CodeBuilder.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Data;
  5. using System.IO;
  6. using System.Text;
  7. using UnityEngine;
  8. using GFGGame;
  9. using System.Text.RegularExpressions;
  10. using static Google.Protobuf.Reflection.GeneratedCodeInfo.Types;
  11. namespace GFGEditor
  12. {
  13. public class CodeBuilder
  14. {
  15. private const string PREFIX = "zzz_temp_";
  16. private const string SQL_PREFIX = "_";
  17. private static StringBuilder _declarationBuilder = new StringBuilder();
  18. private static StringBuilder _assignmentBuilder = new StringBuilder();
  19. private static StringBuilder _parseBuilder = new StringBuilder();
  20. private static bool _hasSameIds;
  21. private static List<string> _names = new List<string>();
  22. private static List<string> _types = new List<string>();
  23. private static List<int> _indexs = new List<int>();
  24. private static Dictionary<string, string> _idDic = new Dictionary<string, string>();
  25. private static Dictionary<string, string> _itemTypeDicByName = new Dictionary<string, string>();
  26. public static void GenerateCode(DataRowCollection rowCollection, string configName, string configArrayName)
  27. {
  28. _declarationBuilder.Clear();
  29. _assignmentBuilder.Clear();
  30. _parseBuilder.Clear();
  31. _names.Clear();
  32. _types.Clear();
  33. _idDic.Clear();
  34. _indexs.Clear();
  35. _hasSameIds = false;
  36. List<string> keyNames = new List<string>();
  37. List<string> keyTypes = new List<string>();
  38. List<string> groupNames = new List<string>();
  39. List<string> groupTypes = new List<string>();
  40. bool needAll = false;
  41. bool groupOnly = false;
  42. int len = rowCollection[1].ItemArray.Length;
  43. if (len <= 0)
  44. {
  45. return;
  46. }
  47. for (int i = 0; i < len; ++i)
  48. {
  49. string annotation = rowCollection[0][i].ToString();
  50. string type = rowCollection[1][i].ToString();
  51. string nameWhole = rowCollection[2][i].ToString();
  52. string[] nameInfos = nameWhole.Split('#');
  53. string name = nameInfos[0];
  54. if (i == 0 || nameWhole.Contains("#k"))
  55. {
  56. keyNames.Add(name);
  57. keyTypes.Add(type);
  58. }
  59. if (nameWhole.Contains("#g"))
  60. {
  61. groupNames.Add(name);
  62. groupTypes.Add(type);
  63. }
  64. //if(nameWhole.Contains("#a"))
  65. //{
  66. //暂时全部开放读取
  67. needAll = true;
  68. //}
  69. ParseDataColumn(annotation, type, name, i);
  70. }
  71. if(keyNames.Count == groupNames.Count)
  72. {
  73. bool isSame = true;
  74. for(var i = 0; i < keyNames.Count; i++)
  75. {
  76. if(keyNames[i] != groupNames[i])
  77. {
  78. isSame = false;
  79. }
  80. }
  81. groupOnly = isSame;
  82. }
  83. //创建sqlite表
  84. SQLiteHelper.Instance.CreateTable(configArrayName, _names.ToArray(), _types.ToArray());
  85. AddDataToSql(rowCollection, configName, configArrayName);
  86. string template = CodeTemplateFactory.ConfigArrayTemplate;
  87. string configArrayStr = template;
  88. string paramsStr;
  89. string colNames;
  90. string colValues;
  91. //处理查询单条数据函数
  92. if (!groupOnly)
  93. {
  94. string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
  95. CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
  96. FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
  97. FunctionSingleStr = FunctionSingleStr.Replace("{colNames}", colNames);
  98. FunctionSingleStr = FunctionSingleStr.Replace("{colValues}", colValues);
  99. configArrayStr = configArrayStr.Replace("{singleFunction}", FunctionSingleStr);
  100. if(groupNames.Count > 0)
  101. {
  102. _declarationBuilder.AppendFormat("\t\t//{0}", "组合key");
  103. _declarationBuilder.AppendLine();
  104. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", "combinedKey");
  105. _declarationBuilder.AppendLine();
  106. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", keyNames));
  107. _assignmentBuilder.AppendLine();
  108. }
  109. }
  110. else
  111. {
  112. configArrayStr = configArrayStr.Replace("{singleFunction}", "");
  113. }
  114. //处理查询多条数据函数
  115. if (groupNames.Count > 0)
  116. {
  117. string FunctionGroupStr = groupOnly? CodeTemplateFactory.FunctionGroupOnlyTemplate : CodeTemplateFactory.FunctionGroupTemplate;
  118. CreateParamsString(groupNames, groupTypes, out paramsStr, out colNames, out colValues);
  119. FunctionGroupStr = FunctionGroupStr.Replace("{params}", paramsStr);
  120. FunctionGroupStr = FunctionGroupStr.Replace("{colNames}", colNames);
  121. FunctionGroupStr = FunctionGroupStr.Replace("{colValues}", colValues);
  122. configArrayStr = configArrayStr.Replace("{groupFunction}", FunctionGroupStr);
  123. }
  124. else
  125. {
  126. configArrayStr = configArrayStr.Replace("{groupFunction}", "");
  127. }
  128. //处理全部数据函数
  129. if(needAll)
  130. {
  131. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "");
  132. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "");
  133. }
  134. else
  135. {
  136. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "#if UNITY_EDITOR");
  137. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "#endif");
  138. }
  139. //名称处理
  140. configArrayStr = configArrayStr.Replace("{CfgName}", configName);
  141. configArrayStr = configArrayStr.Replace("{CfgArrayName}", configArrayName);
  142. //生成游戏反序列化代码
  143. string configStr = CodeTemplateFactory.ConfigTemplate.Replace("{CfgName}", configName);
  144. configStr = configStr.Replace("{variable declaration}", _declarationBuilder.ToString());
  145. configStr = configStr.Replace("{variable assignment}", _assignmentBuilder.ToString());
  146. configStr = configStr.Replace("{variable parse}", _parseBuilder.ToString());
  147. using (StreamWriter sw = new StreamWriter(ExcelConfig.configCodePath + configName + ".cs"))
  148. {
  149. sw.Write(configStr);
  150. }
  151. //生成管理类代码
  152. using (StreamWriter sw = new StreamWriter(ExcelConfig.configArrayCodePath + configArrayName + ".cs"))
  153. {
  154. sw.Write(configArrayStr);
  155. }
  156. Debug.LogFormat("生成{0}", configName);
  157. }
  158. private static void ParseDataColumn(string annotation, string type, string name, int index)
  159. {
  160. if (type.Length > 0 && name.Length > 0)
  161. {
  162. _names.Add(SQL_PREFIX + name);
  163. _types.Add("TEXT");
  164. _indexs.Add(index);
  165. //生成解析后的数据变量
  166. _declarationBuilder.AppendFormat("\t\t//{0}", annotation);
  167. _declarationBuilder.AppendLine();
  168. string tempName = PREFIX + name;
  169. if (type.Contains("[]"))
  170. {
  171. //_declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", tempName);
  172. //_declarationBuilder.AppendLine();
  173. //_declarationBuilder.AppendLine("\t\t[NonSerialized]");
  174. _declarationBuilder.AppendFormat("\t\tpublic {0} {1}Arr;", type, name);
  175. _declarationBuilder.AppendLine();
  176. }
  177. else
  178. {
  179. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", type, name);
  180. _declarationBuilder.AppendLine();
  181. }
  182. //添加解析代码
  183. if (type == "int")
  184. {
  185. //_assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(0, dataRow, {1});", name, index);
  186. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  187. _assignmentBuilder.AppendLine();
  188. }
  189. else if (type == "float")
  190. {
  191. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetFloat(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  192. _assignmentBuilder.AppendLine();
  193. }
  194. else if (type == "string")
  195. {
  196. _assignmentBuilder.AppendFormat("\t\t\t{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  197. _assignmentBuilder.AppendLine();
  198. }
  199. else
  200. {
  201. _assignmentBuilder.AppendFormat("\t\t\tvar temp{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  202. _assignmentBuilder.AppendLine();
  203. if (type.Contains("[][]"))
  204. {
  205. string subType = type.Replace("[][]", "");
  206. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetTwoDimensionalArr<{1}>(temp{2});", name, subType, name);
  207. _assignmentBuilder.AppendLine();
  208. }
  209. else if (type.Contains("[]"))
  210. {
  211. string subType = type.Replace("[]", "");
  212. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetLinearArr<{1}>(temp{2});", name, subType, name);
  213. _assignmentBuilder.AppendLine();
  214. }
  215. }
  216. }
  217. }
  218. private static void AddDataToSql(DataRowCollection rowCollection, string configName, string configArrayName)
  219. {
  220. int rowNum = rowCollection.Count;
  221. for (int i = 4; i < rowNum; i++)
  222. {
  223. DataRow dataRow = rowCollection[i];
  224. string key = dataRow[0].ToString();
  225. if (key.Length == 0)
  226. {
  227. continue;
  228. }
  229. //解析每行的数据
  230. WriteRowDataToSqlite(dataRow, configArrayName);
  231. if (_idDic.ContainsKey(key))
  232. {
  233. _hasSameIds = true;
  234. }
  235. else
  236. {
  237. _idDic[key] = key;
  238. }
  239. }
  240. }
  241. private static void WriteRowDataToSqlite(DataRow row, string configArrayName)
  242. {
  243. List<string> values = new List<string>();
  244. var keyValue = row[0].ToString();
  245. foreach (var i in _indexs)
  246. {
  247. var fieldName = _names[i];
  248. var value = row[i].ToString();
  249. if (configArrayName == nameof(ItemTypeCfgArray))
  250. {
  251. CacheItemTypeByName(keyValue, fieldName, value);
  252. }
  253. else if (configArrayName == nameof(ItemCfgArray))
  254. {
  255. HandleItemCfgField(keyValue, fieldName, ref value);
  256. }
  257. //value = Regex.Replace(value, ":", "/:");
  258. values.Add(value);
  259. }
  260. SQLiteHelper.Instance.InsertValues(configArrayName, values.ToArray());
  261. }
  262. private static void CacheItemTypeByName(string idStr, string fieldName, string value)
  263. {
  264. if (fieldName == SQL_PREFIX + "name")
  265. {
  266. _itemTypeDicByName[value] = idStr;
  267. }
  268. }
  269. private static void HandleItemCfgField(string idStr, string fieldName, ref string value)
  270. {
  271. fieldName = fieldName.Substring(1);
  272. int id = int.Parse(idStr);
  273. int itemType = (int)Mathf.Floor(id / GameConst.MAX_COUNT_EVERY_TYPE_ITEM);
  274. if (fieldName == "itemType")
  275. {
  276. if (itemType <= ConstDressUpItemType.MAX)
  277. {
  278. value = ConstItemType.DRESS_UP.ToString();
  279. }
  280. else
  281. {
  282. value = itemType.ToString();
  283. }
  284. }
  285. else if (fieldName == "subType")
  286. {
  287. if (itemType <= ConstDressUpItemType.MAX)
  288. {
  289. string subType;
  290. if (_itemTypeDicByName.TryGetValue(value, out subType))
  291. {
  292. value = subType;
  293. }
  294. else
  295. {
  296. Debug.LogError($"请检查物品 {idStr} 的subType值");
  297. }
  298. }
  299. }
  300. else if (fieldName == "resLayer1" || fieldName == "resLayer2")
  301. {
  302. value = value.Replace('n', '1');
  303. value = value.Replace('t', '2');
  304. }
  305. }
  306. private static void CreateParamsString(List<string> keyNames, List<string> keyTypes, out string paramStr, out string colNames, out string colValues)
  307. {
  308. paramStr = "";
  309. colNames = "";
  310. colValues = "";
  311. for (var i = 0; i < keyNames.Count; i++)
  312. {
  313. paramStr += keyTypes[i] + " " + keyNames[i];
  314. colNames += $"nameof({keyNames[i]})";
  315. colValues += $"{keyNames[i]}.ToString()";
  316. if (i < keyNames.Count - 1)
  317. {
  318. paramStr += ", ";
  319. colNames += ", ";
  320. colValues += ", ";
  321. }
  322. }
  323. }
  324. }
  325. }