ActivityThemeLuckyBoxBonusView.cs 3.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxBonusUI _ui;
  11. private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
  25. _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  40. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);
  41. _ui.m_list.numItems = _bonueCfgs.Count;
  42. }
  43. protected override void OnHide()
  44. {
  45. base.OnHide();
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. }
  51. private void RenderListItem(int index, GObject obj)
  52. {
  53. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLuckyBoxId);
  54. UI_ListItem item = UI_ListItem.Proxy(obj);
  55. item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num);
  56. if (item.m_listRewards.data == null)
  57. {
  58. item.m_listRewards.itemRenderer = RenderListRewardItem;
  59. }
  60. item.m_listRewards.data = _bonueCfgs[index].bonusArr;
  61. item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
  62. int key = _bonueCfgs[index].num;
  63. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  64. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[index].num;
  65. item.m_c1.selectedIndex = canGet ? 1 : state;
  66. if (item.m_btnGet.data == null)
  67. {
  68. item.m_btnGet.onClick.Add(OnBtnGetClick);
  69. }
  70. item.m_btnGet.data = key;
  71. UI_ListItem.ProxyEnd();
  72. }
  73. private void RenderListRewardItem(int index, GObject obj)
  74. {
  75. int[][] bonus = (int[][])obj.parent.data;
  76. ItemData reward = ItemUtil.createItemData(bonus[index]);
  77. if (obj.data == null)
  78. {
  79. obj.data = new ItemView(obj as GComponent);
  80. }
  81. (obj.data as ItemView).SetData(reward);
  82. (obj.data as ItemView).ChangeTxtCountStyle();
  83. }
  84. private async void OnBtnGetClick(EventContext context)
  85. {
  86. GObject obj = context.sender as GObject;
  87. int key = (int)obj.data;
  88. bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(ActivityDataManager.Instance.actLuckyBoxId, key);
  89. if (result)
  90. {
  91. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);
  92. _ui.m_list.numItems = _bonueCfgs.Count;
  93. }
  94. }
  95. }
  96. }