UI_ArenaFightResultUI.cs 2.7 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.Main
  4. {
  5. public partial class UI_ArenaFightResultUI
  6. {
  7. public GComponent target;
  8. public GLoader m_loaBg;
  9. public GGraph m_btnClose;
  10. public UI_ComResult m_comResult;
  11. public UI_ComRoleResult m_comRoleResult;
  12. public Transition m_t1;
  13. public Transition m_t0;
  14. public const string URL = "ui://mfvz4q8kjcejj6";
  15. public const string PACKAGE_NAME = "Main";
  16. public const string RES_NAME = "ArenaFightResultUI";
  17. private static UI_ArenaFightResultUI _proxy;
  18. public static UI_ArenaFightResultUI Create(GObject gObject = null)
  19. {
  20. var ui = new UI_ArenaFightResultUI();
  21. if(gObject == null)
  22. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  23. else
  24. ui.target = (GComponent)gObject;
  25. ui.Init(ui.target);
  26. return ui;
  27. }
  28. public static UI_ArenaFightResultUI Proxy(GObject gObject = null)
  29. {
  30. if(_proxy == null)
  31. {
  32. _proxy = new UI_ArenaFightResultUI();
  33. }
  34. var ui = _proxy;
  35. if(gObject == null)
  36. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  37. else
  38. ui.target = (GComponent)gObject;
  39. ui.Init(ui.target);
  40. return ui;
  41. }
  42. public static void ProxyEnd()
  43. {
  44. if (_proxy != null)
  45. {
  46. _proxy.Dispose();
  47. }
  48. }
  49. public static void ClearProxy()
  50. {
  51. ProxyEnd();
  52. _proxy = null;
  53. }
  54. private void Init(GComponent comp)
  55. {
  56. m_loaBg = (GLoader)comp.GetChild("loaBg");
  57. m_btnClose = (GGraph)comp.GetChild("btnClose");
  58. m_comResult = (UI_ComResult)UI_ComResult.Create(comp.GetChild("comResult"));
  59. m_comRoleResult = (UI_ComRoleResult)UI_ComRoleResult.Create(comp.GetChild("comRoleResult"));
  60. m_t1 = comp.GetTransition("t1");
  61. m_t0 = comp.GetTransition("t0");
  62. }
  63. public void Dispose(bool disposeTarget = false)
  64. {
  65. m_loaBg = null;
  66. m_btnClose = null;
  67. m_comResult.Dispose();
  68. m_comResult = null;
  69. m_comRoleResult.Dispose();
  70. m_comRoleResult = null;
  71. m_t1 = null;
  72. m_t0 = null;
  73. if(disposeTarget && target != null)
  74. {
  75. target.RemoveFromParent();
  76. target.Dispose();
  77. }
  78. target = null;
  79. }
  80. }
  81. }