DressUpMenuSuitDataManager.cs 8.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using OfficeOpenXml.FormulaParsing.Excel.Functions.Math;
  6. namespace GFGGame
  7. {
  8. public class DressUpMenuSuitDataManager
  9. {
  10. private static List<int> _suitIDList = new List<int>();
  11. private static List<int> _actionIDList = new List<int>();//拥有的特殊动作列表列表
  12. private static List<int> _travelSuitIDList = new List<int>();//拥有的游历套装列表
  13. public static List<int> TravelSuitIDList
  14. {
  15. get
  16. {
  17. return _travelSuitIDList;
  18. }
  19. }
  20. //套装当前的进度
  21. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  22. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  23. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  24. public static void InitData()
  25. {
  26. _suitIDList.Clear();
  27. _travelSuitIDList.Clear();
  28. _progressBySuitIdDic.Clear();
  29. _actionIDList.Clear();
  30. }
  31. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  32. {
  33. if (suitInfoList != null)
  34. {
  35. _suitGuideBoxBonusStatus.Clear();
  36. _suitSyntheticBoxBonusStatus.Clear();
  37. foreach (SuitInfoProto suitInfo in suitInfoList)
  38. {
  39. SuitFosterData suitFosterData = new SuitFosterData()
  40. {
  41. suitId = suitInfo.SuitId,
  42. maintainStep = suitInfo.MaintainStep,
  43. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  44. makeNewState = suitInfo.MakeNewState
  45. };
  46. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  47. //图鉴
  48. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  49. //合成
  50. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  51. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  52. if (suitInfo.CollectedAll)
  53. {
  54. Add(suitInfo.SuitId);
  55. }
  56. }
  57. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  58. }
  59. }
  60. public static void Add(int value)
  61. {
  62. if (!_suitIDList.Contains(value))
  63. {
  64. _suitIDList.Add(value);
  65. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  66. if (travelSuitCfg != null)
  67. {
  68. _travelSuitIDList.Add(travelSuitCfg.id);
  69. }
  70. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  71. {
  72. _actionIDList.Add(value);
  73. }
  74. }
  75. }
  76. public static void Remove(int value)
  77. {
  78. if (_suitIDList.Contains(value))
  79. {
  80. _suitIDList.Remove(value);
  81. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  82. if (travelSuitCfg != null && _travelSuitIDList.Contains(travelSuitCfg.id))
  83. {
  84. _travelSuitIDList.Remove(travelSuitCfg.id);
  85. }
  86. if (SuitCfgArray.Instance.CheckSuitHasAction(value) && _actionIDList.Contains(value))
  87. {
  88. _actionIDList.Remove(travelSuitCfg.id);
  89. }
  90. }
  91. }
  92. public static void GetTotalProgress(out int count, out int totalCount)
  93. {
  94. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  95. count = 0;
  96. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  97. {
  98. count += item.Value;
  99. }
  100. }
  101. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  102. {
  103. if (suitId > 0)
  104. {
  105. if (_progressBySuitIdDic.ContainsKey(suitId))
  106. {
  107. count = _progressBySuitIdDic[suitId];
  108. }
  109. else
  110. {
  111. count = 0;
  112. }
  113. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  114. }
  115. else
  116. {
  117. count = 0;
  118. totalCount = 1;
  119. }
  120. }
  121. public static float GetSuitProgressValueBySuitId(int suitId)
  122. {
  123. int count = 0;
  124. int totalCount = 1;
  125. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  126. return (float)count / totalCount;
  127. }
  128. public static bool CheckHaveSuit(int suitId)
  129. {
  130. return _suitIDList.Contains(suitId);
  131. }
  132. public static void CheckItemInSuit(int itemId)
  133. {
  134. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  135. if (suitId > 0)
  136. {
  137. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  138. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  139. int totalCount = itemIds.Length;
  140. bool hasAll = true;
  141. int count = 0;
  142. for (int i = 0; i < totalCount; i++)
  143. {
  144. int tempItemId = itemIds[i];
  145. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  146. if (!hasItem)
  147. {
  148. hasAll = false;
  149. }
  150. else
  151. {
  152. count++;
  153. }
  154. }
  155. _progressBySuitIdDic[suitId] = count;
  156. if (hasAll)
  157. {
  158. Add(suitId);
  159. }
  160. GetSuitItemController.AddItemId(itemId);
  161. }
  162. }
  163. public static List<int> GetSuitIDList()
  164. {
  165. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  166. }
  167. public static List<int> GetActionIDList()
  168. {
  169. return _actionIDList;
  170. }
  171. public static int GetSuitGuideBonusStatus(int suitId)
  172. {
  173. int status = ConstBonusStatus.CAN_NOT_GET;
  174. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  175. {
  176. status = _suitGuideBoxBonusStatus[suitId];
  177. }
  178. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  179. {
  180. if (CheckHaveSuit(suitId))
  181. {
  182. status = ConstBonusStatus.CAN_GET;
  183. }
  184. }
  185. return status;
  186. }
  187. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  188. {
  189. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  190. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  191. }
  192. public static int GetSuitSyntheticBonusStatus(int suitId)
  193. {
  194. int status = ConstBonusStatus.CAN_NOT_GET;
  195. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  196. {
  197. status = _suitSyntheticBoxBonusStatus[suitId];
  198. }
  199. if (status == ConstBonusStatus.CAN_NOT_GET)
  200. {
  201. if (CheckHaveSuit(suitId))
  202. {
  203. status = ConstBonusStatus.CAN_GET;
  204. }
  205. }
  206. return status;
  207. }
  208. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  209. {
  210. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  211. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  212. }
  213. //检查套装是否有动作资源
  214. public static bool CheckSuitHasActionRes(int suitId)
  215. {
  216. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  217. return suitCfg != null && ResPathUtil.CheckDressUpAnimationExist(suitCfg.aniRes);
  218. }
  219. }
  220. }