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- using UI.LuckyBox;
- using FairyGUI;
- using ET;
- using System.Collections.Generic;
- using System;
- namespace GFGGame
- {
- public class LuckyBoxController
- {
- private GComponent _com;
- private UI_ComModel _comModel;
- private DressUpObjUI _dressUpObjUI;
- private LuckyBoxCfg _luckyBoxCfg;
- private const int _turnTime = 8;
- private int _curTime = _turnTime;
- private int _bgIndex = 0;
- private int _modelIndex = 0;
- public LuckyBoxController(GComponent comModel)
- {
- _dressUpObjUI = new DressUpObjUI("SceneDressUp");
- _com = comModel;
- }
- public void OnShown(int luckyBoxId)
- {
- _comModel = UI_ComModel.Proxy(_com);
- _curTime = _turnTime;
- _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
- _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[_bgIndex]);
- if (_luckyBoxCfg.suitShowArr.Length > 0)
- {
- _dressUpObjUI.ResetSceneObj(100, false, false, null, false);
- _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitShowArr[_modelIndex][0], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
- _dressUpObjUI.UpdateWrapper(_comModel.m_holder);
- }
- if (_luckyBoxCfg.resArr.Length > 1 || _luckyBoxCfg.suitShowArr.Length > 1)
- {
- Timers.inst.Remove(UpdateTime);
- Timers.inst.Add(1, 0, UpdateTime);
- }
- }
- private void UpdateTime(object param)
- {
- _curTime = _curTime - 1 == 0 ? _turnTime : _curTime - 1;
- if (_curTime == _turnTime)
- {
- _bgIndex = _bgIndex + 1 == _luckyBoxCfg.resArr.Length ? 0 : _bgIndex + 1;
- _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitShowArr.Length ? 0 : _modelIndex + 1;
- if (_luckyBoxCfg.resArr.Length > 1)
- {
- _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[_bgIndex]);
- }
- if (_luckyBoxCfg.suitShowArr.Length > 0)
- {
- _dressUpObjUI.ResetSceneObj(100, false, false, null, false);
- _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitShowArr[_modelIndex][0], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
- _dressUpObjUI.UpdateWrapper(_comModel.m_holder);
- }
- }
- }
- public void OnHide()
- {
- UI_ComModel.ProxyEnd();
- Timers.inst.Remove(UpdateTime);
- _bgIndex = 0;
- _modelIndex = 0;
- _dressUpObjUI.ResetSceneObj(0, false, false, null, false);
- }
- public void Dispose()
- {
- if (_dressUpObjUI != null)
- {
- _dressUpObjUI.Dispose();
- _dressUpObjUI = null;
- }
- }
- }
- }
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