LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using System.Collections;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<ItemData> itemList;
  12. private List<ItemData> itemListAni;
  13. private GComponent _curComItem;
  14. private int openCount = 0;
  15. private List<ItemData> newItemList = new List<ItemData>();
  16. private List<int> newCardList = new List<int>();
  17. private List<bool> openState = new List<bool>();
  18. // private int openIndex = 0;
  19. private List<GameObject> _gameobjects = new List<GameObject>();
  20. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  21. private GameObject _gameobject;
  22. private GoWrapper _wrapper;
  23. private string _goBackViewName;
  24. private object _goBackParams;
  25. public override void Dispose()
  26. {
  27. base.Dispose();
  28. for (int i = 0; i < _gameobjects.Count; i++)
  29. {
  30. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  31. }
  32. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  43. _ui = UI_LuckBoxBonusUI.Create();
  44. this.viewCom = _ui.target;
  45. isfullScreen = true;
  46. InitAllItem();
  47. _ui.m_loaBg.onClick.Add(OnClickBg);
  48. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  49. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _goBackViewName = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[0].ToString();
  55. _goBackParams = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[1];
  56. itemList = (viewData as object[])[0] as List<ItemData>;
  57. itemListAni = new List<ItemData>(itemList.ToArray());
  58. _ui.m_loaMask.visible = true;
  59. int count = itemList.Count;
  60. if (count == 10)
  61. {
  62. _ui.m_c1.selectedIndex = 1;
  63. }
  64. else if (count > 0)
  65. {
  66. _ui.m_c1.selectedIndex = 0;
  67. }
  68. ShowBonusList();
  69. _ui.m_t0.Play(UpdateView);
  70. //
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _ui.m_t1.Play();
  76. openCount = 0;
  77. newCardList.Clear();
  78. newItemList.Clear();
  79. itemList.Clear();
  80. for (int i = 0; i < openState.Count; i++)
  81. {
  82. openState[i] = false;
  83. }
  84. }
  85. private void InitAllItem()
  86. {
  87. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  88. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  89. itemUI.target.onClick.Add(OnClickItem);
  90. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  91. SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
  92. UI_LuckyBoxBonusItem.ProxyEnd();
  93. for (int i = 0; i < 10; i++)
  94. {
  95. GObject itemObject = _ui.target.GetChild("item" + i);
  96. if (itemObject != null)
  97. {
  98. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  99. itemUITen.target.onClick.Add(OnClickItem);
  100. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  101. SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  102. _gameobjects.Add(gameobject);
  103. _wrappers.Add(wrapper);
  104. UI_LuckyBoxBonusItem.ProxyEnd();
  105. openState.Add(false);
  106. }
  107. }
  108. }
  109. private void OnClickBg()
  110. {
  111. if (openCount < itemList.Count)
  112. {
  113. OnClickOpen();
  114. }
  115. else
  116. {
  117. this.Hide();
  118. ViewManager.Show(_goBackViewName, _goBackParams);
  119. GetSuitItemController.TryShow(0);
  120. _ui.m_t0.Stop(true, false);
  121. }
  122. }
  123. private void UpdateView()
  124. {
  125. _ui.m_loaMask.visible = false;
  126. // int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  127. // List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  128. // ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  129. }
  130. private void ShowBonusList()
  131. {
  132. if (itemList.Count > 1)
  133. {
  134. for (int i = 0; i < itemList.Count; i++)
  135. {
  136. GObject itemObject = _ui.target.GetChild("item" + i);
  137. if (itemObject != null)
  138. {
  139. _gameobjects[i].SetActive(false);
  140. UpdateItem(i, itemObject);
  141. }
  142. }
  143. }
  144. else
  145. {
  146. _gameobject.SetActive(false);
  147. UpdateItem(0, _ui.m_itemOne.target);
  148. }
  149. }
  150. private void UpdateItem(int index, GObject obj)
  151. {
  152. ItemData itemData = itemList[index];
  153. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  155. bool isFirst = true;
  156. int count = 0;
  157. for (int i = 0; i < itemList.Count; i++)
  158. {
  159. if (i < index && itemList[i].id == itemData.id)
  160. {
  161. isFirst = false;
  162. }
  163. if (itemList[i].id == itemData.id)
  164. {
  165. count++;
  166. }
  167. }
  168. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  169. itemUI.m_comIcon.m_imgNew.visible = itemCfg.itemType != ConstItemType.ITEM && ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  170. string itemName = itemCfg.name;
  171. itemUI.m_comIcon.m_txtName.text = itemName;
  172. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  173. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  174. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  175. itemUI.m_comIcon.m_icon.data = itemData.id;
  176. itemUI.target.data = index;
  177. itemUI.m_t0.Play();
  178. UI_LuckyBoxBonusItem.ProxyEnd();
  179. }
  180. private void OnClickItem(EventContext context)
  181. {
  182. GComponent item = context.sender as GComponent;
  183. PlayOpenAni(item);
  184. }
  185. private void OnClickOpen()
  186. {
  187. if (itemList.Count == 1)
  188. {
  189. PlayOpenAni(_ui.m_itemOne.target);
  190. return;
  191. }
  192. for (int i = 0; i < itemList.Count; i++)
  193. {
  194. GComponent component = _ui.target.GetChild("item" + i).asCom;
  195. if (component != null)
  196. {
  197. bool playing = PlayOpenAni(component);
  198. if (!playing) continue;
  199. if (playing) break;
  200. }
  201. }
  202. }
  203. private bool PlayOpenAni(GComponent component)
  204. {
  205. Transition transition = component.GetTransition("t1");
  206. GComponent comIcon = component.GetChild("comIcon").asCom;
  207. if (transition.playing || comIcon.alpha == 1) return false;
  208. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  209. if (imgNew.visible)
  210. {
  211. _ui.m_loaMask.visible = true;
  212. }
  213. _curComItem = component;
  214. int index = (int)_curComItem.data;
  215. if (itemList.Count == 1)
  216. {
  217. _gameobject.SetActive(true);
  218. }
  219. else
  220. {
  221. _gameobjects[index].SetActive(true);
  222. }
  223. transition.Play(UpdateOpenCount);
  224. return true;
  225. }
  226. private void UpdateOpenCount()
  227. {
  228. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  229. int index = (int)_curComItem.data;
  230. if (imgNew.visible)
  231. {
  232. ItemData itemData = itemList[index];
  233. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  234. if (cfg.itemType == ConstItemType.DRESS_UP)
  235. {
  236. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  237. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  238. }
  239. else if (cfg.itemType == ConstItemType.CARD)
  240. {
  241. List<int> list = new List<int>();
  242. list.Add(itemData.id);
  243. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  244. }
  245. }
  246. openCount++;
  247. openState[index] = true;
  248. _ui.m_loaMask.visible = false;
  249. }
  250. private void OnClickItemTips(EventContext context)
  251. {
  252. GLoader item = context.sender as GLoader;
  253. int itemID = (int)item.data;
  254. GoodsItemTipsController.ShowItemTips(itemID);
  255. }
  256. private void OnBtnPassClick()
  257. {
  258. if (openCount == itemList.Count)
  259. {
  260. OnClickBg();
  261. return;
  262. }
  263. _ui.m_loaMask.visible = true;
  264. if (itemList.Count == 1)
  265. {
  266. PlayOpenAni(_ui.m_itemOne.target);
  267. }
  268. else
  269. {
  270. // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
  271. Timers.inst.StartCoroutine(UpdatePass());
  272. }
  273. }
  274. public IEnumerator UpdatePass()
  275. {
  276. for (int i = 0; i < openState.Count; i++)
  277. {
  278. if (openState[i] == false)
  279. {
  280. yield return new WaitForSeconds(0.3f);
  281. yield return UpdateTime(i);
  282. }
  283. }
  284. _ui.m_loaMask.visible = false;
  285. }
  286. private IEnumerator UpdateTime(int index)
  287. {
  288. GComponent component = _ui.target.GetChild("item" + index).asCom;
  289. Transition transition = component.GetTransition("t1");
  290. GComponent comIcon = component.GetChild("comIcon").asCom;
  291. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  292. openCount++;
  293. openState[index] = true;
  294. if (imgNew.visible)
  295. {
  296. ItemData itemData = itemList[index];
  297. ET.Log.Debug("zoya: itemData:" + itemData);
  298. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  299. if (cfg.itemType == ConstItemType.DRESS_UP)
  300. {
  301. newItemList.Insert(0, itemData);
  302. }
  303. else if (cfg.itemType == ConstItemType.CARD)
  304. {
  305. newCardList.Insert(0, itemData.id);
  306. }
  307. }
  308. _gameobjects[index].SetActive(true);
  309. if (openCount == itemList.Count)
  310. {
  311. transition.Play(PlayComplete);
  312. }
  313. else
  314. {
  315. transition.Play();
  316. }
  317. yield return null;
  318. }
  319. private void PlayComplete()
  320. {
  321. if (newCardList.Count > 0)
  322. {
  323. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  324. }
  325. else if (newItemList.Count > 0)
  326. {
  327. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  328. }
  329. }
  330. }
  331. }