UI_StoryDialogUI.cs 3.7 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.Main
  4. {
  5. public partial class UI_StoryDialogUI
  6. {
  7. public GComponent target;
  8. public Controller m_c1;
  9. public GLoader m_loaMask;
  10. public GGraph m_btnNext;
  11. public UI_CompDialogText m_dialogText;
  12. public UI_CompDialogName m_dialogName;
  13. public UI_CompDialogHead m_dialogHead;
  14. public GList m_list;
  15. public GButton m_btnBack;
  16. public GButton m_btnLookBack;
  17. public GButton m_btnAutoPlay;
  18. public GButton m_btnSpeedUp;
  19. public GButton m_btnSkip;
  20. public Transition m_t0;
  21. public Transition m_t1;
  22. public const string URL = "ui://mfvz4q8kxuzk2i";
  23. public const string PACKAGE_NAME = "Main";
  24. public const string RES_NAME = "StoryDialogUI";
  25. private static UI_StoryDialogUI _proxy;
  26. public static UI_StoryDialogUI Create(GObject gObject = null)
  27. {
  28. var ui = new UI_StoryDialogUI();
  29. if(gObject == null)
  30. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  31. else
  32. ui.target = (GComponent)gObject;
  33. ui.Init(ui.target);
  34. return ui;
  35. }
  36. public static UI_StoryDialogUI Proxy(GObject gObject = null)
  37. {
  38. if(_proxy == null)
  39. {
  40. _proxy = new UI_StoryDialogUI();
  41. }
  42. var ui = _proxy;
  43. if(gObject == null)
  44. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  45. else
  46. ui.target = (GComponent)gObject;
  47. ui.Init(ui.target);
  48. return ui;
  49. }
  50. public static void ProxyEnd()
  51. {
  52. if (_proxy != null)
  53. {
  54. _proxy.Dispose();
  55. }
  56. }
  57. public static void ClearProxy()
  58. {
  59. ProxyEnd();
  60. _proxy = null;
  61. }
  62. private void Init(GComponent comp)
  63. {
  64. m_c1 = comp.GetController("c1");
  65. m_loaMask = (GLoader)comp.GetChild("loaMask");
  66. m_btnNext = (GGraph)comp.GetChild("btnNext");
  67. m_dialogText = (UI_CompDialogText)UI_CompDialogText.Create(comp.GetChild("dialogText"));
  68. m_dialogName = (UI_CompDialogName)UI_CompDialogName.Create(comp.GetChild("dialogName"));
  69. m_dialogHead = (UI_CompDialogHead)UI_CompDialogHead.Create(comp.GetChild("dialogHead"));
  70. m_list = (GList)comp.GetChild("list");
  71. m_btnBack = (GButton)comp.GetChild("btnBack");
  72. m_btnLookBack = (GButton)comp.GetChild("btnLookBack");
  73. m_btnAutoPlay = (GButton)comp.GetChild("btnAutoPlay");
  74. m_btnSpeedUp = (GButton)comp.GetChild("btnSpeedUp");
  75. m_btnSkip = (GButton)comp.GetChild("btnSkip");
  76. m_t0 = comp.GetTransition("t0");
  77. m_t1 = comp.GetTransition("t1");
  78. }
  79. public void Dispose(bool disposeTarget = false)
  80. {
  81. m_c1 = null;
  82. m_loaMask = null;
  83. m_btnNext = null;
  84. m_dialogText.Dispose();
  85. m_dialogText = null;
  86. m_dialogName.Dispose();
  87. m_dialogName = null;
  88. m_dialogHead.Dispose();
  89. m_dialogHead = null;
  90. m_list = null;
  91. m_btnBack = null;
  92. m_btnLookBack = null;
  93. m_btnAutoPlay = null;
  94. m_btnSpeedUp = null;
  95. m_btnSkip = null;
  96. m_t0 = null;
  97. m_t1 = null;
  98. if(disposeTarget && target != null)
  99. {
  100. target.RemoveFromParent();
  101. target.Dispose();
  102. }
  103. target = null;
  104. }
  105. }
  106. }