StoryCardChoose.cs 8.3 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private int _cardId = 0;//记录打开界面时的竞技场卡牌id
  15. private List<GameObject> _effects = new List<GameObject>();
  16. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. for (int i = 0; i < _effects.Count; i++)
  21. {
  22. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  34. _ui = UI_StoryCardChooseUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  39. _ui.m_listCard.SetVirtual();
  40. _ui.m_listCard.itemRenderer = RenderListCardItem;
  41. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  42. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  43. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  44. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  45. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. _scoreType = (int)viewData;
  51. cardList = CardDataManager.GetCardListByRarity(0);
  52. cardList = FightDataManager.Instance.SortCardList(cardList, MyDressUpHelper.dressUpObj.itemList, _scoreType);
  53. _ui.m_listCard.numItems = cardList.Count;
  54. _ui.m_listCard.selectedIndex = 0;
  55. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  56. {
  57. ArenaDataManager dataManager = ArenaDataManager.Instance;
  58. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  59. }
  60. OnCardSelected(cardList[0].id);
  61. UpdateView(0);
  62. Timers.inst.AddUpdate(CheckGuide);
  63. }
  64. private void UpdateView(int index)
  65. {
  66. // CardData cardData = cardList[index];
  67. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  68. int cardId = cardList[index].id;
  69. _ui.m_txtName.text = "";
  70. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  71. if (cfg == null) return;
  72. _ui.m_txtName.text = cfg.name;
  73. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  74. _ui.m_listSkill.data = skillCfgs;
  75. _ui.m_listSkill.numItems = skillCfgs.Count;
  76. }
  77. private void RenderListSkillItem(int index, GObject obj)
  78. {
  79. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  80. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  81. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfgs[index].res);
  82. item.m_txtLv.text = SkillDataManager.Instance.GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  83. UI_ListCardSkillItem.ProxyEnd();
  84. }
  85. private void RenderListCardItem(int index, GObject obj)
  86. {
  87. CardData cardData = cardList[index];
  88. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  89. item.m_txtName.text = cardData.itemCfg.name;
  90. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  91. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  92. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  93. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  94. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  95. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  96. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  97. item.m_txtStarLv.text = cardData.star.ToString();
  98. // comStar.m_c1.selectedIndex = cardData.star;
  99. if (_effects.Count <= index)
  100. {
  101. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  102. GameObject gameObject0;
  103. GoWrapper wrapper0;
  104. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  105. _effects.Add(gameObject0);
  106. _wrappers.Add(wrapper0);
  107. }
  108. UI_ListCardItem.ProxyEnd();
  109. // UI_ComStar.ProxyEnd();
  110. }
  111. private void OnListCardItemClick(EventContext context)
  112. {
  113. UpdateView(_ui.m_listCard.selectedIndex);
  114. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  115. }
  116. private void OnCardSelected(int cardId)
  117. {
  118. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  119. {
  120. ArenaDataManager dataManager = ArenaDataManager.Instance;
  121. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  122. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
  123. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  124. }
  125. }
  126. private void OnBtnUpCardClikc()
  127. {
  128. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], new object[] { typeof(StoryCardChoose).FullName, _scoreType });
  129. this.Hide();
  130. }
  131. private void OnBtnComfirmClick()
  132. {
  133. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  134. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  135. {
  136. ArenaDataManager dataManager = ArenaDataManager.Instance;
  137. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  138. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  139. {
  140. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  141. }
  142. }
  143. else
  144. {
  145. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  146. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  147. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  148. }
  149. this.Hide();
  150. }
  151. private void OnBtnCancelClick()
  152. {
  153. OnCardSelected(_cardId);
  154. this.Hide();
  155. }
  156. protected override void OnHide()
  157. {
  158. base.OnHide();
  159. _ui.m_listCard.ScrollToView(0);
  160. Timers.inst.Remove(CheckGuide);
  161. }
  162. private void CheckGuide(object param)
  163. {
  164. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  165. {
  166. UpdateToCheckGuide(null);
  167. }
  168. else
  169. {
  170. Timers.inst.Remove(CheckGuide);
  171. }
  172. }
  173. protected override void UpdateToCheckGuide(object param)
  174. {
  175. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  176. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  177. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  178. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  179. }
  180. }
  181. }