LeagueTeaPartyRewardView.cs 1.3 KB

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  1. using ET;
  2. using FairyGUI;
  3. using Hutool;
  4. using System.Collections.Generic;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LeagueTeaPartyRewardView : BaseWindow
  10. {
  11. private UI_LeagueTeaPartyRewardUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LeagueTeaPartyRewardUI.PACKAGE_NAME;
  25. _ui = UI_LeagueTeaPartyRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. }
  30. protected override void AddEventListener()
  31. {
  32. base.AddEventListener();
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. protected override void RemoveEventListener()
  43. {
  44. base.RemoveEventListener();
  45. }
  46. private void OnBtnBackClick()
  47. {
  48. ViewManager.GoBackFrom(typeof(LeagueView).FullName);
  49. }
  50. }
  51. }