GameController.cs 11 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. //获取游戏配置
  25. GetGameCfg();
  26. //预加载配置数据
  27. InitSqliteData();
  28. // InitAllCfgsCache.Instance.InitAll();
  29. }
  30. /// <summary>
  31. /// 获取游戏配置
  32. /// </summary>
  33. public static void GetGameCfg()
  34. {
  35. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  36. url = url + "?t=" + TimeHelper.ClientNow();
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //初始化平台配置
  42. PlatformManager.InitPlatform();
  43. //显示登录
  44. LoginController.ShowLogin();
  45. });
  46. }
  47. public static bool CheckLoginCache(bool doLogin)
  48. {
  49. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  50. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  51. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  52. if (lastLoginIsVisitor)
  53. {
  54. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  55. if (id >= 0)
  56. {
  57. if (doLogin)
  58. {
  59. //LoginProxy.LoginAsVisitor();
  60. }
  61. return true;
  62. }
  63. }
  64. else if (!string.IsNullOrEmpty(account))
  65. {
  66. if (!string.IsNullOrEmpty(password))
  67. {
  68. if (doLogin)
  69. {
  70. LoginController.Login(account, password, true).Coroutine();
  71. }
  72. return true;
  73. }
  74. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  75. {
  76. if (doLogin)
  77. {
  78. LoginController.LoginTest(account).Coroutine();
  79. }
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. public static void CheckSpecialAccount(string account)
  86. {
  87. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  88. }
  89. public static void ShowCreateRole()
  90. {
  91. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  92. }
  93. public static async ETTask PreEnterGameAsync()
  94. {
  95. PlatformTapManager.Instance.OnEnterGame();
  96. RoleDataHandler.StartUpdate();
  97. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  98. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  99. await ItemProxy.GetItemInfos();
  100. await InstanceZonesSProxy.GetInstanceZonesInfos();
  101. await StorageSProxy.ReqGetClientValues();
  102. await SuitFosterProxy.SendGetSuitInfos();
  103. await ActivitySProxy.ReqDailyLoginInfos();
  104. await RechargeSProxy.ReqRequestGiftBagInfo();
  105. await StudioSProxy.ReqStudioInfos();
  106. await RoleInfoSProxy.ReqPersonalInfo();
  107. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  108. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  109. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  110. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  111. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  112. {
  113. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  114. .SetLeftButton(true, "不用", (obj) =>
  115. {
  116. EnterGame();
  117. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  118. })
  119. .SetRightButton(true, "跳过", (obj) =>
  120. {
  121. GameGlobal.skipGuide = true;
  122. EnterGame();
  123. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  124. });
  125. }
  126. else
  127. {
  128. if (skipGuide == 2) GameGlobal.skipGuide = true;
  129. EnterGame();
  130. }
  131. }
  132. public static void QuitToLoginView(bool logout)
  133. {
  134. GameGlobal.DataInited = false;
  135. PlatformTapManager.Instance.OnQuitGame();
  136. GameGlobal.isVisitor = false;
  137. GameGlobal.antiAddiction = true;
  138. GameGlobal.userId = 0;
  139. GameGlobal.userAge = 0;
  140. GameGlobal.skipGuide = false;
  141. GuideDataManager.currentGuideId = 0;
  142. MainDataManager.Instance.ViewType = 0;
  143. RoleDataHandler.StopUpdate();
  144. CardDataManager.Clear();
  145. DecomposeDataManager.Instance.Clear();
  146. PhotographDataManager.Instance.Clear();
  147. SkillDataManager.Instance.Clear();
  148. SuitFosterDataManager.Instance.Clear();
  149. StudioDataManager.Instance.Clear();
  150. StorageDataManager.Instance.Clear();
  151. RechargeDataManager.Instance.Clear();
  152. DressUpMenuItemDataManager.Clear();
  153. GuideDataManager.Clear();
  154. GetSuitItemController.Clear();
  155. FriendDataManager.Instance.Clear();
  156. RedDotController.Instance.Clear();
  157. BagDataManager.Instance.Clear();
  158. PoemPhotoDataManager.Instance.Clear();
  159. PoemGalleryDataManager.Instance.Clear();
  160. RoleInfoManager.Instance.Clear();
  161. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  162. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  163. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  164. if (logout)
  165. {
  166. Logout().Coroutine();
  167. }
  168. ViewManager.Hide<GuideView>();
  169. ViewManager.Show<LoginView>(null, null, true);
  170. LoginController.Logout();
  171. }
  172. //注销
  173. public static async ETTask Logout()
  174. {
  175. if (PlatformManager.IsTaptap)
  176. {
  177. await TDSUser.Logout();
  178. }
  179. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  180. }
  181. public static void GoBackToMainView()
  182. {
  183. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  184. }
  185. private static void EnterGame()
  186. {
  187. LoadingView.Instance.GetUI();
  188. LoadingView.Instance.SetProgress(100, () =>
  189. {
  190. ViewManager.Hide<LoadingView>();
  191. // LoadingView.Instance.Close();
  192. GameGlobal.isEnterGame = true;
  193. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  194. {
  195. ViewManager.Show(ViewName.MAINUI_VIEW);
  196. }
  197. else
  198. {
  199. MainStoryDataManager.currentChapterCfgId = 10001;
  200. if (GameGlobal.isFirstEntry == true)
  201. {
  202. GameGlobal.isFirstEntry = false;
  203. // StoryController.ShowPriorStoryDialog();
  204. StoryController.ShowLevelView(100001001);
  205. }
  206. else
  207. {
  208. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  209. }
  210. }
  211. Timers.inst.Add(1f, 1, AfterEnterGame);
  212. });
  213. }
  214. private static async void AfterEnterGame(object param)
  215. {
  216. ItemHelper.GetItemAttributeInfos().Coroutine();
  217. MainStorySProxy.GetStoryInfos().Coroutine();
  218. CardSProxy.GetCardInfos().Coroutine();
  219. RechargeSProxy.ReqRechargeInfo().Coroutine();
  220. RechargeSProxy.ReqExchangeInfo().Coroutine();
  221. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  222. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  223. MailSProxy.ReqMailCount().Coroutine();
  224. FriendSProxy.ReqAllFriendInfos().Coroutine();
  225. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  226. TravelSProxy.ReqTravelInfo().Coroutine();
  227. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  228. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  229. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  230. EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
  231. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  232. EquipDataCache.cacher.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  233. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  234. EquipDataCache.cacher.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  235. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  236. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  237. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  238. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  239. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  240. {
  241. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  242. if (result1)
  243. {
  244. ViewManager.Show<FieldFightEndView>();
  245. }
  246. }
  247. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  248. }
  249. private static void InitSqliteData()
  250. {
  251. FunctionOpenCfg[] functionOpenCfgs = FunctionOpenCfgArray.Instance.dataArray;
  252. StoryChapterCfg[] storyChapterCfgs = StoryChapterCfgArray.Instance.dataArray;
  253. RoleLevelCfg[] roleLevelCfgs = RoleLevelCfgArray.Instance.dataArray;
  254. StoryLevelCfg[] storyLevels = StoryLevelCfgArray.Instance.dataArray;
  255. }
  256. }
  257. }