| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 | using System.Collections.Generic;using ET;using FairyGUI;using UI.ActivityThemeLuckyBox;using UnityEngine;namespace GFGGame{    public class ActivityThemeLuckyBoxBonusView : BaseWindow    {        private UI_ActivityThemeLuckyBoxBonusUI _ui;        private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;            _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_list.itemRenderer = RenderListItem;        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);            _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);            _ui.m_list.numItems = _bonueCfgs.Count;        }        protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void RenderListItem(int index, GObject obj)        {            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLuckyBoxId);            UI_ListItem item = UI_ListItem.Proxy(obj);            item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num);            if (item.m_listRewards.data == null)            {                item.m_listRewards.itemRenderer = RenderListRewardItem;            }            item.m_listRewards.data = _bonueCfgs[index].bonusArr;            item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;            int key = _bonueCfgs[index].num;            int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;            bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[index].num;            item.m_c1.selectedIndex = canGet ? 1 : state;            if (item.m_btnGet.data == null)            {                item.m_btnGet.onClick.Add(OnBtnGetClick);            }            item.m_btnGet.data = key;            UI_ListItem.ProxyEnd();        }        private void RenderListRewardItem(int index, GObject obj)        {            int[][] bonus = (int[][])obj.parent.data;            ItemData reward = ItemUtil.createItemData(bonus[index]);            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(reward);            (obj.data as ItemView).ChangeTxtCountStyle();        }        private async void OnBtnGetClick(EventContext context)        {            GObject obj = context.sender as GObject;            int key = (int)obj.data;            bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(ActivityDataManager.Instance.actLuckyBoxId, key);            if (result)            {                _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);                _ui.m_list.numItems = _bonueCfgs.Count;            }        }    }}
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