GiftBoxSelectorView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Bag;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class GiftBoxSelectorView : BaseWindow
  12. {
  13. private UI_GiftBoxSelectorUI _ui;
  14. private int _itemId;
  15. private int _count; //物品数量
  16. private int _selCount; //选择的数量
  17. private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
  18. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  19. private GameObject _gameObject1;
  20. private GameObject _gameObject2;
  21. private GoWrapper _wrapper1;
  22. private GoWrapper _wrapper2;
  23. public override void Dispose()
  24. {
  25. if (_selDic != null)
  26. {
  27. _selDic.Clear();
  28. _selDic = null;
  29. }
  30. for (int i = 0; i < _listLongPress.Count; i++)
  31. {
  32. _listLongPress[i].Dispose();
  33. }
  34. _listLongPress.Clear();
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_GiftBoxSelectorUI.PACKAGE_NAME;
  46. _ui = UI_GiftBoxSelectorUI.Create();
  47. this.viewCom = _ui.target;
  48. this.viewCom.Center();
  49. this.modal = true;
  50. _selDic = new Dictionary<int, int>();
  51. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  52. _ui.m_list.itemRenderer = ListItemRender;
  53. _ui.m_btnSub.onClick.Add(OnBtnSubClick);
  54. }
  55. protected override void AddEventListener()
  56. {
  57. base.AddEventListener();
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _itemId = (int)this.viewData;
  63. _count = (int)ItemDataManager.GetItemNum(_itemId);
  64. _selDic.Clear();
  65. _selCount = 0;
  66. UpdateView();
  67. UpdateList();
  68. SetSelAllNum();
  69. AddEffect();
  70. }
  71. protected override void OnHide()
  72. {
  73. if (_ui.m_list.numItems > 0)
  74. {
  75. _ui.m_list.ScrollToView(0);
  76. }
  77. _ui.m_list.numItems = 0;
  78. _selDic.Clear();
  79. _selCount = 0;
  80. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  81. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  82. base.OnHide();
  83. }
  84. private void AddEffect()
  85. {
  86. //边框左上角特效
  87. string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
  88. SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
  89. out _gameObject1, out _wrapper1);
  90. //边框右下角特效
  91. string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
  92. SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
  93. out _gameObject2, out _wrapper2);
  94. }
  95. protected override void RemoveEventListener()
  96. {
  97. base.RemoveEventListener();
  98. }
  99. private void UpdateView()
  100. {
  101. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  102. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  103. _ui.m_txtName.text = itemCfg.name;
  104. _ui.m_txtTotalNum.text = $"已拥有:{_count}";
  105. _ui.m_txtItemDes.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  106. }
  107. private void UpdateList()
  108. {
  109. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  110. _ui.m_list.numItems = itemCfg.itemsArr.Length;
  111. _ui.m_list.visible = true;
  112. }
  113. private void ListItemRender(int index, GObject obj)
  114. {
  115. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  116. UI_ListSelectorItem uiItemChild = UI_ListSelectorItem.Proxy(obj);
  117. int[] itemChildArr = itemCfg.itemsArr[index];
  118. ItemCfg itemCfgChild = ItemCfgArray.Instance.GetCfg(itemChildArr[0]);
  119. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  120. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  121. uiItemChild.m_txtNum.text = itemChildArr[1].ToString();
  122. uiItemChild.m_txtSelNum.text = "0";
  123. uiItemChild.m_txtSelNum.onFocusOut.Add(OnChangedTxtSelNum);
  124. uiItemChild.m_btnAdd.onClick.Add(OnBtnAddClick);
  125. uiItemChild.m_btnReduce.onClick.Add(OnChildBtnReduceClick);
  126. if (uiItemChild.target.data == null)
  127. {
  128. LongPressGesture longPressGesture = new LongPressGesture(uiItemChild.m_btnAdd);
  129. longPressGesture.trigger = 0.3f;
  130. longPressGesture.interval = 0.1f;
  131. longPressGesture.once = false;
  132. longPressGesture.onAction.Add(OnLongPress);
  133. _listLongPress.Add(longPressGesture);
  134. LongPressGesture longPressGesture2 = new LongPressGesture(uiItemChild.m_btnReduce);
  135. longPressGesture2.trigger = 0.3f;
  136. longPressGesture2.interval = 0.1f;
  137. longPressGesture2.once = false;
  138. longPressGesture2.onAction.Add(OnLongPressReduce);
  139. _listLongPress.Add(longPressGesture2);
  140. }
  141. uiItemChild.target.data = itemCfgChild;
  142. UI_ListSelectorItem.ProxyEnd();
  143. }
  144. private void OnBtnAddClick(EventContext context)
  145. {
  146. GObject sender = context.sender as GObject;
  147. GObject obj = sender.parent;
  148. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  149. ItemCfg itemCfg = obj.data as ItemCfg;
  150. UpdateSel(listItem, itemCfg);
  151. }
  152. private void OnLongPress(EventContext context)
  153. {
  154. LongPressGesture gesture = (LongPressGesture)context.sender;
  155. var host = gesture.host;
  156. GObject obj = host.parent;
  157. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  158. ItemCfg itemCfg = obj.data as ItemCfg;
  159. UpdateSel(listItem, itemCfg);
  160. }
  161. private void UpdateSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  162. {
  163. if (_selCount == _count)
  164. {
  165. return;
  166. }
  167. if (listItem.m_txtSelNum.text == _count.ToString())
  168. {
  169. return;
  170. }
  171. if (_selDic.TryGetValue(itemCfg.id, out int num))
  172. {
  173. if (num == _count)
  174. {
  175. return;
  176. }
  177. _selCount += 1;
  178. _selDic[itemCfg.id] = num + 1;
  179. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) + 1);
  180. }
  181. else
  182. {
  183. _selDic.Add(itemCfg.id, 1);
  184. _selCount += 1;
  185. listItem.m_txtSelNum.text = Convert.ToString(1);
  186. }
  187. SetSelAllNum();
  188. }
  189. private void OnChildBtnReduceClick(EventContext context)
  190. {
  191. GObject sender = context.sender as GObject;
  192. GObject obj = sender.parent;
  193. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  194. ItemCfg itemCfg = obj.data as ItemCfg;
  195. UpdateReduceSel(listItem, itemCfg);
  196. }
  197. private void OnLongPressReduce(EventContext context)
  198. {
  199. LongPressGesture gesture = (LongPressGesture)context.sender;
  200. var host = gesture.host;
  201. GObject obj = host.parent;
  202. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  203. ItemCfg itemCfg = obj.data as ItemCfg;
  204. UpdateReduceSel(listItem, itemCfg);
  205. }
  206. private void UpdateReduceSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  207. {
  208. if (_selCount == 0)
  209. {
  210. return;
  211. }
  212. if (listItem.m_txtSelNum.text == "0")
  213. {
  214. return;
  215. }
  216. if (_selDic.TryGetValue(itemCfg.id, out int num))
  217. {
  218. if (num == 0)
  219. {
  220. return;
  221. }
  222. _selCount -= 1;
  223. _selDic[itemCfg.id] = num - 1;
  224. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) - 1);
  225. }
  226. else
  227. {
  228. _selCount -= 1;
  229. _selDic.Add(itemCfg.id, 0);
  230. listItem.m_txtSelNum.text = Convert.ToString(0);
  231. }
  232. SetSelAllNum();
  233. }
  234. //监控输入
  235. private void OnChangedTxtSelNum(EventContext context)
  236. {
  237. GObject sender = context.sender as GObject;
  238. GObject obj = sender.parent;
  239. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  240. ItemCfg itemCfg = obj.data as ItemCfg;
  241. UpdateSelNumSel(listItem, itemCfg);
  242. }
  243. private void UpdateSelNumSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  244. {
  245. if (string.IsNullOrEmpty(listItem.m_txtSelNum.text))
  246. {
  247. listItem.m_txtSelNum.text = "0";
  248. }
  249. var txtSelNum = Convert.ToInt32(listItem.m_txtSelNum.text);
  250. if (txtSelNum < 0)
  251. {
  252. if (_selDic.TryGetValue(itemCfg.id, out int numx))
  253. {
  254. listItem.m_txtSelNum.text = numx.ToString();
  255. }
  256. return;
  257. }
  258. _selDic.TryGetValue(itemCfg.id, out var snumx);
  259. var snum = _selCount - snumx + txtSelNum;
  260. //输入的数量大于剩余闲置的量,就设置成最大闲置的量
  261. if (snum > _count)
  262. {
  263. //其他选择的量
  264. var otherNum = _selDic.Where(a => a.Key != itemCfg.id).Select(a => a.Value).Sum();
  265. //物品总量-其他物品选择的量=当前物品最大可以选择的量
  266. var curSelTotalCount = _count - otherNum;
  267. listItem.m_txtSelNum.text = curSelTotalCount.ToString();
  268. _selDic[itemCfg.id] = curSelTotalCount;
  269. _selCount = _selDic.Values.Sum();
  270. }
  271. else
  272. {
  273. if (_selDic.TryGetValue(itemCfg.id, out int num))
  274. {
  275. _selDic[itemCfg.id] = txtSelNum;
  276. _selCount = _selDic.Values.Sum();
  277. }
  278. else
  279. {
  280. _selDic[itemCfg.id] = txtSelNum;
  281. _selCount = _selDic.Values.Sum();
  282. }
  283. }
  284. SetSelAllNum();
  285. }
  286. private void SetSelAllNum()
  287. {
  288. _ui.m_txtSelRewardStr.text = $"已选奖励:{_selCount}/{_count}";
  289. }
  290. //弹出物品详细描述框
  291. private void OnListSelectorItemClick(EventContext context)
  292. {
  293. GObject sender = context.sender as GObject;
  294. GObject obj = sender.parent;
  295. ItemCfg itemCfg = obj.data as ItemCfg;
  296. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  297. }
  298. private void OnBtnCancelClick()
  299. {
  300. this.Hide();
  301. }
  302. //确认按钮
  303. private void OnBtnSubClick()
  304. {
  305. List<GiftBoxSelChildItemProto> reqItemList = new List<GiftBoxSelChildItemProto>();
  306. _selDic = _selDic.Where(pair => pair.Value != 0).ToDictionary(pair => pair.Key, pair => pair.Value);
  307. if (_selDic.Keys.Count > 0)
  308. {
  309. foreach (var itemKv in _selDic)
  310. {
  311. if (itemKv.Value != 0)
  312. {
  313. reqItemList.Add(new GiftBoxSelChildItemProto
  314. {
  315. ChildItemId = itemKv.Key,
  316. ChildItemCount = itemKv.Value
  317. });
  318. }
  319. }
  320. ItemProxy.ReqUseGiftBoxSelItem(_itemId, reqItemList).Coroutine();
  321. this.Hide();
  322. }
  323. else
  324. {
  325. PromptController.Instance.ShowFloatTextPrompt("请先选择");
  326. }
  327. }
  328. }
  329. }