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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.MiniGame;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ResultTipsView : BaseWindow
 
-     {
 
-         private UI_ResultTipsUI _ui;
 
-         private bool gameResult;
 
-         private int timeResult;
 
-         private int gameType;
 
-         private int gameID;
 
-         private List<ActivityOpenCfg> activityGameDate;
 
-         private Dictionary<int, string> viewJumpView = new Dictionary<int, string>(){{1,"FlipGameView"},{ 2,"TZFEGameView"} };
 
-         //通关评价,不同关卡不同
 
-         private List<int> CustemsNum = new List<int>()
 
-         {
 
-             10,
 
-             30,
 
-             60,
 
-         };
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ResultTipsUI.PACKAGE_NAME;
 
-             _ui = UI_ResultTipsUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_exitBtn.onClick.Add(OnClickExit);
 
-             _ui.m_againBtn.onClick.Add(OnClickAgain);
 
-             _ui.m_rewardList.itemRenderer = RenderRewardList;
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effectBg, "ui_Activity", "Game_Quad_Open");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_effectSucces, "ui_Activity", "Game_Quad_Win");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_effectFail, "ui_Activity", "Game_Quad_Lose");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             if ((this.viewData as object[]).Length >= 3)
 
-             {
 
-                 gameResult = (bool)(this.viewData as object[])[0];
 
-                 gameType = (int)(this.viewData as object[])[1];
 
-                 timeResult = (int) (this.viewData as object[])[2];
 
-                 gameID = (int)(this.viewData as object[])[3];
 
-             }
 
-             UpdateView();
 
-             ReqResultReward();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             ItemCfg itemCfg;
 
-             string consumeText;
 
-             switch (gameType)
 
-             {
 
-                 case 1:
 
-                     CardGame cardGameDate = CardGameArray.Instance.GetCfg(gameID);
 
-                     CustemsNum[0] = cardGameDate.timeStar3;
 
-                     CustemsNum[1] = cardGameDate.timeStar2;
 
-                     CustemsNum[2] = cardGameDate.timeStar1;
 
-                     if (cardGameDate.comsumeStartArr.Length > 0)
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(cardGameDate.comsumeStartArr[0][0]);
 
-                         consumeText = cardGameDate.comsumeStartArr[0][1].ToString();
 
-                     }
 
-                     else if (cardGameDate.comsumePassArr.Length > 0)
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(cardGameDate.comsumePassArr[0][0]);
 
-                         consumeText = cardGameDate.comsumePassArr[0][1].ToString();
 
-                     }
 
-                     else
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(3000017);
 
-                         consumeText = "";
 
-                     }
 
-                     _ui.m_consumeIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-                     _ui.m_consumeTxt.text = consumeText;
 
-                     break;
 
-                 case 2:
 
-                     Merge2048Game MergeGameDate = Merge2048GameArray.Instance.GetCfg(gameID);
 
-                     CustemsNum[0] = MergeGameDate.timeStar3;
 
-                     CustemsNum[1] = MergeGameDate.timeStar2;
 
-                     CustemsNum[2] = MergeGameDate.timeStar1;
 
-                     if (MergeGameDate.comsumeStartArr.Length > 0)
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(MergeGameDate.comsumeStartArr[0][0]);
 
-                         consumeText = MergeGameDate.comsumeStartArr[0][1].ToString();
 
-                     }
 
-                     else if (MergeGameDate.comsumePassArr.Length > 0)
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(MergeGameDate.comsumePassArr[0][0]);
 
-                         consumeText = MergeGameDate.comsumePassArr[0][1].ToString();
 
-                     }
 
-                     else
 
-                     {
 
-                         itemCfg = ItemCfgArray.Instance.GetCfg(3000017);
 
-                         consumeText = "";
 
-                     }
 
-                     _ui.m_consumeIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-                     _ui.m_consumeTxt.text = consumeText;
 
-                     break;
 
-                 case 3:
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-             _ui.m_t0.Play();
 
-             if (gameResult)
 
-             {
 
-                 _ui.m_failTxt.visible = false;
 
-                 _ui.m_success.visible = true ;
 
-                 _ui.m_effectFail.visible = false;
 
-                 _ui.m_effectSucces.visible = true;
 
-                 _ui.m_resultTxt.text = "通关奖励";
 
-                 _ui.m_resultTitle.url = "ui://MiniGame/shengli_bt";
 
-                 UpdateStar();
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_failTxt.visible = true;
 
-                 _ui.m_success.visible = false;
 
-                 _ui.m_effectSucces.visible = false;
 
-                 _ui.m_effectFail.visible = true;
 
-                 _ui.m_resultTxt.text = "失败奖励";
 
-                 _ui.m_resultTitle.url = "ui://MiniGame/shibai_bt";
 
-             }
 
-             _ui.m_resultTitle.visible = false;
 
-             _ui.m_bg.visible = false;
 
-             activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
 
-         }
 
-         private void UpdateStar()
 
-         {
 
-             int starNum = 0;
 
-             for (int i = CustemsNum.Count - 1; i >= 0; i--)
 
-             {
 
-                 if (timeResult <= CustemsNum[i])
 
-                 {
 
-                     starNum += 1;
 
-                 }
 
-             }
 
-             switch(starNum)
 
-              {
 
-                 case 1:
 
-                     _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star_grey";
 
-                     _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
 
-                     break;
 
-                 case 2:
 
-                     _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
 
-                     break;
 
-                 case 3:
 
-                     _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star";
 
-                     break;
 
-                 default:
 
-                     _ui.m_star1.visible = false;
 
-                     _ui.m_star2.visible = false;
 
-                     _ui.m_star3.visible = false;
 
-                     break;
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickExit()
 
-         {
 
-             this.Hide();
 
-             ViewManager.Hide(viewJumpView[gameType]);
 
-             ViewManager.Show<GameStartView>();
 
-             EventAgent.DispatchEvent(ConstMessage.TZFE_GAME_UPDATE);
 
-         }
 
-         private async void OnClickAgain()
 
-         {
 
-             this.Hide();
 
-             var result = await MiniGameProxy.ReqMiniGameStart(gameID, gameType, activityGameDate[0].id);
 
-             if (!result)
 
-             {
 
-                 ViewManager.Hide(viewJumpView[gameType]);
 
-                 return;
 
-             }
 
-             ViewManager.Show(viewJumpView[gameType],new object[] { gameID });
 
-         }
 
-         private void RenderRewardList(int index,GObject obj)
 
-         {
 
-             UI_rewardItem item = UI_rewardItem.Proxy(obj);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MiniGameDateManager.Instance.itemList[index].ConfigId);
 
-             if (itemCfg != null)
 
-             {
 
-                 item.m_icon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-                 item.m_Count.text = MiniGameDateManager.Instance.itemList[index].Count.ToString();
 
-             }
 
-             UI_rewardItem.ProxyEnd();
 
-         }
 
-         private async void ReqResultReward()
 
-         {
 
-             var result = await MiniGameProxy.ReqMiniGameEnd(gameID, gameType, timeResult, gameResult, activityGameDate[0].id,false);
 
-             if (!result) return;
 
-             _ui.m_rewardList.numItems = MiniGameDateManager.Instance.itemList.Count;
 
-         }
 
-     }
 
- }
 
 
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