit()
  83. {
  84. base.OnInit();
  85. packageName = UI_CardFosterUI.PACKAGE_NAME;
  86. _ui = UI_CardFosterUI.Create();
  87. viewCom = _ui.target;
  88. isfullScreen = true;
  89. isReturnView = true;
  90. //公共组件:返回,页签,属性列表
  91. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  92. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  93. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  94. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  95. //卡面和故事界面
  96. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  97. //升级升星按钮
  98. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  99. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  100. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  101. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  102. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  103. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  104. //升级升星消耗材料列表
  105. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  106. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  107. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  108. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  109. //满星级后卡面列表
  110. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  111. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  112. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  113. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  114. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  115. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  116. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  117. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  118. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  119. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  120. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  121. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  122. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  123. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  124. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  125. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  126. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  127. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  128. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  129. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  130. AdaptScreen();
  131. }
  132. private void RefLeftAndRight()
  133. {
  134. if (_nowIndex <= 0)
  135. {
  136. _ui.m_btnLeft.grayed = true;
  137. _ui.m_btnLeft.touchable = false;
  138. }
  139. else
  140. {
  141. _ui.m_btnLeft.grayed = false;
  142. _ui.m_btnLeft.touchable = true;
  143. }
  144. if (_nowIndex >= _cardList.Count - 1)
  145. {
  146. _ui.m_btnRight.grayed = true;
  147. _ui.m_btnRight.touchable = false;
  148. }
  149. else
  150. {
  151. _ui.m_btnRight.grayed = false;
  152. _ui.m_btnRight.touchable = true;
  153. }
  154. }
  155. private void OnClickBtnLeft()
  156. {
  157. _nowIndex -= 1;
  158. RefLeftAndRight();
  159. _cardData = _cardList[_nowIndex];
  160. _cardData.fromUIType = _fromUIType;
  161. RefCardFosterInfo();
  162. }
  163. private void OnClickBtnRight()
  164. {
  165. _nowIndex += 1;
  166. RefLeftAndRight();
  167. _cardData = _cardList[_nowIndex];
  168. _cardData.fromUIType = _fromUIType;
  169. RefCardFosterInfo();
  170. }
  171. private void RefCardFosterInfo()
  172. {
  173. playAni = false;
  174. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  175. float imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;//UI界面上小图时的宽度
  176. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  177. comCardImgResInitSize = Vector2.zero;
  178. comCardImgResTargetSize = Vector2.zero;
  179. showCard = false;
  180. Input.multiTouchEnabled = false;
  181. this.ClearItemsCountList();
  182. this.UpdateCommon();
  183. this.UpdateNormal();
  184. this.UpdateCardRes();
  185. this.UpdateUpLvView();
  186. this.UpdateUpStarView();
  187. this.UpdateUpSkillView();
  188. this.UpdateRedDot();
  189. this.RefLeftAndRight();
  190. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  191. _comFosterBottom.m_listSkill.selectedIndex = 0;
  192. _comFosterBottom.m_btnClearAll.visible = false;
  193. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  194. _cardStarRewards.Clear();
  195. for (int i = 0; i < cardStarCfgs.Count; i++)
  196. {
  197. if (cardStarCfgs[i].rewardsArr.Length > 0)
  198. {
  199. _cardStarRewards.Add(cardStarCfgs[i]);
  200. }
  201. }
  202. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  203. Timers.inst.AddUpdate(CheckGuide);
  204. }
  205. protected override void OnShown()
  206. {
  207. base.OnShown();
  208. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  209. _comFosterBottom = _ui.m_ComFosterBottom;
  210. _valueBarController.OnShown();
  211. if (this.viewData != null)
  212. {
  213. _cardData = (CardData)this.viewData;
  214. _fromUIType = _cardData.fromUIType;
  215. _cardList.Clear();
  216. if (_cardData.fromUIType != null && _cardData.fromUIType.Equals(typeof(CardGuideView).FullName))
  217. {
  218. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  219. _selectTab = 2; // 默认选中技能tab
  220. var listGuideCard = CardDataManager.GetAllCardIdListByRoleType(_cardData.pageIndex);
  221. for (int i = 0; i < listGuideCard.Count; i++)
  222. {
  223. var cardInfo = CardDataManager.GetCardDataById(listGuideCard[i]);
  224. if (cardInfo != null)
  225. _cardList.Add(cardInfo);
  226. }
  227. }
  228. else
  229. {
  230. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  231. _selectTab = 0;
  232. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  233. if (CardDataManager.isFilter == true)
  234. {
  235. //筛选
  236. _cardList = CardDataManager.FilterCardList(_cardList);
  237. }
  238. _cardList = CardDataManager.SortItemList(_cardList);
  239. }
  240. }
  241. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  242. _nowIndex = _cardData.index;
  243. RefCardFosterInfo();
  244. }
  245. protected override void AddEventListener()
  246. {
  247. base.AddEventListener();
  248. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  249. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  250. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  251. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  252. }
  253. private void ClearItemsCountList()
  254. {
  255. if (itemsCount == null)
  256. {
  257. itemsCount = new List<int>();
  258. }
  259. itemsCount.Clear();
  260. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  261. {
  262. itemsCount.Add(0);
  263. }
  264. }
  265. private void UpdateNormal()
  266. {
  267. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  268. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  269. string names = _cardData.itemCfg.name;
  270. _comFosterBottom.m_txtName0.text = "";
  271. _comFosterBottom.m_txtName1.text = "";
  272. _comFosterBottom.m_txtName2.text = "";
  273. _comFosterBottom.m_txtName3.text = "";
  274. _comFosterBottom.m_txtName4.text = "";
  275. switch (names.Length)
  276. {
  277. case 1:
  278. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  279. break;
  280. case 2:
  281. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  282. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  283. break;
  284. case 3:
  285. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  286. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  287. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  288. break;
  289. case 4:
  290. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  291. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  292. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  293. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  294. break;
  295. default:
  296. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  297. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  298. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  299. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  300. _comFosterBottom.m_txtName4.text = names.Substring(4);
  301. break;
  302. }
  303. }
  304. private void UpdateCommon()
  305. {
  306. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  307. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  308. _comLvConsumeGold.m_txtNeed.text = "0";
  309. _comLvConsumeGold.m_c1.selectedIndex = 1;
  310. UI_ComCost.ProxyEnd();
  311. }
  312. private async void UpdateCardRes()
  313. {
  314. if (_effectUI1 != null)
  315. {
  316. EffectUIPool.Recycle(_effectUI1);
  317. _effectUI1 = null;
  318. }
  319. string resName = _cardData.resources[_cardData.resIndex];
  320. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  321. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  322. float imgIniWidth = 0;//UI界面上小图时的宽度
  323. if (_cardData.itemCfg.animationCardStar > 0
  324. && _cardData.star >= _cardData.itemCfg.animationCardStar
  325. && YooAssets.CheckResExist(resPath))
  326. {
  327. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  328. _effectUI1 = new EffectUI();
  329. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  330. imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;
  331. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  332. _ui.m_comCard.m_comCardHolder.target.width = CardDataManager.CardResInitWidth;
  333. _ui.m_comCard.m_comCardHolder.target.height = CardDataManager.CardResInitHight;
  334. _ui.m_c1.selectedIndex = 1;
  335. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  336. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  337. }
  338. else
  339. {
  340. _ui.m_c1.selectedIndex = 0;
  341. if (comCardImgResInitSize == Vector2.zero)
  342. {
  343. CardDataManager.CardResInitWidth = 1440;
  344. CardDataManager.CardResInitHight = 1920;
  345. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  346. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  347. comCardImgResTargetSize = new Vector2(Screen.height * CardDataManager.CardResInitWidth / CardDataManager.CardResInitHight, Screen.height);
  348. imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;
  349. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  350. comCardImgResInitSize = new Vector2(CardDataManager.CardResInitWidth * _cardScale, CardDataManager.CardResInitHight * _cardScale);
  351. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  352. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  353. }
  354. }
  355. }
  356. private void RenderListPropertyItem(int index, GObject obj)
  357. {
  358. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  359. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  360. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  361. UI_ListScoreItem.ProxyEnd();
  362. }
  363. /***********************************************************升级***************************************************/
  364. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  365. {
  366. _showLv = isPreview == true ? lv : _cardData.lv;
  367. _showExp = isPreview == true ? exp : _cardData.exp;
  368. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  369. if (cardLvCfg == null)
  370. {
  371. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  372. return;
  373. }
  374. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  375. _comFosterBottom.m_barLv.value = _showExp;
  376. if (effLight)
  377. {
  378. EffectUIPool.Recycle(_effectUI6);
  379. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  380. }
  381. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  382. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  383. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  384. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  385. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  386. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  387. if (isPreview == true)
  388. {
  389. return;
  390. }
  391. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  392. }
  393. private void RenderListLvConsumeItem(int index, GObject obj)
  394. {
  395. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  396. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  397. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  398. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  399. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  400. listItem.m_txtUseCount.text = "0";
  401. listItem.target.data = index;
  402. _listEffectHolder.Add(listItem.m_holderTouch);
  403. if (listItem.m_btnMinus.data == null)
  404. {
  405. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  406. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  407. }
  408. if (listItem.m_loaBg.data == null)
  409. {
  410. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  411. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  412. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  413. // longPressGesture.once = true;
  414. // LongPressGesture.TRIGGER = 1f;
  415. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  416. // // longPressGesture.onEnd.Add(OnLongEnd);
  417. // _listLongPress.Add(longPressGesture);
  418. }
  419. listItem.m_btnMinus.data = 0;
  420. listItem.m_loaBg.data = 1;
  421. UI_ComConsume.ProxyEnd();
  422. }
  423. private void OnClickItemConsumsBegin(EventContext context)
  424. {
  425. // GObject obj, int type
  426. GObject sender = context.sender as GObject;
  427. int type = (int)sender.data;
  428. GObject obj = sender.parent;
  429. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  430. int index = (int)obj.data;// (int)listItem.target.data;
  431. int itemId = upgradeCardItemsArr[index];
  432. _consumeSelectItem = obj;
  433. _consumeSelectIndex = type;
  434. if (type == 1)
  435. {
  436. if (IsUpLvLimit(itemId)) return;
  437. if (ItemDataManager.GetItemNum(itemId) == 0)
  438. {
  439. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  440. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  441. }
  442. }
  443. OnTimedEvent(null);
  444. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  445. EffectUIPool.Recycle(_effectUI5);
  446. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  447. }
  448. private void OnTimedEvent(object param)
  449. {
  450. _selectTimeCount += _delay;
  451. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  452. {
  453. if (_consumeSelectIndex == 0)
  454. {
  455. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  456. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  457. UI_ComConsume.ProxyEnd();
  458. if (!pointIsOnComponent)
  459. {
  460. Timers.inst.Remove(OnTimedEvent);
  461. return;
  462. }
  463. this.OnClickBtnMinus(_consumeSelectItem);
  464. }
  465. else
  466. {
  467. int index = (int)_consumeSelectItem.data;
  468. int itemId = upgradeCardItemsArr[index];
  469. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  470. {
  471. Timers.inst.Remove(OnTimedEvent);
  472. return;
  473. }
  474. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  475. }
  476. }
  477. }
  478. private void OnClickItemLvConsumsEnd()
  479. {
  480. Timers.inst.Remove(OnTimedEvent);
  481. _selectTimeCount = 0;
  482. if (_consumeSelectIndex == 0)
  483. {
  484. this.OnClickBtnMinus(_consumeSelectItem);
  485. }
  486. else
  487. {
  488. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  489. }
  490. }
  491. //返回值为此材料是否可继续消耗此材料继续升级
  492. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  493. {
  494. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  495. int index = (int)obj.data;
  496. int itemId = upgradeCardItemsArr[index];
  497. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  498. {
  499. Timers.inst.Remove(OnTimedEvent);
  500. return false;
  501. }
  502. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  503. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  504. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  505. {
  506. Timers.inst.Remove(OnTimedEvent);
  507. if (showTips == true)
  508. {
  509. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  510. }
  511. return false;
  512. }
  513. if (IsUpLvLimit(itemId, false)) return false;
  514. itemsCount[index] = itemsCount[index] + 1;
  515. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  516. UI_ComConsume.ProxyEnd();
  517. this.UpdatePreView();
  518. return true;
  519. }
  520. private void OnClickBtnMinus(GObject obj)
  521. {
  522. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  523. int index = (int)listItem.target.data;
  524. if (index >= itemsCount.Count || itemsCount[index] == 0)
  525. {
  526. Timers.inst.Remove(OnTimedEvent);
  527. return;
  528. }
  529. itemsCount[index] = itemsCount[index] - 1;
  530. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  531. UI_ComConsume.ProxyEnd();
  532. this.UpdatePreView();
  533. }
  534. private void UpdatePreView()
  535. {
  536. int count = 0;//消耗金币数量
  537. int hasExp = 0;//消耗材料提升的总经验
  538. for (int i = 0; i < itemsCount.Count; i++)
  539. {
  540. if (itemsCount[i] == 0) continue;
  541. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  542. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  543. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  544. }
  545. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  546. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  547. UI_ComCost.ProxyEnd();
  548. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  549. int previewLv = 0;
  550. int previewExp = 0;
  551. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  552. this.UpdateUpLvView(true, previewLv, previewExp);
  553. }
  554. private void OnClcikBtnAll()
  555. {
  556. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  557. if (_cardData.lv >= lvLimit)
  558. {
  559. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_cardData.lv)));
  560. return;
  561. }
  562. ViewManager.Show<CardUpLevelView>(_cardData);
  563. //int cardUpLvGoldsNeed = 0;
  564. //for (int i = 0; i < itemsCount.Count; i++)
  565. //{
  566. // int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  567. // long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  568. // for (long j = 0; j < itemNum; j++)
  569. // {
  570. // if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  571. // {
  572. // break;
  573. // }
  574. // cardUpLvGoldsNeed += cardUpLvGolds[1];
  575. // }
  576. //}
  577. }
  578. private void OnClcikBtnClearAll()
  579. {
  580. this.ClearItemsCountList();
  581. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  582. this.UpdatePreView();
  583. }
  584. private void OnClickBtnUpLv()
  585. {
  586. if (_effectUI7 != null)
  587. {
  588. EffectUIPool.Recycle(_effectUI7);
  589. _effectUI7 = null;
  590. }
  591. //按钮点击特效
  592. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  593. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  594. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  595. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  596. UI_ComCost.ProxyEnd();
  597. if (itemMoneyNum == 0)
  598. {
  599. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  600. return;
  601. }
  602. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  603. {
  604. long has = ItemDataManager.GetItemNum(itemMoneyId);
  605. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  606. return;
  607. }
  608. this.UpLv();
  609. }
  610. private async void UpLv()
  611. {
  612. // itemsCount.Clear();
  613. int allConsume = 0;
  614. for (int i = 0; i < itemsCount.Count; i++)
  615. {
  616. allConsume += itemsCount[i];
  617. }
  618. if (allConsume == 0)
  619. {
  620. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  621. return;
  622. }
  623. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  624. {
  625. int lv = _cardData.lv;
  626. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  627. if (result)
  628. {
  629. if (_showLv - lv >= 1)
  630. {
  631. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  632. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv, _cardData.id });
  633. }
  634. ReferInfo();
  635. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  636. }
  637. }
  638. }
  639. private void ReferInfo()
  640. {
  641. this.UpdateCommon();
  642. this.UpdateUpLvView(false, 0, 0, true);
  643. this.ClearItemsCountList();
  644. }
  645. private bool IsUpLvLimit(int itemId, bool showTips = true)
  646. {
  647. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  648. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  649. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  650. lvLimit = Mathf.Min(lvLimit, maxLv);
  651. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  652. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  653. {
  654. if (!showTips) return true;
  655. if (_showLv < maxLv)
  656. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_showLv)));
  657. return true;
  658. }
  659. return false;
  660. }
  661. /***********************************************************升星***************************************************/
  662. private void UpdateUpStarView()
  663. {
  664. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  665. if (cardStarCfg == null)
  666. {
  667. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  668. return;
  669. }
  670. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  671. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  672. //升星后星数正5才不进入
  673. if (_refDodgeStar || _cardData.star % 5 != 0)
  674. {
  675. UpdateUpStarOfStarAndText();
  676. }
  677. _refDodgeStar = true;
  678. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  679. _comFosterBottom.m_btnRule.data = 300021;
  680. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  681. {
  682. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  683. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  684. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  685. return;
  686. }
  687. else
  688. {
  689. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  690. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  691. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  692. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  693. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  694. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  695. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  696. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  697. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  698. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  699. }
  700. }
  701. private void UpdateUpStarOfStarAndText()
  702. {
  703. UpdateUpStarOfStar();
  704. UpdateUpStarOfText();
  705. }
  706. private void UpdateUpStarOfStar()
  707. {
  708. int starLevelDodge = _cardData.star / _wordNumber;
  709. for (int i = 0; i < _wordRow; i++)
  710. {
  711. var dodgeStarObj = _comFosterBottom.target.GetChild("dodgeStar" + i);
  712. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(dodgeStarObj);
  713. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  714. dodgeStarObj.visible = i < _cardData.itemCfg.starDescArr.Length;
  715. UI_ComDodgeStar.ProxyEnd();
  716. }
  717. }
  718. private void UpdateUpStarOfText()
  719. {
  720. int starLevel = _cardData.star / _wordNumber;
  721. _wordRow = _cardData.itemCfg.starDescArr.Length;
  722. if (starLevel >= _wordRow)
  723. starLevel = _wordRow - 1;
  724. int index = starLevel * _wordNumber;
  725. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  726. string starDesc = "";
  727. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  728. {
  729. index++;
  730. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  731. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  732. str += " /";
  733. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  734. }
  735. comStarItem.m_txtContent.text = starDesc;
  736. UI_ComStarItem.ProxyEnd();
  737. }
  738. private void RenderListStarConsumeItem(int index, GObject obj)
  739. {
  740. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  741. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  742. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  743. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  744. listItem.m_CountType.selectedIndex = 1;
  745. listItem.m_ButtonType.selectedIndex = 0;
  746. listItem.m_QualityType.selectedIndex = 4;
  747. int needCount = cardStarCfg.materiarsArr[index][1];
  748. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  749. if (_isAutoSelect == 1)
  750. {
  751. if (index == 0)
  752. hasCount += ItemDataManager.GetItemNum(6003001);
  753. else
  754. hasCount += ItemDataManager.GetItemNum(6003002);
  755. }
  756. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  757. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  758. if (listItem.target.data == null)
  759. {
  760. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  761. }
  762. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  763. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  764. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  765. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  766. if (hasCount < needCount)
  767. {
  768. //材料不足显示加号
  769. listItem.m_ButtonType.selectedIndex = 2;
  770. }
  771. }
  772. private void RenderListShowCardItem(int index, GObject obj)
  773. {
  774. GButton listItem = obj as GButton;
  775. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  776. // string res = (listItem.parent.data as List<string>)[index];
  777. if (index == _cardData.resIndex)
  778. {
  779. _comFosterBottom.m_listShowCard.selectedIndex = index;
  780. }
  781. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  782. listItem.data = index;
  783. }
  784. private async void OnClickShowCardListItem(EventContext context)
  785. {
  786. int resIndex = (int)(context.data as GObject).data;
  787. if (resIndex != _cardData.resIndex)
  788. {
  789. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  790. if (result)
  791. {
  792. this.UpdateCommon();
  793. this.UpdateCardRes();
  794. }
  795. }
  796. }
  797. private void OnClickBtnPlusStarConsum(int index)
  798. {
  799. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  800. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } });
  801. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  802. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  803. }
  804. private void OnClickBtnUpStar()
  805. {
  806. if (_effectUI7 != null)
  807. {
  808. EffectUIPool.Recycle(_effectUI7);
  809. _effectUI7 = null;
  810. }
  811. //按钮点击特效
  812. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  813. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  814. if (_cardData.lv < cardStarCfg.needLv)
  815. {
  816. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  817. return;
  818. }
  819. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  820. {
  821. return;
  822. }
  823. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  824. {
  825. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  826. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  827. return;
  828. }
  829. this.UpStar();
  830. }
  831. private async void UpStar()
  832. {
  833. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  834. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  835. if (result)
  836. {
  837. UpdateCommon();
  838. _refDodgeStar = false;
  839. UpdateUpStarView();
  840. UpdateCardRes();
  841. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  842. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  843. UpdateRedDot();
  844. if (_cardData.star % 5 == 0)
  845. {
  846. int starLevelDodge = _cardData.star / _wordNumber;
  847. int starLevel = _cardData.star / _wordNumber - 1;
  848. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  849. string starDesc = "";
  850. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  851. {
  852. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  853. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  854. str += " /";
  855. starDesc += str;
  856. }
  857. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  858. UI_ComStarItem.ProxyEnd();
  859. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  860. }
  861. else
  862. OpenCardUp("starNormal");
  863. }
  864. }
  865. private void EffectTxetDisappear(object param)
  866. {
  867. if (_effectUI8 != null)
  868. {
  869. EffectUIPool.Recycle(_effectUI8);
  870. _effectUI8 = null;
  871. }
  872. _ui.m_touchLayer.touchable = true;
  873. //升星字体特效
  874. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  875. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  876. Timers.inst.Add(0.3f, 1, EffectTaril);
  877. }
  878. private void EffectTaril(object param)
  879. {
  880. if (_effectUI9 != null)
  881. {
  882. EffectUIPool.Recycle(_effectUI9);
  883. _effectUI9 = null;
  884. }
  885. int starLevelDodge = _cardData.star / _wordNumber;
  886. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  887. //升星字体拖尾特效
  888. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  889. UI_ComDodgeStar.ProxyEnd();
  890. UpdateUpStarOfText();
  891. Timers.inst.Add(1.4f, 1, EffectStar);
  892. }
  893. private void EffectStar(object param)
  894. {
  895. if (_effectUI9 != null)
  896. {
  897. EffectUIPool.Recycle(_effectUI9);
  898. _effectUI9 = null;
  899. }
  900. if (_effectUI10 != null)
  901. {
  902. EffectUIPool.Recycle(_effectUI10);
  903. _effectUI10 = null;
  904. }
  905. int starLevelDodge = _cardData.star / _wordNumber;
  906. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  907. //星星特效
  908. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  909. UI_ComDodgeStar.ProxyEnd();
  910. Timers.inst.Add(0.7f, 1, (obj) =>
  911. {
  912. if (_effectUI10 != null)
  913. {
  914. EffectUIPool.Recycle(_effectUI10);
  915. _effectUI10 = null;
  916. }
  917. UpdateUpStarOfStar();
  918. OpenCardUp("star");
  919. _ui.m_touchLayer.touchable = false;
  920. });
  921. }
  922. private void OpenCardUp(string strType)
  923. {
  924. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id, _fromUIType });
  925. }
  926. /***********************************************************升技能***************************************************/
  927. private void UpdateUpSkillView()
  928. {
  929. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  930. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  931. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  932. }
  933. private void RenderListSkillItem(int index, GObject obj)
  934. {
  935. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  936. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  937. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  938. {
  939. item.target.mode = ButtonMode.Common;
  940. }
  941. else
  942. {
  943. item.target.mode = ButtonMode.Radio;
  944. }
  945. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  946. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  947. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  948. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  949. item.m_txtName.text = skillCfg.name;
  950. item.m_txtLv.text = string.Format("{0}级", skillLv);
  951. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  952. // item.m_txtDesc.text = skillLvlCfg.describe;
  953. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  954. if (_ui.m_ComFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  955. {
  956. RedDotController.Instance.SetComRedDot(item.target, false);
  957. }
  958. else
  959. {
  960. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -26, 30);
  961. }
  962. }
  963. private void OnBtnUpSkill()
  964. {
  965. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  966. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  967. }
  968. private void OnClickListSkillItem(EventContext eventContext)
  969. {
  970. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  971. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  972. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  973. }
  974. private void OnBtnCheckAuto()
  975. {
  976. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  977. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  978. if (cardStarCfg == null)
  979. {
  980. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  981. return;
  982. }
  983. if (_isAutoSelect == 0)
  984. _isAutoSelect = 1;
  985. else
  986. _isAutoSelect = 0;
  987. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  988. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  989. }
  990. private float touchBeginX = 0;
  991. private void onTouchCardBegin(EventContext context)
  992. {
  993. InputEvent inputEvent = (InputEvent)context.data;
  994. touchBeginX = inputEvent.x;
  995. }
  996. private void onTouchCardEnd(EventContext context)
  997. {
  998. InputEvent inputEvent = (InputEvent)context.data;
  999. float diffValueX = touchBeginX - inputEvent.x;
  1000. if (diffValueX > 20 && showCard == false)
  1001. {
  1002. if (_nowIndex < _cardList.Count - 1)
  1003. {
  1004. OnClickBtnRight();
  1005. RefLeftAndRight();
  1006. }
  1007. }
  1008. else if (diffValueX < -20 && showCard == false)
  1009. {
  1010. if (_nowIndex > 0)
  1011. {
  1012. OnClickBtnLeft();
  1013. RefLeftAndRight();
  1014. }
  1015. }
  1016. else if (diffValueX <= 20 && diffValueX >= -20)
  1017. {
  1018. if (_ui.m_c1.selectedIndex == 1)
  1019. OnClickComCard();
  1020. else
  1021. OnClickLoaCard();
  1022. }
  1023. }
  1024. private void OnClickLoaCard()
  1025. {
  1026. if (playAni) return;
  1027. playAni = true;
  1028. if (!showCard)
  1029. {
  1030. _ui.m_loaListener1.visible = false;
  1031. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1032. {
  1033. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1034. });
  1035. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1036. {
  1037. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1038. });
  1039. _ui.m_t0.Play(() =>
  1040. {
  1041. playAni = false;
  1042. });
  1043. showCard = true;
  1044. }
  1045. else
  1046. {
  1047. _ui.m_loaListener1.visible = true;
  1048. _ui.m_t1.SetHook("scale", () =>
  1049. {
  1050. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1051. {
  1052. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1053. });
  1054. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1055. {
  1056. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1057. });
  1058. });
  1059. _ui.m_t1.Play(() =>
  1060. {
  1061. playAni = false;
  1062. });
  1063. showCard = false;
  1064. }
  1065. }
  1066. private void OnClickComCard()
  1067. {
  1068. if (playAni) return;
  1069. playAni = true;
  1070. if (showCard)
  1071. {
  1072. _ui.m_loaListener.visible = true;
  1073. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1074. float scale = _ui.m_comCard.target.scaleX;
  1075. _ui.m_t1.SetValue("scale", scale, scale);
  1076. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1077. _ui.m_t1.Play(() =>
  1078. {
  1079. playAni = false;
  1080. });
  1081. showCard = false;
  1082. }
  1083. else
  1084. {
  1085. _ui.m_loaListener.visible = false;
  1086. float scale = _ui.target.height / CardDataManager.CardResInitHight;
  1087. _ui.m_comCard.target.scrollPane.viewWidth = _ui.target.width / scale;
  1088. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1089. _ui.m_t0.SetValue("scale", scale, scale);
  1090. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1091. _ui.m_t0.Play(() =>
  1092. {
  1093. playAni = false;
  1094. });
  1095. showCard = true;
  1096. }
  1097. }
  1098. private void OnClickBtnStroy()
  1099. {
  1100. ViewManager.Show<CardStoryView>(_cardData);
  1101. }
  1102. private void OnChangeCtrlTab()
  1103. {
  1104. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1105. this.UpdateCommon();
  1106. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1107. {
  1108. this.ClearItemsCountList();
  1109. this.UpdateUpLvView();
  1110. }
  1111. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1112. {
  1113. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1114. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1115. {
  1116. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1117. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1118. return;
  1119. }
  1120. this.UpdateUpStarView();
  1121. }
  1122. else
  1123. {
  1124. this.UpdateUpSkillView();
  1125. }
  1126. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1127. }
  1128. private void UpdateItemChange()
  1129. {
  1130. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1131. this.UpdateUpStarView();
  1132. this.UpdateUpSkillView();
  1133. }
  1134. private void OnBtnStarRewardClick()
  1135. {
  1136. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1137. }
  1138. private void OnClickBtnBack()
  1139. {
  1140. ViewManager.GoBackFrom(typeof(CardFosterView).FullName);
  1141. this._selectTab = 0;
  1142. }
  1143. private void UpdateRedDot()
  1144. {
  1145. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1146. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1147. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1148. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1149. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1150. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1151. }
  1152. protected override void OnHide()
  1153. {
  1154. base.OnHide();
  1155. EffectUIPool.Recycle(_effectUI1);
  1156. _effectUI1 = null;
  1157. EffectUIPool.Recycle(_effectUI5);
  1158. _effectUI5 = null;
  1159. EffectUIPool.Recycle(_effectUI6);
  1160. _effectUI6 = null;
  1161. EffectUIPool.Recycle(_effectUI7);
  1162. _effectUI7 = null;
  1163. EffectUIPool.Recycle(_effectUI8);
  1164. _effectUI8 = null;
  1165. EffectUIPool.Recycle(_effectUI9);
  1166. _effectUI9 = null;
  1167. EffectUIPool.Recycle(_effectUI10);
  1168. _effectUI10 = null;
  1169. Timers.inst.Remove(CheckGuide);
  1170. Timers.inst.Remove(OnTimedEvent);
  1171. UI_ComCostCurrency.ProxyEnd();
  1172. UI_ComCostCurrencyWithHas.ProxyEnd();
  1173. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1174. _valueBarController.OnHide();
  1175. _cardStarRewards.Clear();
  1176. Input.multiTouchEnabled = true;
  1177. }
  1178. protected override void RemoveEventListener()
  1179. {
  1180. base.RemoveEventListener();
  1181. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1182. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1183. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1184. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1185. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1186. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  1187. }
  1188. private void CheckGuide(object param)
  1189. {
  1190. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1191. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1192. {
  1193. UpdateToCheckGuide(null);
  1194. }
  1195. else
  1196. {
  1197. Timers.inst.Remove(CheckGuide);
  1198. }
  1199. _ui.m_loaGuide.visible = false;
  1200. }
  1201. protected override void UpdateToCheckGuide(object param)
  1202. {
  1203. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1204. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1205. //GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1206. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1207. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1208. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1209. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1210. }
  1211. protected override void TryCompleteGuide()
  1212. {
  1213. base.TryCompleteGuide();
  1214. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1215. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1216. }
  1217. private void AdaptScreen()
  1218. {
  1219. _ui.m_comImgCard.target.SetXY(_ui.m_comImgCard.target.x, _ui.m_comImgCard.target.y - ViewGlobal.GetRealTopOffset());
  1220. _ui.m_comImgCard.target.SetSize(_ui.m_comImgCard.target.width, Screen.height);
  1221. }
  1222. }
  1223. }