StoryChapterView.cs 30 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StoryChapterView : BaseWindow
  11. {
  12. private UI_StoryChapterUI _ui;
  13. private int _chapterID;
  14. private GComponent _compChapter;
  15. private ValueBarController _valueBarController;
  16. private GObject _unPasslevelItem;
  17. private GObject _endLevelItem;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. private EffectUI _effectUI4;
  22. private GComponent _comEff;
  23. private GComponent _effFirst;
  24. //当前章节索引
  25. private int newIndex;
  26. //y轴移动索引
  27. private float indexY;
  28. private GameObject gamey;
  29. //特效类型数组,这里后面可以二维数组,放向左和向右的
  30. private string[] effArray = new string[2]{ "ZJ_JuQing","ZJ_ZD" };
  31. private int currentDifficulty;
  32. public override void Dispose()
  33. {
  34. EffectUIPool.Recycle(_effectUI1);
  35. _effectUI1 = null;
  36. EffectUIPool.Recycle(_effectUI2);
  37. _effectUI2 = null;
  38. EffectUIPool.Recycle(_effectUI3);
  39. _effectUI3 = null;
  40. EffectUIPool.Recycle(_effectUI4);
  41. _effectUI4 = null;
  42. if (_comEff != null)
  43. {
  44. _comEff.RemoveFromParent();
  45. _comEff.Dispose();
  46. }
  47. if (_effFirst != null)
  48. {
  49. _effFirst.RemoveFromParent();
  50. _effFirst.Dispose();
  51. }
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. if (_ui != null)
  58. {
  59. _ui.Dispose();
  60. _ui = null;
  61. }
  62. base.Dispose();
  63. }
  64. protected override void Init()
  65. {
  66. base.Init();
  67. _ui = UI_StoryChapterUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. isReturnView = true;
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  77. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  78. _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
  79. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  80. _ui.m_suitIcon.onClick.Add(OnClickGotoView);
  81. _ui.m_bonusBox1.target.onClick.Add(() =>
  82. {
  83. OnClickBonusBox(_ui.m_bonusBox1, 0);
  84. });
  85. _ui.m_bonusBox2.target.onClick.Add(() =>
  86. {
  87. OnClickBonusBox(_ui.m_bonusBox2, 1);
  88. });
  89. _ui.m_bonusBox3.target.onClick.Add(() =>
  90. {
  91. OnClickBonusBox(_ui.m_bonusBox3, 2);
  92. });
  93. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  94. //_comEff = new GComponent();
  95. //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  96. //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  97. _effFirst = new GComponent();
  98. _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  99. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
  100. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
  101. }
  102. protected override void AddEventListener()
  103. {
  104. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  105. }
  106. protected override void OnShown()
  107. {
  108. base.OnShown();
  109. _ui.target.touchable = false;
  110. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  111. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  112. if ((this.viewData as object[]) != null)
  113. {
  114. _chapterID = (int)(this.viewData as object[])[0];
  115. currentDifficulty = (int)(this.viewData as object[])[1];
  116. }
  117. else
  118. {
  119. _chapterID = (int)this.viewData;
  120. }
  121. MainStoryDataManager.currentChapterCfgId = _chapterID;
  122. //由于这里会切换特效,所以切换界面时进行清空
  123. EffectUIPool.Recycle(_effectUI2);
  124. _effectUI2 = null;
  125. if (_effFirst != null)
  126. {
  127. _effFirst.RemoveFromParent();
  128. }
  129. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  130. newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);
  131. indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
  132. gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
  133. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  134. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
  135. _ui.m_targetSuit.visible = false;
  136. Timers.inst.StartCoroutine(InitChapter());
  137. //Timers.inst.Add(0.2f, 1, SetContainerY);
  138. _ui.m_chapter.m_compChapterScroll.target.y = 1;
  139. _valueBarController.OnShown();
  140. //招财进宝活动
  141. if (chapterCfg.subType == 2)
  142. {
  143. UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
  144. valueBar.m_c1.selectedIndex = 12;
  145. UI_ComponentValueBar.ProxyEnd();
  146. _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
  147. _ui.m_selectChapter.visible = false;
  148. _ui.m_switchChapter.visible = false;
  149. _ui.m_bonusBox.visible = false;
  150. _ui.m_ActivityZCJB.visible = true;
  151. long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
  152. _ui.m_ZCJBTimeText.text = timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity);
  153. }
  154. else
  155. {
  156. UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
  157. valueBar.m_c1.selectedIndex = 1;
  158. UI_ComponentValueBar.ProxyEnd();
  159. _ui.m_selectChapter.visible = true;
  160. _ui.m_switchChapter.visible = true;
  161. _ui.m_bonusBox.visible = true;
  162. _ui.m_ActivityZCJB.visible = false;
  163. }
  164. //
  165. _ui.m_t0.SetHook("canHit",()=> { _ui.target.touchable = true; });
  166. _ui.m_t0.Play();
  167. Timers.inst.AddUpdate(CheckGuide);
  168. }
  169. protected override void OnHide()
  170. {
  171. base.OnHide();
  172. _unPasslevelItem = null;
  173. _endLevelItem = null;
  174. // _ui.m_chapter.RemoveChildren(0, 0, true);
  175. GRoot.inst.touchable = true;
  176. _valueBarController.OnHide();
  177. Timers.inst.Remove(SetContainerY);
  178. Timers.inst.Remove(CheckGuide);
  179. }
  180. protected override void RemoveEventListener()
  181. {
  182. base.RemoveEventListener();
  183. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  184. }
  185. private void OnClickBtnBack()
  186. {
  187. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  188. //GameController.GoBackToMainView();
  189. }
  190. private void OnClickSwitchBack()
  191. {
  192. Timers.inst.Remove(SetContainerY);
  193. ViewManager.Show<StoryChapterListView>(new object[] {Mathf.Max(0, currentDifficulty) , newIndex });
  194. }
  195. private void OnClickGotoView()
  196. {
  197. StoryChapterCfg chapterSuitCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  198. ViewManager.Show<ClothingSyntheticView>(new object[] { chapterSuitCfg.suitId});
  199. }
  200. private void OnClickBtnHome()
  201. {
  202. GameController.GoBackToMainView();
  203. }
  204. private void OnClickNext()
  205. {
  206. StoryChapterCfg chapterSuitCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  207. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1) && StoryController.CheckSuitGot(chapterSuitCfg.suitId))
  208. {
  209. Timers.inst.Remove(SetContainerY);
  210. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty });
  211. }
  212. else
  213. {
  214. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  215. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启",chapterCfg.lvl));
  218. }
  219. else
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("需集齐所需套装");
  222. }
  223. }
  224. }
  225. private IEnumerator InitChapter()
  226. {
  227. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  228. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  229. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  230. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  231. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  232. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  233. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  234. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  235. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  236. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  237. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  238. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  239. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  240. UpdateBonusBox();
  241. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  242. int endLevel = 0;
  243. int UnlockCount = 0;
  244. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  245. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  246. int lineGap = 4500 / list.Count;
  247. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  248. StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  249. if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.id) && LastChapterCfg != null)
  250. {
  251. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  252. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
  253. if(chapterCfg.suitId > 0 && chapterCfg.subType == 0)
  254. {
  255. _ui.m_targetSuit.visible = true;
  256. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(chapterCfg.suitId);
  257. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  258. _ui.m_suitText.text = suitCfg.name;
  259. int count;
  260. int totalCount;
  261. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(chapterCfg.suitId, out count, out totalCount);
  262. _ui.m_suitNum.text = count + "/" + totalCount;
  263. }
  264. else
  265. {
  266. _ui.m_targetSuit.visible = false;
  267. }
  268. }
  269. //根据困难程度选择显示图片
  270. currentDifficulty = chapterCfg.subType;
  271. if (currentDifficulty == 1)
  272. {
  273. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
  274. }
  275. else
  276. {
  277. currentDifficulty = 0;
  278. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
  279. }
  280. //_comEff.visible = false;
  281. //_effFirst.visible = false;
  282. for (int i = 0; i < 20; i++)
  283. {
  284. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  285. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  286. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  287. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  288. levelItem.m_fightBg.visible = true;
  289. levelItem.m_loaDialogBg.visible = true;
  290. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  291. {
  292. UnlockCount++;
  293. levelItem.target.data = levelCfg.id;
  294. levelItem.target.visible = true;
  295. levelItem.target.onClick.Clear();
  296. levelItem.target.onClick.Add(OnClickLevelItem);
  297. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  298. levelItem.m_txtDialogOrder.text = showId;
  299. levelItem.m_txtFightOrder.text = showId;
  300. if (levelCfg.fightID.Length > 0)
  301. {
  302. levelItem.m_c1.selectedIndex = 1;
  303. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  304. if (score <= 0)
  305. {
  306. levelItem.m_flower.target.visible = false;
  307. }
  308. else
  309. {
  310. levelItem.m_flower.target.visible = true;
  311. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  312. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target,Mathf.Max(0, currentDifficulty));
  313. }
  314. }
  315. else
  316. {
  317. levelItem.m_c1.selectedIndex = 0;
  318. levelItem.m_flower.target.visible = false;
  319. levelItem.m_txtName.text = levelCfg.name;
  320. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  321. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  322. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  323. }
  324. //根据困难程度选择显示图片
  325. if (currentDifficulty == 1)
  326. {
  327. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  328. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  329. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  330. levelItem.m_fightIconA.alpha = 0;
  331. levelItem.m_fightIconB.alpha = 0;
  332. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  333. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  334. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  335. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  336. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  337. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  338. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  339. }
  340. else
  341. {
  342. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  343. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  344. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  345. levelItem.m_fightIconA.alpha = 0;
  346. levelItem.m_fightIconB.alpha = 0;
  347. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  348. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  349. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  350. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  351. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  352. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  353. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  354. }
  355. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  356. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  357. {
  358. //设置为解锁关卡
  359. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  360. _unPasslevelItem = levelItem.target;
  361. //levelItem.target.AddChild(_comEff);
  362. //_comEff.visible = true;
  363. //设置解锁特效
  364. string effName;
  365. if (currentDifficulty == 1)
  366. {
  367. effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
  368. }
  369. else
  370. {
  371. effName = effArray[levelItem.m_c1.selectedIndex];
  372. }
  373. if(levelItem.m_c1.selectedIndex == 0)
  374. {
  375. if (levelItem.m_c2.selectedIndex == 0)
  376. {
  377. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
  378. _effFirst.GetChild("effect_jq_left").rotationY = 180;
  379. }
  380. else
  381. {
  382. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
  383. _effFirst.GetChild("effect_jq").rotationY = 0;
  384. }
  385. }
  386. else
  387. {
  388. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
  389. if (levelItem.m_c2.selectedIndex == 0)
  390. {
  391. _effFirst.GetChild("effect_zd").rotationY = 0;
  392. }
  393. else
  394. {
  395. _effFirst.GetChild("effect_zd").rotationY = 180;
  396. }
  397. }
  398. levelItem.target.AddChild(_effFirst);
  399. levelItem.m_fightBg.visible = false;
  400. levelItem.m_loaDialogBg.visible = false;
  401. levelItem.m_t0.Play();
  402. _effFirst.visible = true;
  403. //Timers.inst.Add(1.7f, 1, HideEffect, obj);
  404. }
  405. if (levelCfg.order > endLevel)
  406. {
  407. endLevel = levelCfg.order;
  408. _endLevelItem = levelItem.target;
  409. }
  410. }
  411. else
  412. {
  413. levelItem.target.visible = false;
  414. }
  415. UI_CompStoryLevelItem.ProxyEnd();
  416. }
  417. yield return new WaitForEndOfFrame();
  418. _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  419. if (gamey != null)
  420. gamey.transform.position = new Vector3(0, indexY, 0);
  421. }
  422. private void SetContainerY(object param = null)
  423. {
  424. _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
  425. }
  426. private void HideEffect(object param = null)
  427. {
  428. //_effFirst.visible = false;
  429. }
  430. private void OnClickLevelItem(EventContext context)
  431. {
  432. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  433. int levelCfgId = (int)levelItem.target.data;
  434. UI_CompStoryLevelItem.ProxyEnd();
  435. StoryController.ShowLevelView(levelCfgId);
  436. TryCompleteGuide();
  437. }
  438. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  439. {
  440. bonusBox.m_txtName.text = name;
  441. }
  442. private void UpdateBonusBox()
  443. {
  444. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  445. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  446. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  447. }
  448. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  449. {
  450. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  451. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  452. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  453. if (status == ConstBonusStatus.GOT)
  454. {
  455. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  456. }
  457. else
  458. {
  459. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  460. }
  461. bonusBox.target.data = status;
  462. }
  463. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  464. {
  465. int status = (int)bonusBox.target.data;
  466. if (status == ConstBonusStatus.CAN_GET)
  467. {
  468. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  469. if (got)
  470. {
  471. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  472. if (bonusList != null && bonusList.Count > 0)
  473. {
  474. BonusController.TryShowBonusList(bonusList);
  475. }
  476. UpdateBonusBoxStatus(bonusBox, index);
  477. }
  478. }
  479. // else if (status == ConstBonusStatus.GOT)
  480. // {
  481. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  482. // }
  483. else
  484. {
  485. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  486. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  487. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  488. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  489. }
  490. }
  491. private void CheckGuide(object param)
  492. {
  493. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  494. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  495. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  496. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  497. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  498. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  499. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  500. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  501. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  502. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  503. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  504. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  505. //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  506. {
  507. UpdateToCheckGuide(null);
  508. }
  509. else
  510. {
  511. Timers.inst.Remove(CheckGuide);
  512. }
  513. }
  514. protected override void UpdateToCheckGuide(object param)
  515. {
  516. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  517. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  518. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  519. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  520. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 4, "来继续我们的旅程吧。");
  521. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  522. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 3, "来继续我们的旅程吧。");
  523. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
  524. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  525. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  526. //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  527. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 3, "来继续我们的旅程吧。");
  528. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
  529. //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  530. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  531. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 2, "来继续我们的旅程吧。");
  532. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  533. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
  534. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  535. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  536. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  537. //&& !isGuide6 && !isGuide8
  538. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 && !isGuide10;
  539. }
  540. protected override void TryCompleteGuide()
  541. {
  542. base.TryCompleteGuide();
  543. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  544. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 4);
  545. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  546. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  547. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3);
  548. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
  549. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  550. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
  551. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
  552. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  553. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  554. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  555. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  556. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 2);
  557. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  558. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  559. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  560. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  561. }
  562. }
  563. }