| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | 
							- using System.Collections.Generic;
 
- using System.Linq;
 
- using GFGGame;
 
- namespace GFGGame
 
- {
 
-     public class BagDataManager : SingletonBase<BagDataManager>
 
-     {
 
-         private Dictionary<int, ItemData> _bagDataDic = new Dictionary<int, ItemData>();//背包数据字典
 
-         private List<ItemData> _bagDatas = new List<ItemData>();//背包数据列表
 
-         public List<ItemData> BagDatas
 
-         {
 
-             get
 
-             {
 
-                 return _bagDatas;
 
-             }
 
-         }
 
-         public void Clear()
 
-         {
 
-             _bagDatas.Clear();
 
-             _bagDataDic.Clear();
 
-         }
 
-         public void Add(ItemData itemData)
 
-         {
 
-             if (!_bagDataDic.ContainsKey(itemData.id))
 
-             {
 
-                 _bagDataDic.Add(itemData.id, itemData);
 
-             }
 
-             else
 
-             {
 
-                 _bagDataDic[itemData.id] = itemData;
 
-             }
 
-             SetBagDatas();
 
-         }
 
-         public void Remove(int itemId)
 
-         {
 
-             if (_bagDataDic.ContainsKey(itemId))
 
-             {
 
-                 _bagDataDic.Remove(itemId);
 
-                 SetBagDatas();
 
-             }
 
-         }
 
-         private void SetBagDatas()
 
-         {
 
-             _bagDatas = _bagDataDic.Values.ToList<ItemData>();
 
-             _bagDatas.Sort((ItemData a, ItemData b) =>
 
-             {
 
-                 ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a.id);
 
-                 ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b.id);
 
-                 if (itemCfgA.subType > itemCfgB.subType) return -1;
 
-                 if (itemCfgA.subType < itemCfgB.subType) return 1;
 
-                 if (itemCfgA.rarity > itemCfgB.rarity) return -1;
 
-                 if (itemCfgA.rarity < itemCfgB.rarity) return 1;
 
-                 return itemCfgA.id - itemCfgB.id;
 
-             });
 
-         }
 
-         public int GetItemIndex(int itemId, int curSelectIndex)
 
-         {
 
-             if (_bagDataDic.Count == 0) return -1;//背包无数数据
 
-             if (itemId < 0 || curSelectIndex < 0) return 0;//未选中物品,默认选中第一个
 
-             if (!_bagDataDic.ContainsKey(itemId))//已选中物品但背包无数据
 
-             {
 
-                 if (curSelectIndex < _bagDatas.Count)
 
-                 {
 
-                     return curSelectIndex;
 
-                 }
 
-                 else
 
-                 {
 
-                     return _bagDatas.Count - 1;
 
-                 }
 
-             }
 
-             else//已选中物品且背包有数据
 
-             {
 
-                 for (int i = 0; i < _bagDatas.Count; i++)
 
-                 {
 
-                     if (_bagDatas[i].id == itemId) return i;
 
-                 }
 
-                 return 0;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |