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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace GFGGame
 
- {
 
-     public class PadMaskView : MonoBehaviour
 
-     {
 
-         private static GameObject _ui;
 
-         private Image BorderLeft;
 
-         private Image BorderRight;
 
-         /// <summary>
 
-         /// 打开界面
 
-         /// </summary>
 
-         public static void Open()
 
-         {
 
-             var go = Resources.Load<GameObject>("UUI/Launcher/UIPadMask");
 
-             _ui = GameObject.Instantiate(go);
 
-             DontDestroyOnLoad(_ui);
 
-         }
 
-         /// <summary>
 
-         /// 关闭界面
 
-         /// </summary>
 
-         /// <param name="toDestroy"></param>
 
-         public static void Close()
 
-         {
 
-             GameObject.DestroyImmediate(_ui);
 
-             _ui = null;
 
-         }
 
-         private void Start()
 
-         {
 
-             BorderLeft = _ui.transform.Find("BorderLeft").GetComponent<Image>();
 
-             BorderRight = _ui.transform.Find("BorderRight").GetComponent<Image>();
 
-             InitBorder();
 
-         }
 
-         private void InitBorder()
 
-         {
 
-             //这里做了最大宽度适配
 
-             float targetWidth;
 
-             float maxAspectRatio = 1080 * 1.0f / 1920;
 
-             if (Screen.width * 1.0f / Screen.height > maxAspectRatio)
 
-             {
 
-                 targetWidth = Screen.height * maxAspectRatio;
 
-             }
 
-             else
 
-             {
 
-                 targetWidth = Screen.width;
 
-             }
 
-             float leftX = - targetWidth / 2;
 
-             float rightX = -leftX;
 
-             float maskWidth = (Screen.width - targetWidth) / 2;
 
-             BorderLeft.rectTransform.anchoredPosition = new Vector2(leftX, 0);
 
-             BorderRight.rectTransform.anchoredPosition = new Vector2(rightX, 0);
 
-             BorderLeft.rectTransform.sizeDelta = new Vector2(maskWidth, BorderLeft.rectTransform.sizeDelta.y);
 
-             BorderRight.rectTransform.sizeDelta = BorderLeft.rectTransform.sizeDelta;
 
-         }
 
-     }
 
- }
 
 
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