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- using System;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Main;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StorySkillView : BaseView
 
-     {
 
-         private UI_StorySkillUI _ui;
 
-         private Dictionary<int, int> skillScoreDic;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StorySkillUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             // this.modal = false;
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderBottom, "ui_fight_new", "CFKP_TX_down");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderTop, "ui_fight_new", "CFKP_TX_up");
 
-             _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
 
-             _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
 
-             _ui.m_t1.ignoreEngineTimeScale = false;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             skillScoreDic = this.viewData as Dictionary<int, int>;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             if (skillScoreDic.Count > 0)
 
-             {
 
-                 int skillId = 0;
 
-                 foreach (int key in skillScoreDic.Keys)
 
-                 {
 
-                     skillId = key;
 
-                     break;
 
-                 }
 
-                 PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
 
-                 _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
 
-                 _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
 
-                 _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
 
-                 _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
 
-                 string res = skillCfg.res;
 
-                 res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
 
-                 _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
 
-                 _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
 
-                 _ui.m_comSkillShow.m_t0.Play(() =>
 
-                 {
 
-                     if (skillScoreDic[skillId] > 0)
 
-                     {
 
-                         _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
 
-                         _ui.m_comSkillShow.m_t1.Play(() =>
 
-                         {
 
-                             skillScoreDic.Remove(skillId);
 
-                             UpdateView();
 
-                         });
 
-                     }
 
-                     else
 
-                     {
 
-                         _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
 
-                         _ui.m_t1.Play(() =>
 
-                         {
 
-                             skillScoreDic.Remove(skillId);
 
-                             UpdateView();
 
-                         });
 
-                     }
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 this.Hide();
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_comSkillShow.m_t0.Stop(true, false);
 
-             _ui.m_comSkillShow.m_t1.Stop(true, false);
 
-             _ui.m_t1.Stop(true, false);
 
-             _ui.m_t2.Play();
 
-             EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
 
-         }
 
-     }
 
- }
 
 
  |