GMPanelView.cs 15 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  43. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  44. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  45. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  46. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  47. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  48. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  49. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  50. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  56. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  57. _ui.m_ComBtn.m_txtArenaRank.text = "";
  58. InitChapterText();
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. }
  64. private void OnClickBtnGetAllDressUpItem()
  65. {
  66. GMController.GetAllDressUpItem().Coroutine();
  67. }
  68. private void OnClickBtnWealth(EventContext context = null)
  69. {
  70. AddItemByGM(ConstItemID.POWER, 10000);
  71. AddItemByGM(ConstItemID.GOLD, 10000);
  72. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  73. }
  74. private void OnClickBtnLeagueSetNum(EventContext context)
  75. {
  76. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  77. var setNum = _ui.m_ComBtn.m_SetNum.text;
  78. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  79. }
  80. private void OnClickBtnLeagueAddNum(EventContext context)
  81. {
  82. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  83. var addNum = _ui.m_ComBtn.m_AddNum.text;
  84. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  85. }
  86. private void OnClickBtnGetAllCardItem()
  87. {
  88. GMController.GetAllCardItem().Coroutine();
  89. }
  90. private void OnClickBtnAddItem(EventContext context)
  91. {
  92. string content = _ui.m_inputItem.text;
  93. string[] infos = Regex.Split(content, " ");
  94. if (infos.Length < 2)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  97. return;
  98. }
  99. int itemId = int.Parse(infos[0]);
  100. int itemNum = int.Parse(infos[1]);
  101. AddItemByGM(itemId, itemNum);
  102. }
  103. private void AddItemByGM(int itemId, int itemNum)
  104. {
  105. if (itemId > 0 && itemNum != 0)
  106. {
  107. string messageSuc;
  108. if (itemNum > 0)
  109. {
  110. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  111. }
  112. else
  113. {
  114. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  115. }
  116. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  117. }
  118. else
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  121. }
  122. }
  123. private void OnClickBtnSetLv()
  124. {
  125. int tmp;
  126. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  129. return;
  130. }
  131. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  132. string messageSuc = "等级提升至" + lv;
  133. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  134. }
  135. private void OnClickBtnSetChapter()
  136. {
  137. int tmp;
  138. int tmp1;
  139. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  140. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  143. return;
  144. }
  145. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  146. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  147. _ui.m_ComBtn.m_txtChapterLv.text);
  148. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  149. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  150. MainStorySProxy.GetStoryBonusDate().Coroutine();
  151. }
  152. private async void OnClickBtnSkipCheckOpen()
  153. {
  154. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  155. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  156. if (result)
  157. {
  158. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  159. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  160. }
  161. }
  162. private async void OnClickBtnArenaGrade()
  163. {
  164. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  165. _ui.m_ComBtn.m_txtArenaRank.text);
  166. bool result = await GMController.SendGMCommand(gm, "修改成功");
  167. if (result)
  168. {
  169. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  170. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  171. ArenaDataManager.Instance.TryUpdateHighest();
  172. }
  173. }
  174. private void OnClickBtnStart()
  175. {
  176. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  177. }
  178. private void OnClickBtnEnd()
  179. {
  180. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  181. }
  182. private void OnClickBtnActiveEnd()
  183. {
  184. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  185. }
  186. private void OnClickBtnTeaPartyStart()
  187. {
  188. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  189. }
  190. private async void OnClickBtnLeagueSkill()
  191. {
  192. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  193. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  194. for (int i = 0; i < skillCfgs.Count; i++)
  195. {
  196. int skillId = skillCfgs[i].id;
  197. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  198. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  199. {
  200. continue;
  201. }
  202. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  203. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  204. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  205. // {
  206. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  207. // {
  208. // return;
  209. // }
  210. // }
  211. long needCount = skillCfg.consumeArr[0][1];
  212. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  213. if (hasCount < needCount)
  214. {
  215. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  216. break;
  217. }
  218. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  219. }
  220. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  221. }
  222. private async void OnClickBtnAll()
  223. {
  224. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  225. if (result)
  226. {
  227. GameGlobal.skipGuide = true;
  228. }
  229. OnClickBtnGetAllDressUpItem();
  230. OnClickBtnGetAllCardItem();
  231. OnClickBtnSetLv();
  232. InitChapterText();
  233. OnClickBtnSetChapter();
  234. OnClickBtnSkipCheckOpen();
  235. OnClickBtnMaterials();
  236. OnClickBtnWealth();
  237. }
  238. private void InitChapterText()
  239. {
  240. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  241. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  242. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  243. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  244. }
  245. private void OnClickBtnMaxFightSpeed()
  246. {
  247. FightDataManager.Instance.maxFightSpeed = 8;
  248. }
  249. private void OnClickBtnMaterials()
  250. {
  251. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  252. for (int i = 0; i < itemCfgs.Count; i++)
  253. {
  254. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  255. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  256. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  257. }
  258. }
  259. private void OnClickBtnGetSuit()
  260. {
  261. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  262. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  263. if (suitCfg == null)
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  266. }
  267. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  268. {
  269. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  270. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  271. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  272. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  273. }
  274. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  275. {
  276. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  277. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  278. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  279. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  280. }
  281. }
  282. private void OnClickBtnGM(EventContext context)
  283. {
  284. string content = _ui.m_inputGM.text;
  285. string[] infos = Regex.Split(content, " ");
  286. if (infos.Length < 2)
  287. {
  288. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  289. return;
  290. }
  291. switch (infos[0])
  292. {
  293. case "cjstime":
  294. if (infos[1].Length != 10)
  295. {
  296. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  297. return;
  298. }
  299. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  300. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  301. break;
  302. case "cjetime":
  303. if (infos[1].Length != 10)
  304. {
  305. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  306. return;
  307. }
  308. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  309. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  310. break;
  311. default:
  312. GMController.SendGMCommand(content, "设置成功").Coroutine();
  313. break;
  314. }
  315. }
  316. //设置计数值
  317. private void OnClickBtnSetCount(EventContext context)
  318. {
  319. var roleNumType = _ui.m_RoleNumType.text;
  320. if (string.IsNullOrEmpty(roleNumType)) return;
  321. var num = _ui.m_Num.text;
  322. if (string.IsNullOrEmpty(num)) return;
  323. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  324. }
  325. //添加计数值
  326. private void OnClickBtnAddCount(EventContext context)
  327. {
  328. var roleNumType = _ui.m_AddRoleNumType.text;
  329. if (string.IsNullOrEmpty(roleNumType)) return;
  330. var num = _ui.m_AddNum.text;
  331. if (string.IsNullOrEmpty(num)) return;
  332. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  333. }
  334. }
  335. }