BattlePassTaskDataManager.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class BattlePassTaskDataManager : SingletonBase<BattlePassTaskDataManager>
  7. {
  8. //通行证赛季Id
  9. private int SeasonId;
  10. //是否购买通行证
  11. private bool IsBuy;
  12. private long SeasonEndTime;
  13. private SelectionCache<int, int> selectionCache;
  14. //已经领奖levelId
  15. private HashSet<int> NormalRewards = new HashSet<int>();
  16. //已经高级领奖levelId
  17. private HashSet<int> SuperRewards = new HashSet<int>();
  18. //所有特别奖励
  19. private List<KeyValuePair<int, int>> tempItems = new List<KeyValuePair<int, int>>();
  20. public int GetSeasonId()
  21. {
  22. return SeasonId;
  23. }
  24. public void AddNormalReward(int levelId)
  25. {
  26. NormalRewards.Add(levelId);
  27. }
  28. public void AddSuperReward(int levelId)
  29. {
  30. SuperRewards.Add(levelId);
  31. }
  32. public void SetSeasonId(int seasonId)
  33. {
  34. SeasonId = seasonId;
  35. //设置赛季结束时间
  36. //获取赛季配置
  37. var seasonCfg = BattlePassOpenCfgArray.Instance.GetCfg(seasonId);
  38. if (seasonCfg == null) return;
  39. SeasonEndTime = TimeUtil.GetResetTimeSec(seasonCfg.endTime);
  40. SetSpecialCfgCache();
  41. InitItemTemp();
  42. }
  43. public void SetIsBuy(bool isBuy)
  44. {
  45. IsBuy = isBuy;
  46. }
  47. public bool GetIsBuy()
  48. {
  49. return IsBuy;
  50. }
  51. //0:未完成 1:可领取 2:已领取 3:继续领取
  52. public int GetRewardState(int level)
  53. {
  54. var battlePassLevel = GetBattlePassLevel();
  55. if (level > battlePassLevel) return 0;
  56. if (!NormalRewards.Contains(level)) return 1;
  57. return SuperRewards.Contains(level) ? 2 : 3;
  58. }
  59. //检查普通领取状态
  60. public bool CheckLevelRewardGet(int levelId)
  61. {
  62. return NormalRewards.Contains(levelId);
  63. }
  64. //检查高级领取状态
  65. public bool CheckSuperLevelRewardGet(int levelId)
  66. {
  67. return SuperRewards.Contains(levelId);
  68. }
  69. //获取赛季结束时间
  70. public long GetSeasonEndTime()
  71. {
  72. return SeasonEndTime;
  73. }
  74. //获取通行证当前等级
  75. public int GetBattlePassLevel()
  76. {
  77. return GameGlobal.myNumericComponent.GetAsInt(NumericType.PassLevel);
  78. }
  79. //获取通行证当前经验
  80. public long GetBattlePassExp()
  81. {
  82. return ItemDataManager.GetItemNum(ConstItemID.BATTLE_PASS_CURRENCY);
  83. }
  84. public BattlePassCfg GetSpecialCfg(int level)
  85. {
  86. var targetLevel = selectionCache.GetValueNoCache(level);
  87. return BattlePassCfgArray.Instance.GetCfgByidAndlevel(SeasonId, targetLevel);
  88. }
  89. private void SetSpecialCfgCache()
  90. {
  91. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByidAndisGood(GetSeasonId(), 1);
  92. var minIndex = 0;
  93. var selections = new List<Selection<int, int>>();
  94. foreach (var battlePassCfg in battlePassCfgs)
  95. {
  96. selections.Add(new Selection<int, int>(minIndex, battlePassCfg.level, battlePassCfg.level,
  97. Selection<int, int>.SelectionModel.AllInclude));
  98. minIndex = battlePassCfg.level + 1;
  99. }
  100. selectionCache = new SelectionCache<int, int>(battlePassCfgs[0].level);
  101. selectionCache.AddSelection(selections);
  102. }
  103. //获取所有特别奖励
  104. public List<KeyValuePair<int, int>> GetAllSpecialCfg()
  105. {
  106. return tempItems;
  107. }
  108. private void InitItemTemp()
  109. {
  110. tempItems.Clear();
  111. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByid(GetSeasonId());
  112. var items = new Dictionary<int, int>();
  113. foreach (var itemsInfo in battlePassCfgs.SelectMany(battlePassCfg => battlePassCfg.bonusSpecialArr))
  114. {
  115. items.TryGetValue(itemsInfo[0], out var num);
  116. items[itemsInfo[0]] = num + itemsInfo[1];
  117. }
  118. foreach (var item in items)
  119. {
  120. tempItems.Add(item);
  121. }
  122. }
  123. //获取升级奖励
  124. public int[][] GetUpLevelReward(int upLevel)
  125. {
  126. var battlePassLevel = GetBattlePassLevel();
  127. var seasonId = GetSeasonId();
  128. int[][] rs = null;
  129. for (var i = upLevel; i > 0; i--)
  130. {
  131. var passLevel = battlePassLevel + i;
  132. var cfg = BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, passLevel);
  133. if (cfg == null) continue;
  134. var mergeBonus = ItemUtil.MergeBonus(cfg.bonusNormalArr, cfg.bonusSpecialArr);
  135. rs = ItemUtil.MergeBonus(rs, mergeBonus);
  136. }
  137. return rs;
  138. }
  139. public bool GetHadCanGetReward()
  140. {
  141. var battlePassLevel = GetBattlePassLevel();
  142. var isBuy = GetIsBuy();
  143. for (var i = 1; i < battlePassLevel; i++)
  144. {
  145. if (!NormalRewards.Contains(i)) return true;
  146. if (!isBuy) continue;
  147. if (!SuperRewards.Contains(i)) return true;
  148. }
  149. return false;
  150. }
  151. }
  152. }