GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class GameController
  10. {
  11. public static void Start()
  12. {
  13. //界面
  14. ViewManager.Init();
  15. //日志
  16. LogController.Instance.Init();
  17. //全局
  18. GameGlobal.Init();
  19. //缓存
  20. LocalCache.InitLocalData();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. HttpTool.Instance.Get(url, (string data) =>
  37. {
  38. //初始化游戏配置
  39. GameConfig.InitData(data);
  40. //显示登录
  41. LoginController.ShowLogin();
  42. //ItemCfgArray.Instance.GetAllDataAsync();
  43. });
  44. }
  45. public static bool CheckLoginCache(bool doLogin)
  46. {
  47. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  48. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  49. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  50. if (lastLoginIsVisitor)
  51. {
  52. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  53. if (id >= 0)
  54. {
  55. if (doLogin)
  56. {
  57. //LoginProxy.LoginAsVisitor();
  58. }
  59. return true;
  60. }
  61. }
  62. else if (!string.IsNullOrEmpty(account))
  63. {
  64. if (!string.IsNullOrEmpty(password))
  65. {
  66. if (doLogin)
  67. {
  68. LoginController.Login(account, password, true).Coroutine();
  69. }
  70. return true;
  71. }
  72. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  73. {
  74. if (doLogin)
  75. {
  76. LoginController.LoginTest(account).Coroutine();
  77. }
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. public static void CheckSpecialAccount(string account)
  84. {
  85. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  86. }
  87. public static void ShowCreateRole()
  88. {
  89. ViewManager.Show<CreateRoleView>();
  90. }
  91. public static async ETTask PreEnterGameAsync()
  92. {
  93. QDManager.OnEnterGame();
  94. RoleDataHandler.StartUpdate();
  95. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  96. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  97. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  98. await ItemProxy.GetItemInfos();
  99. await RoleLimitSProxy.ReqUnitLimitInfos();
  100. await InstanceZonesSProxy.GetInstanceZonesInfos();
  101. await StorageSProxy.ReqGetClientValues();
  102. await SuitFosterProxy.SendGetSuitInfos();
  103. await ActivitySProxy.ReqSevenDayLoginInfos();
  104. // await RechargeSProxy.ReqRequestGiftBagInfo();
  105. await ShopSProxy.ReqShopInfo();
  106. await StudioSProxy.ReqStudioInfos();
  107. await RoleInfoSProxy.ReqPersonalInfo();
  108. await ActivityGlobalSProxy.GetActivityInfo();
  109. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  110. await LeagueSproxy.GetTeapartyInfos();
  111. await LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId);
  112. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  113. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  114. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  115. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  116. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  117. {
  118. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  119. .SetLeftButton(true, "不用", (obj) =>
  120. {
  121. EnterGame();
  122. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  123. })
  124. .SetRightButton(true, "跳过", (obj) =>
  125. {
  126. GameGlobal.skipGuide = true;
  127. EnterGame();
  128. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  129. });
  130. }
  131. else
  132. {
  133. if (skipGuide == 2) GameGlobal.skipGuide = true;
  134. EnterGame();
  135. }
  136. }
  137. private static void EnterGame()
  138. {
  139. LoadingView.Instance.GetUI();
  140. LoadingView.Instance.SetProgress(100, () =>
  141. {
  142. ViewManager.Hide<LoadingView>();
  143. // LoadingView.Instance.Close();
  144. GameGlobal.isEnterGame = true;
  145. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  146. {
  147. ViewManager.Show<MainUIView>();
  148. }
  149. else
  150. {
  151. MainStoryDataManager.currentChapterCfgId = 10001;
  152. // GameGlobal.isFirstEntry == true
  153. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  154. {
  155. GameGlobal.isFirstEntry = false;
  156. // StoryController.ShowPriorStoryDialog();
  157. StoryController.ShowLevelView(100001001);
  158. }
  159. else
  160. {
  161. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  162. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  163. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  164. }
  165. }
  166. Timers.inst.Add(1f, 1, AfterEnterGame);
  167. });
  168. }
  169. private static async void AfterEnterGame(object param)
  170. {
  171. ItemHelper.GetItemAttributeInfos().Coroutine();
  172. MainStorySProxy.GetStoryInfos().Coroutine();
  173. CardSProxy.GetCardInfos().Coroutine();
  174. TaskSProxy.GetTaskInfos();
  175. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  176. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  177. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  178. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  179. MailSProxy.ReqMailCount().Coroutine();
  180. FriendSProxy.ReqAllFriendInfos().Coroutine();
  181. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  182. TravelSProxy.ReqTravelInfo().Coroutine();
  183. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  184. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  185. ArenaDataManager.Instance.ReqArenaInfo();
  186. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  187. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  188. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  189. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  190. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  191. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  192. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  193. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  194. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  195. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  196. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  197. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  198. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  199. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  200. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  201. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  202. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  203. {
  204. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  205. if (result1)
  206. {
  207. ViewManager.Show<FieldFightEndView>();
  208. }
  209. }
  210. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  211. }
  212. public static void QuitToLoginView(bool logout)
  213. {
  214. GameGlobal.DataInited = false;
  215. QDManager.OnQuitToLoginView();
  216. GameGlobal.isVisitor = false;
  217. GameGlobal.antiAddiction = true;
  218. GameGlobal.userId = 0;
  219. GameGlobal.userAge = 0;
  220. GameGlobal.skipGuide = false;
  221. GuideDataManager.currentGuideId = 0;
  222. MainDataManager.Instance.ViewType = 0;
  223. RoleDataHandler.StopUpdate();
  224. CardDataManager.Clear();
  225. ItemDataManager.Clear();
  226. DecomposeDataManager.Instance.Clear();
  227. PhotographDataManager.Instance.Clear();
  228. SkillDataManager.Instance.Clear();
  229. SuitFosterDataManager.Instance.Clear();
  230. StudioDataManager.Instance.Clear();
  231. StorageDataManager.Instance.Clear();
  232. ShopDataManager.Instance.Clear();
  233. DressUpMenuItemDataManager.Clear();
  234. GuideDataManager.Clear();
  235. GetSuitItemController.Clear();
  236. FriendDataManager.Instance.Clear();
  237. RedDotController.Instance.Clear();
  238. BagDataManager.Instance.Clear();
  239. PoemPhotoDataManager.Instance.Clear();
  240. PoemGalleryDataManager.Instance.Clear();
  241. RoleInfoManager.Instance.Clear();
  242. DailyTaskDataManager.Instance.Clear();
  243. TravelDataManager.Instance.Clear();
  244. ArenaDataManager.Instance.Clear();
  245. ChatDataManager.Instance.Clear();
  246. ActivityDataManager.Instance.Clear();
  247. ActivityGlobalDataManager.Instance.Clear();
  248. EnduringGiftBoxDataManager.Instance.Clear();
  249. LimitedTimeGiftBoxDataManager.Instance.Clear();
  250. BattlePassTaskDataManager.Instance.Clear();
  251. TaskDataManager.Instance.Clear();
  252. LeagueDataManager.Instance.Clear();
  253. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  254. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  255. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  256. if (logout)
  257. {
  258. QDManager.Logout();
  259. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  260. }
  261. ViewManager.Hide<GuideView>();
  262. ViewManager.Show<LoginView>(null, null, true);
  263. }
  264. //断线重连后需要处理的事情
  265. public static void OnReconnected()
  266. {
  267. //重连成功请求邮件和公告等离线后会变更的数据
  268. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  269. MailSProxy.ReqMailCount().Coroutine();
  270. FriendSProxy.ReqAllFriendInfos().Coroutine();
  271. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  272. TaskSProxy.GetTaskInfos();
  273. }
  274. public static void GoBackToMainView()
  275. {
  276. MainDataManager.Instance.ViewType = 0;
  277. ViewManager.Show<MainUIView>(null, null, true);
  278. }
  279. }
  280. }