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							- using Assets.Game.Launcher.HotUpdateProxy;
 
- using ET;
 
- using FairyGUI;
 
- using System;
 
- using UnityEngine;
 
- namespace GFGGame.HotUpdate
 
- {
 
-     public class HotUpdateEntry
 
-     {
 
-         public static void Start()
 
-         {
 
-             VEngine.Logger.Loggable = false;
 
-             Debug.Log("HotUpdateEntry Start");
 
-             //ET
 
-             try
 
-             {
 
-                 HotUpdateProxy.Instance.update = Game.Update;
 
-                 HotUpdateProxy.Instance.lateUpdate = Game.LateUpdate;
 
-                 HotUpdateProxy.Instance.onApplicationQuit = Game.Close;
 
-                 Game.EventSystem.Add(HotUpdateCodeLoader.Instance.GetTypes());
 
-                 Game.EventSystem.Publish(new ET.EventType.AppStart());
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 Log.Error(e);
 
-             }
 
-             ViewManager.Init();
 
-             //日志
 
-             LogController.Instance.Init();
 
-             //全局
 
-             GameGlobal.Init();
 
-             //缓存
 
-             LocalCache.InitLocalData();
 
-             //sqlite
 
-             SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
 
-             //开始游戏
 
-             GameController.Start();
 
-             Debug.Log("HotUpdateEntry Start completed");
 
-         }
 
-     }
 
- }
 
 
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