RushSaleGiftBoxView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //圆形样式的限时礼包
  12. // 4类型-圆形样式:等级条件的数据
  13. // 5类型-圆形样式:时间条件的数据
  14. public class RushSaleGiftBoxView : BaseWindow
  15. {
  16. private UI_RushSaleGiftBoxUI _ui;
  17. private int _type; //决定数据的类型 --等级条件的数据,时间条件的数据
  18. private int _pageIndex; //当前页码,需要显示的数据的索引
  19. private List<GGraph> _graphList = new List<GGraph>();
  20. private List<EffectUI> _effectUIList = new List<EffectUI>();
  21. private List<Transition> _transitionList = new List<Transition>();
  22. private EffectUI _effectUI1;
  23. private EffectUI _effectUI2;
  24. //private EffectUI _effectUI3;
  25. private EffectUI _effectUI4;
  26. private EffectUI _effectUI5;
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_RushSaleGiftBoxUI.PACKAGE_NAME;
  31. _ui = UI_RushSaleGiftBoxUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.None;
  36. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  37. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  38. _ui.m_btnBack.onClick.Add(OnBtnCancelClick);
  39. _ui.m_btnBuyPink.target.onClick.Add(OnBtnBuyClick);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _type = (int)(this.viewData as object[])[0]; //ConstActivityType
  45. AddEffect();
  46. _ui.m_t3.Play();
  47. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData4();
  48. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData5();
  49. InitPageInex();
  50. UpViewNone();
  51. }
  52. protected override void AddEventListener()
  53. {
  54. base.AddEventListener();
  55. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  58. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  65. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  66. base.RemoveEventListener();
  67. }
  68. private void AddEffect()
  69. {
  70. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoBaby, "ui_Activity", "Limite_pepole");
  71. //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderZheKouChiXu, "ui_Activity", "Limite_discount_chixu");
  72. Timers.inst.Add(0.8f, 1, (obj) =>
  73. {
  74. //防止手速超快关了又开开了又关导致的特效重复加载,因为这里是通过Timers延时加载的
  75. if (ViewManager.isViewOpen(nameof(RushSaleGiftBoxView)))
  76. {
  77. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderZheKou, "ui_Activity", "Limite_discount_baofa");
  78. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBtnBy, "ui_Activity", "Limite_button");
  79. }
  80. }
  81. );
  82. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_holderStar, "ui_Activity", "Limite_star");
  83. }
  84. //实例化索引
  85. private void InitPageInex()
  86. {
  87. if (_type == ActivityType.XSLB2)
  88. {
  89. //4
  90. var data4 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  91. .FirstOrDefault(a => a.IndexType == 1);
  92. _pageIndex = data4 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4.IndexOf(data4);
  93. }
  94. else if (_type == ActivityType.XSLB3)
  95. {
  96. //5摘星里面的 每日特惠
  97. var data5 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5
  98. .FirstOrDefault(a => a.IndexType == 1);
  99. _pageIndex = data5 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5.IndexOf(data5);
  100. if (!LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui)
  101. {
  102. LimitedTimeGiftBoxDataManager.Instance.SetIsOpenMeiRiTeHui();
  103. }
  104. }
  105. }
  106. public void UpTime()
  107. {
  108. //筛选一条数据用来界面渲染
  109. var list = _type == ActivityType.XSLB2
  110. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  111. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  112. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  113. if (list.Count == 0)
  114. {
  115. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  116. this.Hide();
  117. return;
  118. }
  119. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  120. }
  121. private void UpdateView(ListUtil.NavigateType type)
  122. {
  123. var list = _type == ActivityType.XSLB2
  124. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  125. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  126. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  127. if (list.Count == 0)
  128. {
  129. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  130. this.Hide();
  131. return;
  132. }
  133. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  134. _pageIndex = newIndex;
  135. _ui.m_btnUp.visible = true;
  136. _ui.m_btnNext.visible = true;
  137. if (list.Count == 1)
  138. {
  139. _ui.m_btnUp.visible = false;
  140. _ui.m_btnNext.visible = false;
  141. }
  142. else
  143. {
  144. //翻页翻到了最后一条数据
  145. if (list.Count == _pageIndex + 1)
  146. {
  147. _ui.m_btnNext.visible = false;
  148. }
  149. if (_pageIndex == 0)
  150. {
  151. _ui.m_btnUp.visible = false;
  152. }
  153. }
  154. var shopCfg = ShopCfgArray.Instance.GetCfg(data.ShopCfgId);
  155. var boxItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  156. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  157. string mTxtUrc = string.Empty;
  158. if (shopCfg.refreshType == RefreshType.DAY)
  159. {
  160. mTxtUrc = $"今日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  161. }
  162. else if (shopCfg.refreshType == RefreshType.WEEK)
  163. {
  164. mTxtUrc = $"本周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  165. }
  166. else if (shopCfg.refreshType == RefreshType.MONTH)
  167. {
  168. mTxtUrc = $"本月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  169. }
  170. string mTxtNewPrice;
  171. _ui.m_txtLrc.text = string.Empty;
  172. _ui.m_btnBuyPink.m_loaIcon.visible = false;
  173. _ui.m_btnBuyPink.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  174. if (shopCfg.costType == CostType.ITEM)
  175. {
  176. //货币
  177. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  178. mTxtNewPrice = shopCfg.price.ToString();
  179. _ui.m_btnBuyPink.m_loaIcon.visible = true;
  180. _ui.m_btnBuyPink.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  181. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  182. }
  183. else if (shopCfg.costType == CostType.RMB)
  184. {
  185. //人民币
  186. mTxtNewPrice = $"{shopCfg.price}元";
  187. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  188. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  189. _ui.m_txtLrc.text = $"可获得{shopCfg.price * 10}会员积分";
  190. }
  191. else
  192. {
  193. //免费
  194. mTxtNewPrice = $"免费";
  195. _ui.m_btnBuyPink.m_txtOldPrice.text = "";
  196. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  197. // _ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  198. }
  199. if (remainBuyNum == 0)
  200. {
  201. //已售完
  202. _ui.m_btnBuyPink.m_bagGrey.visible = true;
  203. _ui.m_btnBuyPink.m_bagPink.visible = false;
  204. _ui.m_btnBuyPink.m_txtSoldOut.visible = true;
  205. _ui.m_btnBuyPink.m_txtSoldOut.text = "已售罄";
  206. _ui.m_holderBtnBy.visible = false;
  207. _ui.m_btnBuyPink.m_loaIcon.visible = false;
  208. _ui.m_btnBuyPink.m_txtOldPrice.visible = false;
  209. _ui.m_btnBuyPink.m_txtNewPrice.visible = false;
  210. }
  211. else
  212. {
  213. //未售完
  214. _ui.m_btnBuyPink.m_bagGrey.visible = false;
  215. _ui.m_btnBuyPink.m_bagPink.visible = true;
  216. _ui.m_btnBuyPink.m_txtSoldOut.visible = false;
  217. _ui.m_btnBuyPink.m_txtSoldOut.text = "";
  218. // _ui.m_holderBtnBy.visible = true;
  219. _ui.m_btnBuyPink.m_loaIcon.visible = true;
  220. _ui.m_btnBuyPink.m_txtOldPrice.visible = true;
  221. _ui.m_btnBuyPink.m_txtNewPrice.visible = true;
  222. }
  223. _ui.m_txtBoxItemName.text = shopCfg.itemName;
  224. //这个B时间需要在一个地方统一处理,然后广播事件,不然可能会存在不同步的问题,最后做
  225. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  226. _ui.m_txtUrc.text = mTxtUrc;
  227. _ui.m_comDiscount.m_txtDiscountNum.text =
  228. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  229. _ui.m_btnBuyPink.m_txtNewPrice.text = mTxtNewPrice;
  230. _ui.m_btnBuyPink.target.data = shopCfg;
  231. _ui.m_list.data = boxItemCfg;
  232. _ui.m_list.itemRenderer = ListItemRender;
  233. _ui.m_list.numItems = boxItemCfg.itemsArr.Length;
  234. _ui.m_list.visible = true;
  235. }
  236. private void ListItemRender(int index, GObject obj)
  237. {
  238. UI_ComItem uiItem = UI_ComItem.Proxy(obj);
  239. var boxItemCfg = uiItem.target.parent.data as ItemCfg;
  240. var itemKv = boxItemCfg.itemsArr[index];
  241. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemKv[0]);
  242. //uiItem.m_txtName.text = itemCfg.name;
  243. uiItem.target.data = itemCfg;
  244. uiItem.m_txtCount.text = itemKv[1].ToString();
  245. uiItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  246. uiItem.target.onClick.Add(OnListSelectorItemClick);
  247. //if (!_graphList.Contains(uiItem.m_holderReware))
  248. //{
  249. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderReware, "ui_Activity", "Limite_kuang");
  250. // _graphList.Add(uiItem.m_holderReware);
  251. // _effectUIList.Add(_effectUI);
  252. //}
  253. //uiItem.m_t1.Play();
  254. UI_ComItem.ProxyEnd();
  255. }
  256. private void UpViewNone()
  257. {
  258. UpdateView(ListUtil.NavigateType.None);
  259. }
  260. //上一条
  261. private void OnBtnPreviousClick()
  262. {
  263. UpdateView(ListUtil.NavigateType.Previous);
  264. }
  265. //下一条
  266. private void OnBtnNextClick()
  267. {
  268. UpdateView(ListUtil.NavigateType.Next);
  269. }
  270. //购买按钮点击事件
  271. private void OnBtnBuyClick(EventContext context)
  272. {
  273. GObject sender = context.sender as GObject;
  274. //GObject obj = sender.parent;
  275. ShopCfg cfg = sender.data as ShopCfg;
  276. bool isSellOut = cfg.maxBuyNum > 0 &&
  277. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  278. if (isSellOut)
  279. {
  280. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  281. return;
  282. }
  283. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  284. {
  285. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  286. return;
  287. }
  288. if (cfg.costType == CostType.FREE)
  289. {
  290. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  291. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  292. }
  293. else
  294. {
  295. ViewManager.Show<ItemExchangeView>(cfg.id);
  296. }
  297. }
  298. private void DestroyObjectFromView()
  299. {
  300. for (int i = 0; i < _effectUIList.Count; i++) {
  301. if (_effectUIList[i] != null)
  302. {
  303. EffectUIPool.Recycle(_effectUIList[i]);
  304. _effectUIList[i] = null;
  305. }
  306. }
  307. _effectUIList.Clear();
  308. _graphList.Clear();
  309. }
  310. protected override void OnHide()
  311. {
  312. EffectUIPool.Recycle(_effectUI1);
  313. _effectUI1 = null;
  314. EffectUIPool.Recycle(_effectUI2);
  315. _effectUI2 = null;
  316. //EffectUIPool.Recycle(_effectUI3);
  317. //_effectUI3 = null;
  318. EffectUIPool.Recycle(_effectUI4);
  319. _effectUI4 = null;
  320. EffectUIPool.Recycle(_effectUI5);
  321. _effectUI5 = null;
  322. DestroyObjectFromView();
  323. this.RemoveEventListener();
  324. //Dispose();
  325. base.Hide();
  326. }
  327. private void OnBtnCancelClick()
  328. {
  329. this.Hide();
  330. }
  331. //弹出物品详细描述框
  332. private void OnListSelectorItemClick(EventContext context)
  333. {
  334. GObject sender = context.sender as GObject;
  335. GObject obj = sender.parent;
  336. ItemCfg itemCfg = obj.data as ItemCfg;
  337. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  338. }
  339. }
  340. }