RedDotDataManager.cs 33 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  41. {
  42. return true;
  43. }
  44. //判断是否有通行证奖励可领取
  45. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  46. }
  47. //七日活动红点
  48. public bool GetActivityDay7Red()
  49. {
  50. //任务奖励
  51. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  52. for (var day = maxDay; day > 0; day--)
  53. {
  54. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  55. {
  56. return true;
  57. }
  58. }
  59. //活跃奖励
  60. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  61. foreach (var cfg in activity7DaysCfgs)
  62. {
  63. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  64. {
  65. return true;
  66. }
  67. }
  68. return false;
  69. }
  70. /// <summary>
  71. /// 有邮件未读或未领奖励
  72. /// </summary>
  73. /// <returns></returns>
  74. public bool GetMailRed()
  75. {
  76. if (MailDataManager.Instance.UnreadCount > 0) return true;
  77. return false;
  78. }
  79. /// <summary>
  80. /// 套装收集奖励可领
  81. /// </summary>
  82. /// <returns></returns>
  83. public bool GetFieldGuideRed()
  84. {
  85. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  86. for (int i = 0; i < _suitIds.Count; i++)
  87. {
  88. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  89. if (status == ConstBonusStatus.CAN_GET)
  90. {
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. /// <summary>
  97. /// 根据章节Id判断是否有奖励可领
  98. /// </summary>
  99. /// <returns></returns>
  100. public bool GetChapterRed(int chapterId)
  101. {
  102. for (int i = 0; i < 3; i++)
  103. {
  104. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  105. if (state == ConstBonusStatus.CAN_GET)
  106. {
  107. return true;
  108. }
  109. }
  110. return false;
  111. }
  112. /// <summary>
  113. /// 好友红点
  114. /// </summary>
  115. /// <returns></returns>
  116. public bool GetFriendRed()
  117. {
  118. return GetFriendApplyRed() || GetFriendGiftRed();
  119. }
  120. /// <summary>
  121. /// 是否有好友申请
  122. /// </summary>
  123. /// <returns></returns>
  124. public bool GetFriendApplyRed()
  125. {
  126. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  127. }
  128. /// <summary>
  129. /// 是否有好友可领体力
  130. /// </summary>
  131. /// <returns></returns>
  132. public bool GetFriendGiftRed()
  133. {
  134. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  135. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  136. for (int i = 0; i < friendInfos.Count; i++)
  137. {
  138. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  139. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  140. {
  141. return true;
  142. }
  143. }
  144. return false;
  145. }
  146. /// <summary>
  147. /// 商城-礼包红点
  148. /// </summary>
  149. /// <returns></returns>
  150. public bool GetRechargeGiftFreeRed()
  151. {
  152. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  153. // for (int i = 0; i < _giftCfgs.Count; i++)
  154. // {
  155. // GiftBagCfg cfg = _giftCfgs[i];
  156. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  157. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  158. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  159. // if (isUnLock && canBuy && cfg.price == 0) return true;
  160. // }
  161. return false;
  162. }
  163. /// <summary>
  164. /// 田野调查红点
  165. /// </summary>
  166. /// <returns></returns>
  167. public bool GetFieldRed()
  168. {
  169. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  170. for (int i = 0; i < _cfgs.Count; i++)
  171. {
  172. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  173. if (state == ConstBonusStatus.CAN_GET) return true;
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 工作室红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetStudioFilingRed(bool checkCurChapter = true)
  182. {
  183. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  184. for (int i = 0; i < studioCfgs.Count; i++)
  185. {
  186. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  187. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  188. }
  189. return false;
  190. }
  191. /// <summary>
  192. /// 寻奇访胜
  193. /// </summary>
  194. /// <returns></returns>
  195. public bool GetTravelRed()
  196. {
  197. if (TravelDataManager.Instance.TravelData == null) return false;
  198. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  199. }
  200. /// <summary>
  201. /// 千山万水-图鉴红点
  202. /// </summary>
  203. /// <returns></returns>
  204. public bool GetTravelGuideRed()
  205. {
  206. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  207. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  208. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  209. {
  210. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  211. {
  212. return true;
  213. }
  214. }
  215. return false;
  216. }
  217. /// <summary>
  218. /// 千山万水-图鉴区域红点
  219. /// </summary>
  220. /// <param name="areaId"></param>
  221. /// <returns></returns>
  222. public bool GetTravelGuideAreaRed(int areaId)
  223. {
  224. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  225. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  226. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  227. }
  228. /// <summary>
  229. /// 头像-获得新头像红点
  230. /// </summary>
  231. /// <returns></returns>
  232. public bool GetHeadRed()
  233. {
  234. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  235. }
  236. /// <summary>
  237. /// 头像-获得新头像框红点
  238. /// </summary>
  239. /// <returns></returns>
  240. public bool GetHeadBorderRed()
  241. {
  242. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  243. }
  244. /// <summary>
  245. /// 词牌
  246. /// </summary>
  247. /// <returns></returns>
  248. public bool GetCardRed()
  249. {
  250. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  251. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  252. for (int i = 0; i < cardDatas.Count; i++)
  253. {
  254. if (GetCardRed(cardDatas[i].id)) return true;
  255. }
  256. return false;
  257. }
  258. /// <summary>
  259. /// 词牌
  260. /// </summary>
  261. /// <returns></returns>
  262. public bool GetCardRed(int cardId)
  263. {
  264. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  265. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  266. }
  267. /// <summary>
  268. /// 词牌-升级红点
  269. /// </summary>
  270. /// <param name="cardId"></param>
  271. /// <returns></returns>
  272. public bool GetCardUpLvRed(int cardId)
  273. {
  274. CardData cardData = CardDataManager.GetCardDataById(cardId);
  275. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  276. if (cardData.lv >= maxLv) return false;
  277. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  278. int curExp = cardData.exp;
  279. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  280. int cardUpLvGoldsNeed = 0;
  281. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  282. for (int i = 0; i < materials.Length; i++)
  283. {
  284. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  285. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  286. {
  287. cardUpLvGoldsNeed += cardUpLvGolds[1];
  288. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  289. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  290. }
  291. }
  292. return false;
  293. }
  294. /// <summary>
  295. /// 词牌-升星红点
  296. /// </summary>
  297. /// <param name="cardId"></param>
  298. /// <returns></returns>
  299. public bool GetCardUpStarRed(int cardId)
  300. {
  301. CardData cardData = CardDataManager.GetCardDataById(cardId);
  302. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  303. if (cardData.star >= starCfgs.Count) return false;
  304. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  305. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  306. if (cardData.lv < starCfg.needLv) return false;
  307. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  308. {
  309. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  310. }
  311. return true;
  312. }
  313. /// <summary>
  314. /// 词牌-词牌技能升级
  315. /// </summary>
  316. /// <param name="cardId"></param>
  317. /// <returns></returns>
  318. public bool GetCardSkillsRed(int cardId)
  319. {
  320. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  321. for (int i = 0; i < skillCfgs.Count; i++)
  322. {
  323. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  324. }
  325. return false;
  326. }
  327. /// <summary>
  328. /// 词牌-词牌技能升级
  329. /// </summary>
  330. /// <param name="skillId"></param>
  331. /// <returns></returns>
  332. public bool GetCardSkillRed(int skillId)
  333. {
  334. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  335. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  336. PassivitySkillLvlCfg skillLvlCfg =
  337. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  338. PassivitySkillLvlCfg nextSkillLvlCfg =
  339. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  340. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  341. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  342. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  343. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  344. int costNeed = skillLvlCfg.costNum;
  345. return itemHas >= itemNeed && costHas >= costNeed;
  346. }
  347. //词牌-词牌升星奖励状态
  348. public bool GetCardStarReward(int cardId)
  349. {
  350. CardData cardData = CardDataManager.GetCardDataById(cardId);
  351. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  352. for (int i = 0; i < cardStarCfgs.Count; i++)
  353. {
  354. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  355. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  356. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  357. }
  358. return false;
  359. }
  360. /// <summary>
  361. /// 服装养护红点
  362. /// </summary>
  363. /// <returns></returns>
  364. public bool GetClothingFosterRed()
  365. {
  366. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  367. for (int i = 0; i < _suitIds.Count; i++)
  368. {
  369. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  370. }
  371. return false;
  372. }
  373. /// <summary>
  374. /// 服装养护红点
  375. /// </summary>
  376. /// <param name="suitId"></param>
  377. /// <returns></returns>
  378. public bool GetClothingFosterRed(int suitId)
  379. {
  380. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  381. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  382. if (index >= fosterCfgs.Count)
  383. {
  384. return false;
  385. }
  386. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  387. SuitFosterCfg fosterCfg = fosterCfgs[index];
  388. if (fosterCfg.materialsArr.Length == 0) return false;
  389. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  390. int itemNeed = fosterCfg.materialsArr[0][1];
  391. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  392. int costNeed = fosterCfg.costNum;
  393. return itemHas >= itemNeed && costHas >= costNeed;
  394. }
  395. /// <summary>
  396. /// 服装换新红点
  397. /// </summary>
  398. /// <param name="suitId"></param>
  399. /// <returns></returns>
  400. public bool GetClothingRenewRed(int suitId)
  401. {
  402. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  403. if (suitFosterData.makeNewState > 0) return false;
  404. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  405. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  406. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  407. if (suitFosterData.maintainStep >= fosterCfgs.Count
  408. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  409. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  410. {
  411. return true;
  412. }
  413. return false;
  414. }
  415. /// <summary>
  416. /// 服装合成红点
  417. /// </summary>
  418. /// <returns></returns>
  419. public bool GetClothingSyntheticRed()
  420. {
  421. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  422. }
  423. /// <summary>
  424. /// 服装合成页签红点
  425. /// </summary>
  426. /// <param name="tab"></param>
  427. /// <returns></returns>
  428. public bool GetClothingSyntheticTabRed(int tab)
  429. {
  430. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  431. for (int i = 0; i < suitCfgs.Count; i++)
  432. {
  433. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  434. if (!isLevelPass) continue;
  435. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  436. }
  437. return false;
  438. }
  439. /// <summary>
  440. /// 服装合成红点
  441. /// </summary>
  442. /// <param name="suitId"></param>
  443. /// <returns></returns>
  444. public bool GetClothingSyntheticRed(int suitId)
  445. {
  446. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  447. if (suitCfg == null) return false;
  448. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  449. {
  450. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  451. }
  452. return false;
  453. }
  454. /// <summary>
  455. /// 合成-服装部件红点
  456. /// </summary>
  457. /// <param name="itemId"></param>
  458. /// <param name="showTips"></param>
  459. /// <returns></returns>
  460. public bool CheckCanSynthetic(int itemId)
  461. {
  462. //合成材料判断
  463. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  464. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  465. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  466. {
  467. return false;
  468. }
  469. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  470. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  471. {
  472. ItemData itemData = materiarsOfSelectedItem[i];
  473. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  474. if (numSynthetic < itemData.num)
  475. {
  476. return false;
  477. }
  478. }
  479. return true;
  480. }
  481. /// <summary>
  482. /// 商城
  483. /// </summary>
  484. /// <returns></returns>
  485. public bool GetShopRed()
  486. {
  487. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed();
  488. }
  489. //商店-充值-会员中心
  490. public bool GetChargeAddUpRewardRed()
  491. {
  492. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  493. for (int i = 1; i < vipCfgs.Length; i++)
  494. {
  495. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  496. vipCfgs[i].id);
  497. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  498. }
  499. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  500. RoleDataManager.vipLv > 0;
  501. }
  502. //商店-礼包-活动礼包
  503. public bool GetGiftBagRewardRed()
  504. {
  505. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  506. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  507. for (int i = 0; i < shopCfgs.Count; i++)
  508. {
  509. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  510. }
  511. return false;
  512. }
  513. /// <summary>
  514. /// 商城-月卡-灵犀卡
  515. /// </summary>
  516. /// <returns></returns>
  517. public bool GetGoldCardRewardRed()
  518. {
  519. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  520. }
  521. /// <summary>
  522. /// 商城-月卡-璇玑卡
  523. /// </summary>
  524. /// <returns></returns>
  525. public bool GetBlackCardRewardRed()
  526. {
  527. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  528. }
  529. /// <summary>
  530. /// 商城-月卡-璇玑卡-单品奖励
  531. /// </summary>
  532. /// <returns></returns>
  533. public bool GetBlackCardClothingRed()
  534. {
  535. int _year = TimeUtil.GetCurYear();
  536. int _month = TimeUtil.GetCurMonth();
  537. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  538. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  539. }
  540. /// <summary>
  541. /// 商城-月卡-锦罗织造
  542. /// </summary>
  543. /// <returns></returns>
  544. public bool GetStoreBrocadeWeavRewardRed()
  545. {
  546. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  547. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  548. }
  549. /// <summary>
  550. /// 联盟
  551. /// </summary>
  552. /// <returns></returns>
  553. public bool GetLeagueRed()
  554. {
  555. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  556. }
  557. /// <summary>
  558. /// 联盟-成员申请
  559. /// </summary>
  560. /// <returns></returns>
  561. public bool GetLeagueMemberJoinRed()
  562. {
  563. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  564. int myPos = LeagueDataManager.Instance.GetMyPos();
  565. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  566. }
  567. /// <summary>
  568. /// 联盟-雅集福利
  569. /// </summary>
  570. /// <returns></returns>
  571. public bool GetLeagueGiftBoxRed()
  572. {
  573. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  574. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  575. for (int i = 0; i < _getDatas.Count; i++)
  576. {
  577. if (!_getDatas[i].IsGet) return true;
  578. }
  579. return false;
  580. }
  581. /// <summary>
  582. /// 联盟-雅集祈福
  583. /// </summary>
  584. /// <returns></returns>
  585. public bool GetLeaguePrayRed()
  586. {
  587. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  588. }
  589. /// <summary>
  590. /// 限时抽奖活动奖励
  591. /// </summary>
  592. /// <returns></returns>
  593. public bool GetActLuckyBoxRewardRed()
  594. {
  595. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  596. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  597. for (int i = 0; i < _bonueCfgs.Count; i++)
  598. {
  599. int key = _bonueCfgs[i].num;
  600. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  601. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  602. if (canGet) return true;
  603. }
  604. return false;
  605. }
  606. /// <summary>
  607. /// 限时抽奖活动任务奖励
  608. /// </summary>
  609. /// <returns></returns>
  610. public bool GetActLuckyBoxTaskdRed()
  611. {
  612. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  613. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  614. for (int i = 0; i < _bonueCfgs.Count; i++)
  615. {
  616. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  617. if (state == ConstBonusStatus.CAN_GET) return true;
  618. }
  619. return false;
  620. }
  621. /// <summary>
  622. /// 摘星-每日特惠
  623. /// </summary>
  624. /// <returns></returns>
  625. public bool GetMeiRiTeHuiRed()
  626. {
  627. var activityInfoByTypeList =
  628. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  629. var list = activityInfoByTypeList
  630. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  631. if (list.Count == 0)
  632. {
  633. return false;
  634. }
  635. bool isSoldOut = true;
  636. foreach (var activityInfo in list)
  637. {
  638. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  639. var paramsArr = activityOpenCfg.paramsArr;
  640. foreach (var shopCfgId in paramsArr)
  641. {
  642. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  643. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  644. //只要有一个商品还能购买,就不是售罄
  645. if (remainBuyNum > 0)
  646. {
  647. isSoldOut = false;
  648. break;
  649. }
  650. }
  651. }
  652. if (isSoldOut)
  653. {
  654. return false;
  655. }
  656. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  657. }
  658. /// <summary>
  659. /// 背包中存在礼包就一直给主界面 背包 红点
  660. /// </summary>
  661. /// <returns></returns>
  662. public bool GetMainBagGiftRed()
  663. {
  664. return ItemDataManager.BagIsExistGiftBag();
  665. }
  666. // /// <summary>
  667. // /// 背包内 是礼包物品就一直给红点
  668. // /// </summary>
  669. // /// <returns></returns>
  670. // public bool GetBagGiftRed(int itemId)
  671. // {
  672. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  673. // if (itemCfg.itemType == ConstItemType.USEABLE)
  674. // {
  675. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  676. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  677. // {
  678. // return true;
  679. // }
  680. // }
  681. //
  682. // return false;
  683. // }
  684. /// <summary>
  685. /// 福利大厅
  686. /// </summary>
  687. /// <returns></returns>
  688. public bool GetDailyWelfareRed()
  689. {
  690. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  691. }
  692. /// <summary>
  693. ///福利大厅-限时累充可领奖励红点
  694. /// </summary>
  695. /// <returns></returns>
  696. public bool GetLimiteChargeRewardRed()
  697. {
  698. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  699. for (int i = 0; i < _limitChargeInfo.Count; i++)
  700. {
  701. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  702. }
  703. return false;
  704. }
  705. public bool GetLimiteChargeRewardRed(int activityId)
  706. {
  707. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  708. if (_activityInfo == null) return false;
  709. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  710. for (int i = 0; i < _rechargeCfgs.Count; i++)
  711. {
  712. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  713. {
  714. return true;
  715. }
  716. }
  717. return false;
  718. }
  719. /// <summary>
  720. /// 福利大厅-七天登录
  721. /// </summary>
  722. /// <returns></returns>
  723. public bool GetSevenDayLoginRed()
  724. {
  725. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  726. }
  727. /// <summary>
  728. /// 福利大厅-每日签到
  729. /// </summary>
  730. /// <returns></returns>
  731. public bool DailySignRed()
  732. {
  733. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  734. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  735. for (int i = 0; i < signCfgs.Count; i++)
  736. {
  737. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  738. if (_signCount >= signCfgs[i].day && !isGot) return true;
  739. }
  740. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  741. }
  742. /// <summary>
  743. /// 福利大厅-每日补给
  744. /// </summary>
  745. /// <returns></returns>
  746. public bool DailySupplyRed()
  747. {
  748. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  749. {
  750. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  751. if (DailySupplyRed(supplyCfg)) return true;
  752. }
  753. return false;
  754. }
  755. /// <summary>
  756. /// 福利大厅-每日补给
  757. /// </summary>
  758. /// <returns></returns>
  759. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  760. {
  761. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  762. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  763. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  764. long curTime = TimeHelper.ServerNow();
  765. if (!isGet && curTime > openTime && curTime < endTime)
  766. {
  767. return true;
  768. }
  769. return false;
  770. }
  771. /// <summary>
  772. /// 常驻礼包是否有需要领取的金币
  773. /// </summary>
  774. /// <returns></returns>
  775. public bool GetGoldRed()
  776. {
  777. var shopCfgList = ShopCfgArray.Instance
  778. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  779. .OrderBy(a => a.refreshType).ToList();
  780. foreach (var shopCfg in shopCfgList)
  781. {
  782. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  783. if (weekGiftBoxState)
  784. {
  785. return true;
  786. }
  787. }
  788. return false;
  789. }
  790. /// <summary>
  791. /// 常驻礼包是否有需要领取的体力
  792. /// </summary>
  793. /// <returns></returns>
  794. public bool GetPowerRed()
  795. {
  796. var shopCfgList = ShopCfgArray.Instance
  797. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  798. .OrderBy(a => a.refreshType).ToList();
  799. foreach (var shopCfg in shopCfgList)
  800. {
  801. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  802. if (weekGiftBoxState)
  803. {
  804. return true;
  805. }
  806. }
  807. return false;
  808. }
  809. }
  810. }