DouYouSDKHandler.cs 3.1 KB

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  1. using UniFramework.Event;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class DouYouSDKHandler : MonoBehaviour
  6. {
  7. /// <summary>
  8. /// 测试消息
  9. /// </summary>
  10. /// <param name="message"></param>
  11. public void ReceiveMessage(string message)
  12. {
  13. Debug.Log(message);
  14. }
  15. /// <summary>
  16. /// SDK实例化成功
  17. /// </summary>
  18. /// <param name="message">SDK 实例化成功</param>
  19. public void InitSuccess(string message)
  20. {
  21. Debug.Log("InitSuccess: " + message);
  22. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  23. }
  24. /// <summary>
  25. /// 登录成功
  26. /// </summary>
  27. /// <param name="message">resUid + "|gfg|" + token</param>
  28. public void LoginSuccess(string message)
  29. {
  30. Debug.Log("LoginSuccess: " + message);
  31. }
  32. /// <summary>
  33. /// 切换账号或退出登录后
  34. /// </summary>
  35. /// <param name="message">退出登录成功!</param>
  36. public void OutLoginSuccess(string message)
  37. {
  38. Debug.Log("OutLoginSuccess: " + message);
  39. }
  40. /// <summary>
  41. /// 支付失败
  42. /// </summary>
  43. /// <param name="message">code + "|gfg|" + params.toString()</param>
  44. public void PayFail(string message)
  45. {
  46. Debug.Log("PayFail: " + message);
  47. }
  48. /// <summary>
  49. /// 支付成功
  50. /// </summary>
  51. /// <param name="message">code + "|gfg|" + params.toString()</param>
  52. public void PaySuccess(string message)
  53. {
  54. Debug.Log("PaySuccess" + message);
  55. }
  56. #region SDK 生命周期函数
  57. public void SdkOnStart(string message)
  58. {
  59. Debug.Log(message);
  60. }
  61. public void SdkOnPause(string message)
  62. {
  63. Debug.Log(message);
  64. }
  65. public void SdkOnResume(string message)
  66. {
  67. Debug.Log(message);
  68. }
  69. public void SdkOnStop(string message)
  70. {
  71. Debug.Log(message);
  72. }
  73. public void SdkOnDestroy(string message)
  74. {
  75. Debug.Log(message);
  76. }
  77. public void SdkOnRestart(string message)
  78. {
  79. Debug.Log(message);
  80. }
  81. public void SdkOnBackPressed(string message)
  82. {
  83. Debug.Log(message);
  84. }
  85. public void SdkOnNewIntent(string message)
  86. {
  87. Debug.Log(message);
  88. }
  89. public void SdkOnConfigurationChanged(string message)
  90. {
  91. Debug.Log(message);
  92. }
  93. public void SdkOnSaveInstanceState(string message)
  94. {
  95. Debug.Log(message);
  96. }
  97. public void SdkOnActivityResult(string message)
  98. {
  99. Debug.Log(message);
  100. }
  101. public void SdkOnRequestPermissionResult(string message)
  102. {
  103. Debug.Log(message);
  104. }
  105. public void SdkOnWindowFocusChanged(string message)
  106. {
  107. Debug.Log(message);
  108. }
  109. #endregion
  110. }
  111. }