DressUpFightView.cs 45 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. InstanceZonesDataManager.usedRecommend = false;
  113. // _ui.m_comboBox.title = "我的套装";
  114. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  115. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  116. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  117. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  118. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  119. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  120. _levelID = (int)viewData;
  121. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  122. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  123. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  124. if (_levelCfg.type == ConstInstanceZonesType.Field)
  125. {
  126. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  127. _ui.m_btnAutoPlay.visible = false;
  128. }
  129. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  130. if (_ui.m_compNeed.target.visible)
  131. {
  132. _ui.m_compNeed.m_c1.selectedIndex = 0;
  133. if (_fightCfg.needItemId > 0)
  134. {
  135. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  136. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  137. }
  138. else if (_fightCfg.needSuitId > 0)
  139. {
  140. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  141. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  142. }
  143. else
  144. {
  145. _ui.m_compNeed.m_c1.selectedIndex = 1;
  146. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  147. }
  148. }
  149. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  150. //一级菜单
  151. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  152. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 2;
  153. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  154. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  155. if (_ui.m_comListType1.m_listType.height > maxHeight)
  156. {
  157. _ui.m_comListType1.m_listType.height = maxHeight;
  158. }
  159. _ui.m_comListType1.target.x = _ui.target.width;
  160. _ui.m_comListType2.target.x = _ui.target.width;
  161. _ui.m_partsList.target.x = _ui.target.width;
  162. _ui.m_partsList2.target.x = _ui.target.width;
  163. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  164. this.showListType1();
  165. if (_sceneObject == null)
  166. {
  167. _sceneObject = GameObject.Instantiate(_scenePrefab);
  168. EquipDataCache.cacher.setSceneObj(_sceneObject);
  169. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  170. }
  171. UpdateScore();
  172. SendLog();
  173. Timers.inst.AddUpdate(CheckGuide);
  174. }
  175. protected override void OnHide()
  176. {
  177. base.OnHide();
  178. _ui.m_btnClose.visible = false;
  179. _ui.m_grpTips.visible = false;
  180. if (_sceneObject != null)
  181. {
  182. GameObject.Destroy(_sceneObject);
  183. _sceneObject = null;
  184. }
  185. _fightCfg = null;
  186. _levelCfg = null;
  187. DressUpMenuItemDataManager.Clear();
  188. Timers.inst.Remove(CheckGuide);
  189. }
  190. protected override void RemoveEventListener()
  191. {
  192. base.RemoveEventListener();
  193. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  194. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  197. }
  198. private void OnClickBtnBack()
  199. {
  200. AlertUI.Show("是否确定退出?")
  201. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  202. {
  203. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  204. {
  205. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  206. }
  207. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  208. {
  209. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  210. }
  211. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  212. {
  213. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  214. }
  215. else
  216. {
  217. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  218. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  219. }
  220. EquipDataCache.cacher.TakeOffAll();
  221. this.Hide();
  222. });
  223. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  224. }
  225. private void OnClickBtnHome()
  226. {
  227. AlertUI.Show("是否返回?")
  228. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  229. {
  230. EquipDataCache.cacher.TakeOffAll();
  231. GameController.GoBackToMainView();
  232. });
  233. }
  234. private void OnClickBtnClothingShop()
  235. {
  236. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  237. }
  238. private void OnClickListType1Item(EventContext context)
  239. {
  240. // GuideController.HideGuide();
  241. GObject typeItem = context.data as GObject;
  242. int order = (int)typeItem.data;
  243. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  244. if (item1.subMenusArr.Length > 0)
  245. {
  246. this.showListType2(item1.subMenusArr);
  247. }
  248. else
  249. {
  250. if (this.showListParts(item1.type) == false)
  251. {
  252. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  253. return;
  254. }
  255. this.showListParts(item1.type);
  256. }
  257. this.hideListType1();
  258. UpdateListPartsSelected();
  259. }
  260. private void OnClickListType2Item(EventContext context)
  261. {
  262. GObject typeItem = context.data as GObject;
  263. int order = (int)typeItem.data;
  264. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  265. if (this.showListParts(item2.type) == false)
  266. {
  267. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  268. return;
  269. }
  270. this.hideListType2();
  271. }
  272. private void OnClickPartsListItem(EventContext context)
  273. {
  274. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  275. {
  276. return;
  277. }
  278. GObject listItem = context.data as GObject;
  279. int id = (int)listItem.data;
  280. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  281. {
  282. this.showListParts2(id);
  283. this.hideListParts();
  284. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  285. }
  286. else
  287. {
  288. EquipDataCache.cacher.TryCancelSuit(id);
  289. EquipDataCache.cacher.AddOrRemove(id, true);
  290. }
  291. UpdateListPartsSelected();
  292. UpdateListSuitPartsSelected();
  293. }
  294. private void OnClickSuitPartsListItem(EventContext context)
  295. {
  296. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  297. {
  298. return;
  299. }
  300. GObject listItem = (GObject)context.data as GObject;
  301. int id = (int)listItem.data;
  302. EquipDataCache.cacher.TryCancelSuit(id);
  303. EquipDataCache.cacher.AddOrRemove(id, true);
  304. UpdateListSuitPartsSelected();
  305. }
  306. private void OnLongPress(EventContext context)
  307. {
  308. LongPressGesture gesture = (LongPressGesture)context.sender;
  309. int itemId = (int)gesture.host.data;
  310. GoodsItemTipsController.ShowItemTips(itemId);
  311. }
  312. private void OnTouchPad()
  313. {
  314. if (this.currentListType == DressUpListType.List4)
  315. {
  316. this.hideListParts2();
  317. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  318. }
  319. else if (this.currentListType == DressUpListType.List3)
  320. {
  321. if (_currentList2 != null)
  322. {
  323. this.showListType2(_currentList2);
  324. }
  325. else
  326. {
  327. this.showListType1();
  328. }
  329. this.hideListParts();
  330. }
  331. else if (this.currentListType == DressUpListType.List2)
  332. {
  333. this.showListType1();
  334. this.hideListType2();
  335. }
  336. }
  337. private void OnClickBtnHint()
  338. {
  339. this.ShowTaskHint();
  340. }
  341. private void OnClickBtnDelete()
  342. {
  343. EquipDataCache.cacher.TakeOffAll();
  344. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  345. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  346. }
  347. private void OnClickBtnClose()
  348. {
  349. _ui.m_btnClose.visible = false;
  350. _ui.m_grpTips.visible = false;
  351. }
  352. private void OnClickBtnNext()
  353. {
  354. if (!EquipDataCache.cacher.CheckPutOnFinish())
  355. {
  356. AlertUI.Show("只有换好衣服才能出门哦!")
  357. .SetRightButton(true, "好的");
  358. return;
  359. }
  360. int _suitId = EquipDataCache.cacher.CheckCurDressIsSuit(); ;
  361. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  362. {
  363. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  364. return;
  365. }
  366. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  367. if (RoleDataManager.power < levelCfg.power)
  368. {
  369. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  370. return;
  371. }
  372. OnClickBtnPhotograph();
  373. }
  374. private void OnClickBtnPhotograph()
  375. {
  376. Timers.inst.StartCoroutine(ScreenShotTex());
  377. }
  378. private IEnumerator ScreenShotTex()
  379. {
  380. ItemCfg bgItemCfg = ItemCfgArray.Instance.GetCfg(EquipDataCache.cacher.bgId);
  381. string bgName = string.Format(DressUpUtil.FORMAT_SPRITE_NAME, bgItemCfg.subType, 1);
  382. GameObject bg = _sceneObject.transform.Find(bgName).gameObject;
  383. bg.SetActive(false);
  384. Color backgroundColor = Camera.main.backgroundColor;
  385. Camera.main.backgroundColor = new Color(255, 255, 255, 0);
  386. GRoot.inst.visible = false;
  387. yield return new WaitForEndOfFrame();
  388. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  389. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  390. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  391. tex.Apply();//保存像素信息
  392. // NTexture _nTexture = new NTexture(tex);
  393. // EquipDataCache.cacher.FightRoleRes = tex.EncodeToJPG();
  394. EquipDataCache.cacher.RoleTextuex = tex;
  395. GRoot.inst.visible = true;
  396. bg.SetActive(true);
  397. Camera.main.backgroundColor = backgroundColor;
  398. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  399. {
  400. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  401. }
  402. else
  403. {
  404. // StartCalculateScore();
  405. // OnClickBtnPhotograph();
  406. StartCalculateScore();
  407. }
  408. }
  409. private void StartCalculateScore()
  410. {
  411. //不可移动代码位置
  412. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  413. if (_levelCfg.type == ConstInstanceZonesType.Field)
  414. {
  415. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  416. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  417. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  418. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  419. }
  420. if (hasFightTarget)
  421. {
  422. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  423. }
  424. else
  425. {
  426. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  427. }
  428. this.Hide();
  429. }
  430. private void OnClickBtnRecommend()
  431. {
  432. if (this.currentListType == DressUpListType.List4)
  433. {
  434. this.hideListParts2();
  435. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  436. }
  437. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  438. InstanceZonesDataManager.usedRecommend = true;
  439. EquipDataCache.cacher.PutOnRecommendItems();
  440. UpdateListPartsSelected();
  441. UpdateListSuitPartsSelected();
  442. }
  443. private void InitLists()
  444. {
  445. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  446. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  447. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  448. listType1X = _ui.m_comListType1.target.x;
  449. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  450. //一级菜单
  451. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  452. }
  453. private void showListType1()
  454. {
  455. _currentList2 = null;
  456. currentListType = DressUpListType.List1;
  457. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 2;
  458. GTween.To(_ui.target.width, listType1X, 0.5f)
  459. .SetTarget(_ui.m_comListType1.target)
  460. .OnUpdate((GTweener t) =>
  461. {
  462. _ui.m_comListType1.target.x = t.value.x;
  463. });
  464. }
  465. private void hideListType1()
  466. {
  467. GTween.To(listType1X, _ui.target.width, 0.5f)
  468. .SetTarget(_ui.m_comListType1.target)
  469. .OnUpdate((GTweener t) =>
  470. {
  471. _ui.m_comListType1.target.x = t.value.x;
  472. });
  473. }
  474. private void showListType2(int[] menuStrArr = null)
  475. {
  476. currentListType = DressUpListType.List2;
  477. if (menuStrArr != null && menuStrArr.Length > 0)
  478. {
  479. int len = menuStrArr.Length;
  480. _currentList2 = menuStrArr.Clone() as int[];
  481. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  482. _ui.m_comListType2.m_listType.numItems = len;
  483. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  484. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  485. if (_ui.m_comListType2.m_listType.height > maxHeight)
  486. {
  487. _ui.m_comListType2.m_listType.height = maxHeight;
  488. }
  489. }
  490. GTween.To(_ui.target.width, listType1X, 0.5f)
  491. .SetTarget(_ui.m_comListType2.target)
  492. .OnUpdate((GTweener t) =>
  493. {
  494. _ui.m_comListType2.target.x = t.value.x;
  495. });
  496. }
  497. private void hideListType2()
  498. {
  499. GTween.To(listType1X, _ui.target.width, 0.5f)
  500. .SetTarget(_ui.m_comListType2.target)
  501. .OnUpdate((GTweener t) =>
  502. {
  503. _ui.m_comListType2.target.x = t.value.x;
  504. });
  505. }
  506. private bool showListParts(int type, bool selectItem = false)
  507. {
  508. _currentMenuType = type;
  509. UpdatePartsListSort();
  510. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  511. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  512. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  513. if (_ui.m_partsList.m_list.height > maxHeight)
  514. {
  515. _ui.m_partsList.m_list.height = maxHeight;
  516. }
  517. if (selectItem)
  518. {
  519. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  520. if (itemId > 0)
  521. {
  522. int index = _currentList3.IndexOf(itemId);
  523. _ui.m_partsList.m_list.ScrollToView(index);
  524. }
  525. }
  526. currentListType = DressUpListType.List3;
  527. GTween.To(_ui.target.width, partsListX, 0.5f)
  528. .SetTarget(_ui.m_partsList)
  529. .OnUpdate((GTweener t) =>
  530. {
  531. _ui.m_partsList.target.x = t.value.x;
  532. });
  533. UpdateListPartsSelected();
  534. return true;
  535. }
  536. private void OnComboBoxRarityChanged()
  537. {
  538. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  539. this.UpdatePartsListSort();
  540. }
  541. private void UpdatePartsListSort()
  542. {
  543. if (_currentMenuType == 0) return;
  544. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  545. {
  546. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  547. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  548. {
  549. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  550. }
  551. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  552. {
  553. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  554. }
  555. else
  556. {
  557. _currentList3.Reverse();
  558. }
  559. }
  560. else
  561. {
  562. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  563. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  564. {
  565. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  566. }
  567. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  568. {
  569. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  570. }
  571. else
  572. {
  573. _currentList3.Reverse();
  574. }
  575. }
  576. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  577. {
  578. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  579. }
  580. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  581. {
  582. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  583. }
  584. //必穿品放在列表最前面
  585. if (_fightCfg.needItemId > 0)
  586. {
  587. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  588. if (index >= 0)
  589. {
  590. int item = _currentList3[index];
  591. _currentList3.Remove(_currentList3[index]);
  592. _currentList3.Insert(0, item);
  593. }
  594. }
  595. else if (_fightCfg.needSuitId > 0)
  596. {
  597. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  598. if (index >= 0)
  599. {
  600. int item = _currentList3[index];
  601. _currentList3.Remove(_currentList3[index]);
  602. _currentList3.Insert(0, item);
  603. }
  604. }
  605. _ui.m_partsList.m_list.RemoveChildrenToPool();
  606. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  607. }
  608. private void UpdateSuitPartsListSort()
  609. {
  610. if (_currentMenuType == 0) return;
  611. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  612. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  613. {
  614. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  615. }
  616. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  617. {
  618. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  619. }
  620. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  621. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  622. }
  623. private void hideListParts()
  624. {
  625. GTween.To(partsListX, _ui.target.width, 0.5f)
  626. .SetTarget(_ui.m_partsList)
  627. .OnUpdate((GTweener t) =>
  628. {
  629. _ui.m_partsList.target.x = t.value.x;
  630. });
  631. }
  632. private void showListParts2(int suitId)
  633. {
  634. _currentSuitId = suitId;
  635. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  636. this.UpdateSuitPartsListSort();
  637. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  638. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  639. if (_ui.m_partsList2.m_list.height > maxHeight)
  640. {
  641. _ui.m_partsList2.m_list.height = maxHeight;
  642. }
  643. currentListType = DressUpListType.List4;
  644. GTween.To(_ui.target.width, partsListX, 0.5f)
  645. .SetTarget(_ui.m_partsList2)
  646. .OnUpdate((GTweener t) =>
  647. {
  648. _ui.m_partsList2.target.x = t.value.x;
  649. });
  650. }
  651. private void hideListParts2()
  652. {
  653. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  654. GTween.To(partsListX, _ui.target.width, 0.5f)
  655. .SetTarget(_ui.m_partsList2)
  656. .OnUpdate((GTweener t) =>
  657. {
  658. _ui.m_partsList2.target.x = t.value.x;
  659. });
  660. }
  661. private void ListType1Item(int index, GObject item)
  662. {
  663. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  664. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  665. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  666. typeItem.m_txtname.text = item1.name;
  667. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  668. typeItem.target.data = item1.id;
  669. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  670. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  671. UI_TypeItem.ProxyEnd();
  672. }
  673. private void ListType2Item(int index, GObject item)
  674. {
  675. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  676. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  677. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  678. typeItem.m_txtname.text = item2.name;
  679. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  680. typeItem.target.data = item2.id;
  681. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  682. typeItem.m_imgNeed.visible = subType == item2.type;
  683. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  684. UI_TypeItem.ProxyEnd();
  685. }
  686. private void ListPartsItem(int index, GObject item)
  687. {
  688. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  689. int id = (int)_currentList3[index];
  690. string iconRes = "";
  691. string partName = "";
  692. string ext = "png";
  693. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  694. {
  695. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  696. iconRes = suitCfg.res;
  697. partName = suitCfg.name;
  698. listItem.m_iconSelected.visible = false;
  699. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  700. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  701. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  702. listItem.m_imgNew.visible = false;
  703. }
  704. else
  705. {
  706. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  707. iconRes = itemCfg.res;
  708. partName = itemCfg.name;
  709. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  710. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  711. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  712. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  713. listItem.m_imgNew.visible = isNew;
  714. if (isNew)
  715. {
  716. ItemProxy.ReqSetItemRead(id).Coroutine();
  717. }
  718. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  719. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  720. }
  721. if (listItem.target.data == null)
  722. {
  723. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  724. longPressGesture.once = true;
  725. longPressGesture.onAction.Add(OnLongPress);
  726. _listLongPress.Add(longPressGesture);
  727. }
  728. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  729. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  730. listItem.m_txtTitle.text = partName;
  731. listItem.target.data = id;
  732. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  733. UI_PartsListItem.ProxyEnd();
  734. }
  735. private void ListParts2Item(int index, GObject item)
  736. {
  737. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  738. int id = (int)_currentList4[index];
  739. string iconRes = "";
  740. string partName = "";
  741. string ext = "png";
  742. if (listItem.target.data == null)
  743. {
  744. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  745. longPressGesture.once = true;
  746. longPressGesture.onAction.Add(OnLongPress);
  747. _listLongPress.Add(longPressGesture);
  748. }
  749. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  750. iconRes = itemCfg.res;
  751. partName = itemCfg.name;
  752. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  753. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  754. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  755. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  756. listItem.m_ScoreType.visible = true;
  757. // int mainScore;
  758. // int mainValuel;
  759. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  760. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  761. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType);
  762. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  763. listItem.m_txtTitle.text = partName;
  764. listItem.target.data = id;
  765. // listItem.m_txtScore.visible = false;
  766. //listItem.m_ScoreType.visible = true;
  767. listItem.m_imgNeed.visible = false;
  768. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  769. listItem.m_imgNew.visible = isNew;
  770. if (isNew)
  771. {
  772. ItemProxy.ReqSetItemRead(id).Coroutine();
  773. }
  774. UI_PartsListItem.ProxyEnd();
  775. }
  776. private void UpdateListPartsSelected()
  777. {
  778. int count = _ui.m_partsList.m_list.numChildren;
  779. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  780. for (int i = 0; i < count; i++)
  781. {
  782. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  783. int id = (int)listItem.target.data;
  784. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  785. {
  786. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  787. }
  788. else
  789. {
  790. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  791. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  792. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  793. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  794. }
  795. UI_PartsListItem.ProxyEnd();
  796. }
  797. }
  798. private void UpdateListSuitPartsSelected()
  799. {
  800. int count = _ui.m_partsList2.m_list.numChildren;
  801. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  802. for (int i = 0; i < count; i++)
  803. {
  804. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  805. int id = (int)listItem.target.data;
  806. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  807. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  808. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  809. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  810. UI_PartsListItem.ProxyEnd();
  811. }
  812. }
  813. private void ShowTaskHint()
  814. {
  815. _ui.m_btnClose.visible = true;
  816. _ui.m_grpTips.visible = true;
  817. _ui.m_txtHint.text = _levelCfg.hint;
  818. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  819. {
  820. this._ui.m_txtHint.align = AlignType.Left;
  821. }
  822. else
  823. {
  824. this._ui.m_txtHint.align = AlignType.Center;
  825. }
  826. }
  827. private void UpdateScore()
  828. {
  829. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  830. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  831. }
  832. private void OnClickBtnSearch()
  833. {
  834. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  835. }
  836. private void OnClickBtnAutoPlay()
  837. {
  838. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  839. }
  840. private void OnClickComNeed()
  841. {
  842. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  843. {
  844. return;
  845. }
  846. if (_fightCfg.needSuitId > 0)
  847. {
  848. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  849. }
  850. else
  851. {
  852. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 });
  853. int itemId = (int)_ui.m_compNeed.target.data;
  854. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  855. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  856. }
  857. }
  858. private void RenderListTagItem(int index, GObject obj)
  859. {
  860. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  861. string tag = _fightCfg.needTagsArr[index];
  862. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  863. item.m_txtTag.text = tag;
  864. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  865. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  866. }
  867. private bool CheckListCount(int type)
  868. {
  869. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  870. {
  871. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  872. }
  873. else
  874. {
  875. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  876. }
  877. }
  878. private void SendLog()
  879. {
  880. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  881. switch (levelCfg.type)
  882. {
  883. case ConstInstanceZonesType.Story:
  884. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  885. break;
  886. case ConstInstanceZonesType.Studio:
  887. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  888. if (studioCfg.funId == typeof(StudioMetalView).Name)
  889. {
  890. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  891. }
  892. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  893. {
  894. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  895. }
  896. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  897. {
  898. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  899. }
  900. break;
  901. }
  902. }
  903. private void CheckGuide(object param)
  904. {
  905. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  906. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  907. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  908. {
  909. UpdateToCheckGuide(null);
  910. }
  911. else
  912. {
  913. Timers.inst.Remove(CheckGuide);
  914. }
  915. }
  916. protected override void UpdateToCheckGuide(object param)
  917. {
  918. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  919. int buyClothingIndex = 0;
  920. int buyClothingSubIndex = 0;
  921. int taozhuangIndex = 0;
  922. int len = _ui.m_comListType1.m_listType.numChildren;
  923. for (int i = 0; i < len; i++)
  924. {
  925. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  926. if (item != null)
  927. {
  928. int menuID = (int)item.target.data;
  929. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  930. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  931. {
  932. taozhuangIndex = i;
  933. break;
  934. }
  935. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  936. {
  937. buyClothingIndex = i;
  938. break;
  939. }
  940. }
  941. UI_TypeItem.ProxyEnd();
  942. }
  943. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  944. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  945. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  946. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  947. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  948. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  949. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  950. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  951. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  952. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  953. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  954. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  955. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  956. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  957. }
  958. protected override void TryCompleteGuide()
  959. {
  960. base.TryCompleteGuide();
  961. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  962. }
  963. }
  964. }