GMPanelView.cs 14 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  43. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  44. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  45. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  46. }
  47. private void OnClickBtnLeagueSetNum(EventContext context)
  48. {
  49. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  50. var setNum = _ui.m_ComBtn.m_SetNum.text;
  51. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  52. }
  53. private void OnClickBtnLeagueAddNum(EventContext context)
  54. {
  55. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  56. var addNum = _ui.m_ComBtn.m_AddNum.text;
  57. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  63. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  64. _ui.m_ComBtn.m_txtArenaRank.text = "";
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. }
  70. private void OnClickBtnGetAllDressUpItem()
  71. {
  72. GMController.GetAllDressUpItem().Coroutine();
  73. }
  74. private void OnClickBtnGetAllCardItem()
  75. {
  76. GMController.GetAllCardItem().Coroutine();
  77. }
  78. private void OnClickBtnAddItem(EventContext context)
  79. {
  80. string content = _ui.m_inputItem.text;
  81. string[] infos = Regex.Split(content, " ");
  82. if (infos.Length < 2)
  83. {
  84. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  85. return;
  86. }
  87. int itemId = int.Parse(infos[0]);
  88. int itemNum = int.Parse(infos[1]);
  89. if (itemId > 0)
  90. {
  91. string messageSuc;
  92. if (itemNum > 0)
  93. {
  94. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  95. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  96. }
  97. else if (itemNum < 0)
  98. {
  99. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  100. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  101. }
  102. }
  103. else
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  106. }
  107. }
  108. private void OnClickBtnSetLv()
  109. {
  110. int tmp;
  111. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  112. {
  113. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  114. return;
  115. }
  116. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  117. string messageSuc = "等级提升至" + lv;
  118. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  119. }
  120. private void OnClickBtnSetChapter()
  121. {
  122. int tmp;
  123. int tmp1;
  124. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  125. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  128. return;
  129. }
  130. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  131. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  132. _ui.m_ComBtn.m_txtChapterLv.text);
  133. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  134. }
  135. private async void OnClickBtnSkipCheckOpen()
  136. {
  137. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  138. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  139. if (result)
  140. {
  141. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  142. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  143. }
  144. }
  145. private async void OnClickBtnArenaGrade()
  146. {
  147. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  148. _ui.m_ComBtn.m_txtArenaRank.text);
  149. bool result = await GMController.SendGMCommand(gm, "修改成功");
  150. if (result)
  151. {
  152. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  153. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  154. ArenaDataManager.Instance.TryUpdateHighest();
  155. }
  156. }
  157. private void OnClickBtnStart()
  158. {
  159. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  160. }
  161. private void OnClickBtnEnd()
  162. {
  163. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  164. }
  165. private void OnClickBtnActiveEnd()
  166. {
  167. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  168. }
  169. private async void OnClickBtnLeagueSkill()
  170. {
  171. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  172. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  173. for (int i = 0; i < skillCfgs.Count; i++)
  174. {
  175. int skillId = skillCfgs[i].id;
  176. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  177. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  178. {
  179. continue;
  180. }
  181. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  182. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  183. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  184. // {
  185. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  186. // {
  187. // return;
  188. // }
  189. // }
  190. long needCount = skillCfg.consumeArr[0][1];
  191. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  192. if (hasCount < needCount)
  193. {
  194. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  195. break;
  196. }
  197. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  198. }
  199. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  200. }
  201. private async void OnClickBtnAll()
  202. {
  203. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  204. if (result)
  205. {
  206. GameGlobal.skipGuide = true;
  207. }
  208. OnClickBtnGetAllDressUpItem();
  209. OnClickBtnGetAllCardItem();
  210. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  211. OnClickBtnSetLv();
  212. _ui.m_ComBtn.m_txtChapter.text = "5";
  213. _ui.m_ComBtn.m_txtChapterLv.text = "1";
  214. OnClickBtnSetChapter();
  215. OnClickBtnSkipCheckOpen();
  216. OnClickBtnMaterials();
  217. }
  218. private void OnClickBtnMaxFightSpeed()
  219. {
  220. FightDataManager.Instance.maxFightSpeed = 8;
  221. }
  222. private void OnClickBtnMaterials()
  223. {
  224. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  225. for (int i = 0; i < itemCfgs.Count; i++)
  226. {
  227. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  228. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  229. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  230. }
  231. }
  232. private void OnClickBtnGetSuit()
  233. {
  234. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  235. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  236. if (suitCfg == null)
  237. {
  238. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  239. }
  240. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  241. {
  242. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  243. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  244. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  245. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  246. }
  247. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  248. {
  249. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  250. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  251. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  252. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  253. }
  254. }
  255. private void OnClickBtnGM(EventContext context)
  256. {
  257. string content = _ui.m_inputGM.text;
  258. string[] infos = Regex.Split(content, " ");
  259. if (infos.Length < 2)
  260. {
  261. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  262. return;
  263. }
  264. switch (infos[0])
  265. {
  266. case "cjstime":
  267. if (infos[1].Length != 10)
  268. {
  269. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  270. return;
  271. }
  272. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  273. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  274. break;
  275. case "cjetime":
  276. if (infos[1].Length != 10)
  277. {
  278. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  279. return;
  280. }
  281. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  282. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  283. break;
  284. default:
  285. GMController.SendGMCommand(content, "设置成功").Coroutine();
  286. break;
  287. }
  288. }
  289. //设置计数值
  290. private void OnClickBtnSetCount(EventContext context)
  291. {
  292. var roleNumType = _ui.m_RoleNumType.text;
  293. if (string.IsNullOrEmpty(roleNumType)) return;
  294. var num = _ui.m_Num.text;
  295. if (string.IsNullOrEmpty(num)) return;
  296. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  297. }
  298. //添加计数值
  299. private void OnClickBtnAddCount(EventContext context)
  300. {
  301. var roleNumType = _ui.m_AddRoleNumType.text;
  302. if (string.IsNullOrEmpty(roleNumType)) return;
  303. var num = _ui.m_AddNum.text;
  304. if (string.IsNullOrEmpty(num)) return;
  305. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  306. }
  307. }
  308. }