ItemView.cs 6.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ItemView
  7. {
  8. private GComponent _obj;
  9. private GComponent _item;
  10. private GLoader _loaIcon;
  11. private GLoader _loaRarity;
  12. private GTextField _txtName;
  13. private GTextField _txtCount;
  14. // private GImage _imgGot;
  15. private GGroup _grpGot;
  16. private GImage _imgNotHas;
  17. private GImage _imgHas;
  18. private GImage _imgShouTong;
  19. private GImage _imgNum;
  20. private Controller _qualityType;
  21. private Controller _scaleType;
  22. // private GGroup _grpCount;
  23. private bool _showTips = true;
  24. private ItemData _itemData;
  25. public ItemView(GComponent obj)
  26. {
  27. _obj = obj;
  28. _item = obj.GetChild("comItemIcon").asCom;
  29. _loaIcon = _item.GetChild("loaIcon") as GLoader;
  30. _loaRarity = _item.GetChild("loaRarity") as GLoader;
  31. _txtName = obj.GetChild("txtName") as GTextField;
  32. _txtCount = _item.GetChild("txtCount") as GTextField;
  33. // _imgGot = obj.GetChild("imgGot") as GImage;
  34. _grpGot = _item.GetChild("grpGot") as GGroup;
  35. _imgNotHas = _item.GetChild("imgNotHas") as GImage;
  36. _imgHas = _item.GetChild("imgHas") as GImage;
  37. _imgShouTong = _item.GetChild("imgShowTong") as GImage;
  38. _imgNum = _item.GetChild("imgNum") as GImage;
  39. _qualityType = _item.GetController("QualityType") as Controller;
  40. _scaleType = _item.GetController("ScaleType") as Controller;
  41. // _grpCount = obj.GetChild("grpCount") as GGroup;
  42. // AddClickListener();
  43. _item.onClick.Remove(AddClickListener);
  44. _item.onClick.Add(AddClickListener);
  45. }
  46. public void Dispose()
  47. {
  48. _item.onClick.Remove(AddClickListener);
  49. _item.Dispose();
  50. }
  51. private void AddClickListener()
  52. {
  53. if (!ShowTips) return;
  54. GoodsItemTipsController.ShowItemTips(_itemData.id);
  55. }
  56. public void SetData(ItemData itemData)
  57. {
  58. _itemData = itemData;
  59. UpdateView();
  60. }
  61. private void UpdateView()
  62. {
  63. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemData.id);
  64. if (itemCfg == null)
  65. {
  66. Log.Error($"使用了一个不存在的物品 {_itemData.id}!");
  67. return;
  68. }
  69. _loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  70. RarityIconController.UpdateRarityIcon(_loaRarity, _itemData.id, false);
  71. // _imgGot.visible = false;
  72. _txtName.visible = false;
  73. _grpGot.visible = false;
  74. _imgNotHas.visible = false;
  75. _imgHas.visible = false;
  76. _imgShouTong.visible = false;
  77. // _grpCount.visible = true;
  78. _showTips = true;
  79. _txtCount.visible = true;
  80. _imgNum.visible = true;
  81. _txtName.text = itemCfg.name;
  82. _txtCount.text = string.Format("{0}", _itemData.num);
  83. if(itemCfg.rarity > 0)
  84. _qualityType.selectedIndex = itemCfg.rarity - 1;
  85. }
  86. public ItemData ItemData
  87. {
  88. get
  89. {
  90. return _itemData;
  91. }
  92. }
  93. public GComponent GetGComponentObj
  94. {
  95. get
  96. {
  97. return _obj;
  98. }
  99. }
  100. /// <summary>
  101. /// “已领取”显示状态
  102. /// </summary>
  103. /// <value></value>
  104. public bool GrpGotVisible
  105. {
  106. get
  107. {
  108. return _grpGot.visible;
  109. }
  110. set
  111. {
  112. _grpGot.visible = value;
  113. }
  114. }
  115. /// “已获得”显示状态
  116. /// </summary>
  117. /// <value></value>
  118. public bool ImgHasVisible
  119. {
  120. get
  121. {
  122. return _imgHas.visible;
  123. }
  124. set
  125. {
  126. _imgHas.visible = value;
  127. }
  128. }
  129. /// <summary>
  130. /// “未获得”显示状态
  131. /// </summary>
  132. /// <value></value>
  133. public bool ImgNotGotVisible
  134. {
  135. get
  136. {
  137. return _imgNotHas.visible;
  138. }
  139. set
  140. {
  141. _imgNotHas.visible = value;
  142. }
  143. }
  144. /// <summary>
  145. /// <summary>
  146. /// "首通奖励"显示状态
  147. /// </summary>
  148. /// <value></value>
  149. public bool ImgShouTongVisable
  150. {
  151. get
  152. {
  153. return _imgShouTong.visible;
  154. }
  155. set
  156. {
  157. _imgShouTong.visible = value;
  158. }
  159. }
  160. /// <summary>
  161. /// 显示名字
  162. /// </summary>
  163. /// <value></value>
  164. public bool ShowName
  165. {
  166. set
  167. {
  168. _txtName.visible = value;
  169. }
  170. }
  171. /// <summary>
  172. /// 显示稀有度
  173. /// </summary>
  174. /// <value></value>
  175. public bool ShowRarity
  176. {
  177. set
  178. {
  179. _loaRarity.visible = value;
  180. }
  181. }
  182. // /// <summary>
  183. // /// 显示数量
  184. // /// </summary>
  185. // /// <value></value>
  186. // public bool ShowCount
  187. // {
  188. // set
  189. // {
  190. // _grpCount.visible = value;
  191. // }
  192. // }
  193. /// <summary>
  194. /// 展示详情tips
  195. /// </summary>
  196. /// <value></value>
  197. public bool ShowTips
  198. {
  199. get
  200. {
  201. return _showTips;
  202. }
  203. set
  204. {
  205. _showTips = value;
  206. }
  207. }
  208. public float SetComItemScale
  209. {
  210. set
  211. {
  212. _item.SetScale(value, value);
  213. }
  214. }
  215. public float SetTxtCountScale
  216. {
  217. set
  218. {
  219. _txtCount.SetScale(value, value);
  220. _imgNum.SetScale(value, value);
  221. }
  222. }
  223. public float SetTxtNameScale
  224. {
  225. set
  226. {
  227. _txtName.SetScale(value, value);
  228. }
  229. }
  230. public void SetTxtCountPos(int x, int y)
  231. {
  232. _txtCount.SetPosition(x, y, 0);
  233. }
  234. public bool ShowTxtCount
  235. {
  236. set
  237. {
  238. _txtCount.visible = value;
  239. _imgNum.visible = value;
  240. }
  241. }
  242. public void ChangeTxtCountStyle()
  243. {
  244. _txtCount.text = string.Format("{0}", _itemData.num);
  245. }
  246. public void SetTxtNamePos(int x, int y)
  247. {
  248. _txtName.SetPosition(x, y, 0);
  249. }
  250. }
  251. }