ActivityAfuGiftView.cs 10 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. using static GFGGame.ShopSProxy;
  9. using System.Threading.Tasks;
  10. namespace GFGGame
  11. {
  12. public class ActivityAfuGiftView : BaseWindow
  13. {
  14. private UI_ActivityAFuGiftUI _ui;
  15. private GList _rewardListUI;
  16. private struct GetState
  17. {
  18. public int rewardID;
  19. public bool canGet;
  20. public bool isVip;
  21. }
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  30. _ui = UI_ActivityAFuGiftUI.Create();
  31. viewCom = _ui.target;
  32. viewCom.Center();
  33. modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  37. // Data
  38. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  39. // UI
  40. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  41. _rewardListUI.itemRenderer = RenderListReward;
  42. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. InitUI();
  48. UpdateState();
  49. ProgressAutoLocate();
  50. UpdateTime(null);
  51. Timers.inst.Add(1, 0, UpdateTime);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. Timers.inst.Remove(UpdateTime);
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  67. }
  68. private void InitUI()
  69. {
  70. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  71. _rewardListUI.ResizeToFit();
  72. InitProgressWidth();
  73. }
  74. private void InitProgressWidth()
  75. {
  76. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  77. // 根据列表 初始化进度条长度
  78. float marginLeft = 149;
  79. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
  80. // 初始化进度条值
  81. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  82. gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
  83. }
  84. /// <summary>
  85. /// 滚动到最新日期
  86. /// </summary>
  87. private void ProgressAutoLocate()
  88. {
  89. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  90. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  91. }
  92. private double CalculateProgressValue(int indexDay, int sumDay)
  93. {
  94. int defaultLen = 18;
  95. if (indexDay == sumDay)
  96. {
  97. return 100;
  98. }
  99. if (indexDay == 1)
  100. {
  101. return defaultLen;
  102. }
  103. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  104. }
  105. private void UpdateTime(object param)
  106. {
  107. long curTime = TimeHelper.ServerNow();
  108. long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
  109. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  110. }
  111. private void RenderListReward(int index, GObject item)
  112. {
  113. item.data = index;
  114. UI_reward.ProxyEnd();
  115. UI_reward rewardUI = UI_reward.Proxy(item);
  116. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  117. // 已经到达的日期
  118. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  119. int arrive = (index + 1) <= passDay ? 0 : 1;
  120. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  121. // 当日高亮
  122. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  123. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  124. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  125. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  126. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  127. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
  128. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  129. }
  130. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  131. {
  132. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
  133. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  134. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  135. comItem.m_txtCount.text = num.ToString();
  136. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  137. comItem.target.onClick.Add(OnItemClick);
  138. int dayIndex = (int)obj.parent.data + 1;
  139. // 已经到达的日期
  140. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  141. bool arrive = dayIndex <= passDay;
  142. // 显示锁/遮罩
  143. if (isVip)
  144. {
  145. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  146. {
  147. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  148. }
  149. else
  150. {
  151. comItem.m_Lock.SetSelectedIndex(1);
  152. }
  153. }
  154. else
  155. {
  156. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  157. }
  158. bool canGet = false;
  159. int getState;
  160. if (arrive)
  161. {
  162. if (isVip)
  163. {
  164. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  165. }
  166. else
  167. {
  168. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  169. }
  170. switch (getState)
  171. {
  172. case ConstBonusStatus.CAN_NOT_GET:
  173. comItem.m_grpGot.visible = false;
  174. obj.touchable = true;
  175. // 隐藏红点
  176. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  177. break;
  178. case ConstBonusStatus.CAN_GET:
  179. canGet = true;
  180. comItem.m_grpGot.visible = false;
  181. obj.touchable = true;
  182. // 显示红点
  183. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  184. break;
  185. case ConstBonusStatus.GOT:
  186. comItem.m_grpGot.visible = true;
  187. obj.touchable = false;
  188. // 隐藏红点
  189. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  190. break;
  191. }
  192. }
  193. else
  194. {
  195. canGet = false;
  196. comItem.m_grpGot.visible = false;
  197. obj.touchable = true;
  198. // 隐藏红点
  199. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  200. }
  201. obj.data = new GetState
  202. {
  203. rewardID = itemID,
  204. isVip = isVip,
  205. canGet = canGet
  206. };
  207. UI_ComItem.ProxyEnd();
  208. }
  209. private void OnItemClick(EventContext eventContext)
  210. {
  211. GObject obj = (GObject)eventContext.sender;
  212. GetState getState = (GetState)(obj.data);
  213. if (getState.canGet)
  214. {
  215. ActivityAfuGiftProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
  216. }
  217. else
  218. {
  219. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  220. }
  221. }
  222. /// <summary>
  223. /// 领取所有奖励按钮
  224. /// </summary>
  225. private void OnClickBtnGet()
  226. {
  227. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  228. {
  229. // 跳转充值画面
  230. ReqShopBuy(990005).Coroutine();
  231. return;
  232. }
  233. ActivityAfuGiftProxy.ReqGetAllReward().Coroutine();
  234. }
  235. /// <summary>
  236. /// 充值,领取东西后调用
  237. /// </summary>
  238. private void UpdateState()
  239. {
  240. // 更新底部按钮文本
  241. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  242. // 更新锁 红点状态
  243. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  244. UpdateButtonState();
  245. }
  246. /// <summary>
  247. /// 更新一键领取按钮状态
  248. /// </summary>
  249. public void UpdateButtonState()
  250. {
  251. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  252. {
  253. // 0-普通 1-变灰
  254. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  255. }
  256. // 没有充值,保持常亮
  257. else
  258. {
  259. _ui.m_btnGetState.SetSelectedIndex(0);
  260. }
  261. }
  262. }
  263. }