StudioFilingView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _studioCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. private int _viewData = 0;
  15. private int itemIndex = 0;
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  34. _ui = UI_StudioFilingUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = false;
  38. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  39. _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_fhl");
  40. _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
  41. _ui.m_list.itemRenderer = RenderListItem;
  42. _ui.m_btnBack.onClick.Add(GoBackFrom);
  43. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  44. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  45. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  46. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  52. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  53. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  54. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _valueBarController.OnShown();
  60. _viewData = this.viewData != null ? (int)this.viewData : 0;
  61. StudioDataManager.Instance.filingChapterId = _viewData > 0 ? _viewData : StudioDataManager.Instance.npcFilingChapterId;
  62. UpdateView();
  63. Timers.inst.AddUpdate(CheckGuide);
  64. UpdateItem();
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. _valueBarController.OnHide();
  70. Timers.inst.Remove(CheckGuide);
  71. Timers.inst.Remove(AddItemUpdate);
  72. }
  73. protected void GoBackFrom()
  74. {
  75. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  76. }
  77. protected override void RemoveEventListener()
  78. {
  79. base.RemoveEventListener();
  80. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  81. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  82. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  83. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  84. }
  85. private void OnLimitChanged(EventContext context)
  86. {
  87. int limitId = (int)context.data;
  88. if (this._studioCfg.limit != limitId)
  89. {
  90. return;
  91. }
  92. UpdateView();
  93. }
  94. private void UpdateView()
  95. {
  96. _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  97. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  98. var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
  99. _ui.m_btnAdd.visible = limitCfg.itemID > 0;
  100. _ui.m_loaBg.url = ResPathUtil.GetStudioFilingPicPath(_studioCfg.res); //ResPathUtil.GetBgImgPath(_studioCfg.res);
  101. _ui.m_btnChange.title = _studioCfg.name;
  102. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
  103. // 如果是活动界面,不显示套装获取进度
  104. if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
  105. {
  106. _ui.m_type.SetSelectedIndex(1);
  107. _ui.m_activityTipText.SetVar("name", _studioCfg.name).FlushVars();
  108. _ui.m_activityTitle.text = _studioCfg.name;
  109. }
  110. else
  111. {
  112. _ui.m_type.SetSelectedIndex(0);
  113. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  114. _ui.m_txtSuitName.text = suitCfg.name;
  115. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_studioCfg.suitId, out int count, out int totalCount);
  116. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  117. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  118. }
  119. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
  120. _ui.m_list.numItems = _storyLevelCfgs.Count;
  121. UpdateRedDot();
  122. }
  123. private void RenderListItem(int index, GObject obj)
  124. {
  125. // int _index = _storyLevelCfgs.Count - index - 1;
  126. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  127. //item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  128. item.m_txtName.text = _storyLevelCfgs[index].name;
  129. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  130. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  131. //item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  132. if (isFight)
  133. {
  134. //item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  135. item.m_loaIcon.visible = false;
  136. item.m_loaItem.visible = true;
  137. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  138. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  139. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  140. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  141. if (item.m_loaItem.data == null)
  142. {
  143. item.m_loaItem.onClick.Add(OnLoaItemClick);
  144. }
  145. item.m_loaItem.data = index;
  146. }
  147. else
  148. {
  149. //item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  150. item.m_loaItem.visible = false;
  151. item.m_loaIcon.visible = true;
  152. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
  153. }
  154. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  155. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  156. if (item.m_loaBg.data == null)
  157. {
  158. item.m_loaBg.onClick.Add(OnListItemClick);
  159. }
  160. item.m_loaBg.data = index;
  161. UI_ListLevelItem.ProxyEnd();
  162. }
  163. private void OnListItemClick(EventContext context)
  164. {
  165. GObject obj = context.sender as GObject;
  166. int index = (int)obj.data;
  167. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  168. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  171. return;
  172. }
  173. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  174. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  175. }
  176. private void OnLoaItemClick(EventContext context)
  177. {
  178. GObject obj = context.sender as GObject;
  179. int index = (int)obj.data;
  180. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  181. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  182. // StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  183. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  184. GoodsItemTipsController.ShowItemTips(itemId);
  185. }
  186. private void OnBtnChangeClick()
  187. {
  188. ViewManager.Show<StudioFilingNpcView>();
  189. }
  190. private void OnBtnRewardClick()
  191. {
  192. ViewManager.Show<StudioFilingRewardView>();
  193. }
  194. private void OnBtnAddClick()
  195. {
  196. ViewManager.Show<StudioBuyNumView>(_studioCfg.limit);
  197. }
  198. private void OnBtnSuitClick()
  199. {
  200. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  201. if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  202. {
  203. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  204. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  205. return;
  206. }
  207. if (_viewData == StudioDataManager.Instance.luckyBoxFilingChapterId)
  208. {
  209. int _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  210. ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  211. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  212. long curTime = TimeHelper.ServerNow();
  213. if (endTime < curTime) return;
  214. ViewManager.Show<LuckyBoxActivityView>(_activityId, new object[] { typeof(StudioFilingView).FullName, this.viewData }, false);
  215. }
  216. else
  217. {
  218. ViewManager.Show<ClothingSyntheticView>(new object[] { _studioCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, false);
  219. }
  220. }
  221. private void UpdateRedDot()
  222. {
  223. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  224. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  225. }
  226. private void CheckGuide(object param)
  227. {
  228. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  229. {
  230. UpdateToCheckGuide(null);
  231. }
  232. else
  233. {
  234. Timers.inst.Remove(CheckGuide);
  235. }
  236. }
  237. protected override void UpdateToCheckGuide(object param)
  238. {
  239. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  240. GuideController.TryGuide(_ui.m_list, ConstGuideId.STUDIO_FILING, 5, "从华贵的花想容开始吧~~", 0);
  241. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_FILING, 5);
  242. }
  243. private void UpdateItem()
  244. {
  245. for (int i = 0; i < _ui.m_list.numChildren; i++)
  246. {
  247. _ui.m_list.GetChildAt(i).visible = false;
  248. }
  249. itemIndex = 0;
  250. Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
  251. }
  252. private void AddItemUpdate(object param)
  253. {
  254. _ui.m_list.GetChildAt(itemIndex).visible = true;
  255. UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));
  256. item.m_Left.Play();
  257. itemIndex++;
  258. UI_ListLevelItem.ProxyEnd();
  259. }
  260. }
  261. }