FieldView.cs 9.1 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_FieldUI.PACKAGE_NAME;
  32. _ui = UI_FieldUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. //isReturnView = true;
  36. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  37. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  38. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  39. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  40. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  41. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  42. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  43. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  44. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  45. _ui.m_btnRule.data = 300016;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  51. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _valueBarController.OnShown();
  57. // _valueBarController.Controller(1);
  58. _dataManager = FieldDataManager.Instance;
  59. _selectedIndex = _dataManager.difficulty;
  60. _ui.m_c1.selectedIndex = _selectedIndex;
  61. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  62. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  63. _dataManager.chapterId = _curCfg.id;
  64. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  65. // for (int i = 0; i < cfgs.Length; i++)
  66. // {
  67. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  68. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  69. // }
  70. UpdateView();
  71. Timers.inst.Add(1, 0, UpdateShowTime);
  72. Timers.inst.AddUpdate(CheckGuide);
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. Timers.inst.Remove(UpdateShowTime);
  78. Timers.inst.Remove(CheckGuide);
  79. _valueBarController.OnHide();
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  85. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  86. }
  87. private void OnClickBtnBack()
  88. {
  89. _dataManager.difficulty = 0;
  90. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  91. }
  92. private void OnDifficultyChange()
  93. {
  94. int priorIndex = _ui.m_c1.selectedIndex - 1;
  95. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  96. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  97. if (priorIndex >= 0 && !isPass)
  98. {
  99. _ui.m_c1.selectedIndex = _selectedIndex;
  100. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  101. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
  102. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);
  103. PromptController.Instance.ShowFloatTextPrompt(str);
  104. return;
  105. }
  106. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  107. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  108. // {
  109. // _ui.m_c1.selectedIndex = _selectedIndex;
  110. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  111. // return;
  112. // }
  113. _selectedIndex = _ui.m_c1.selectedIndex;
  114. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  115. _dataManager.chapterId = _curCfg.id;
  116. _dataManager.difficulty = _selectedIndex;
  117. // UpdateView();
  118. OnClickBtnGo();
  119. }
  120. private void UpdateView()
  121. {
  122. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  123. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  124. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  125. FieldCfg selectCfg0 = FieldCfgArray.Instance.dataArray[0];
  126. FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
  127. FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
  128. _ui.m_btn0.m_txtConsume.text = string.Format("{0}", selectCfg0.needPower);
  129. _ui.m_btn1.m_txtConsume.text = string.Format("{0}", selectCfg1.needPower);
  130. _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.needPower);
  131. bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
  132. bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
  133. bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);
  134. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  135. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  136. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  137. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  138. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  139. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  140. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  141. }
  142. private void UpdateShowTime(object param)
  143. {
  144. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNow(), TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  145. }
  146. private void OnClickBtnGo()
  147. {
  148. if (RoleDataManager.power < _curCfg.needPower)
  149. {
  150. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  151. return;
  152. }
  153. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  154. {
  155. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  156. .SetLeftButton(true)
  157. .SetRightButton(true, "确定", (object data) =>
  158. {
  159. StartFight();
  160. });
  161. }
  162. else
  163. {
  164. StartFight();
  165. }
  166. }
  167. private void StartFight()
  168. {
  169. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  170. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  171. DressUpFightType dressUpFightType = new DressUpFightType();
  172. dressUpFightType.levelID = curLevelId;
  173. dressUpFightType.teaPartID = 0;
  174. ViewManager.Show<DressUpFightView>(dressUpFightType, new object[] { typeof(FieldView).FullName, this.viewData }, true);
  175. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  176. }
  177. private void OnBtnTaskClick()
  178. {
  179. ViewManager.Show<FieldTaskView>();
  180. }
  181. private void CheckGuide(object param)
  182. {
  183. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  184. {
  185. UpdateToCheckGuide(null);
  186. }
  187. else
  188. {
  189. Timers.inst.Remove(CheckGuide);
  190. }
  191. }
  192. protected override void UpdateToCheckGuide(object param)
  193. {
  194. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  195. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 3, "开始考察吧。");
  196. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 3);
  197. }
  198. }
  199. }