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							- using System.Collections.Generic;
 
- using GFGGame;
 
- using ET;
 
- namespace ET
 
- {
 
-     //推送好友每日重置
 
-     public class NoticeFriendDailyReset : AMHandler<S2C_NoticeFriendDailyReset>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeFriendDailyReset message)
 
-         {
 
-             FriendSProxy.ReqAllFriendInfos().Coroutine();
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
-     //推送其他玩家信息变化
 
-     public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
 
-         {
 
-             RoleInfoData roleInfo = new RoleInfoData();
 
-             roleInfo.roleId = message.RoleInfo.RoleId;
 
-             roleInfo.roleLv = message.RoleInfo.RoleLvl;
 
-             roleInfo.roleName = message.RoleInfo.RoleName;
 
-             roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
 
-             FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
 
-             EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
-     //推送申请添加好友信息
 
-     public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
 
-         {
 
-             List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
 
-             bool isSame = false;
 
-             for (int i = applyDatas.Count - 1; i >= 0; i--)
 
-             {
 
-                 if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
 
-                 {
 
-                     isSame = true;
 
-                     break;
 
-                 }
 
-             }
 
-             if (isSame) return;
 
-             RoleInfoData roleInfo = new RoleInfoData();
 
-             roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
 
-             roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
 
-             roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
 
-             roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
 
-             FriendInfoData friendInfo = new FriendInfoData();
 
-             friendInfo.roleInfo = roleInfo;
 
-             friendInfo.type = message.FriendInfo.Type;
 
-             friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
 
-             friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
 
-             FriendDataManager.Instance.AddApplyData(friendInfo);
 
-             EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
 
-             EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
-     //推送新增好友
 
-     public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
 
-         {
 
-             for (int i = 0; i < message.FriendList.Count; i++)
 
-             {
 
-                 RoleInfoData roleInfo = new RoleInfoData();
 
-                 roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
 
-                 roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
 
-                 roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
 
-                 roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
 
-                 FriendInfoData friendInfo = new FriendInfoData();
 
-                 friendInfo.roleInfo = roleInfo;
 
-                 friendInfo.type = message.FriendList[i].Type;
 
-                 friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
 
-                 friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
 
-                 FriendDataManager.Instance.AddFriend(friendInfo);
 
-                 FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
 
-             }
 
-             EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
 
-             EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
-     //推送删除好友
 
-     public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
 
-         {
 
-             FriendDataManager.Instance.RemoveFriend(message.FriendId);
 
-             EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
 
-             EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
-     //推送领取赠送状态
 
-     public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
 
-     {
 
-         protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
 
-         {
 
-             FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
 
-             EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-             EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
- }
 
- namespace GFGGame
 
- {
 
-     public static class FriendSProxy
 
-     {
 
-         //请求所有好友信息
 
-         public static async ETTask<bool> ReqAllFriendInfos()
 
-         {
 
-             S2C_GetAllFriendInfos response = null;
 
-             response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ClearAddFriend();
 
-                     for (int i = 0; i < response.FriendList.Count; i++)
 
-                     {
 
-                         RoleInfoData roleInfo = new RoleInfoData();
 
-                         roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
 
-                         roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
 
-                         roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
 
-                         roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
 
-                         FriendInfoData friendInfo = new FriendInfoData();
 
-                         friendInfo.roleInfo = roleInfo;
 
-                         friendInfo.type = response.FriendList[i].Type;
 
-                         friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
 
-                         friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
 
-                         if (response.FriendList[i].Type == FriendType.Good)
 
-                         {
 
-                             FriendDataManager.Instance.AddFriend(friendInfo);
 
-                         }
 
-                         else if (response.FriendList[i].Type == FriendType.Apply)
 
-                         {
 
-                             FriendDataManager.Instance.AddApplyData(friendInfo);
 
-                         }
 
-                     }
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //赠送
 
-         public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
 
-         {
 
-             S2C_GiveGiftToFriend response = null;
 
-             response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
 
-                     PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //一键赠送
 
-         public static async ETTask<bool> ReqGiveGiftToAllFriend()
 
-         {
 
-             S2C_GiveGiftToAllFriends response = null;
 
-             response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.FriendIds.Count; i++)
 
-                     {
 
-                         FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i], response.GiveGiftStates[i]);
 
-                     }
 
-                     if (response.FriendIds.Count > 0)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.FriendIds.Count));
 
-                     }
 
-                     else
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
 
-                     }
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //领取并赠送赠送
 
-         public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
 
-         {
 
-             S2C_TakeGiftFromFriend response = null;
 
-             response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState, response.TakeGiftState);
 
-                     PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-                     EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //一键领取并赠送
 
-         public static async ETTask<bool> ReqTakeGiftFromAllFriend()
 
-         {
 
-             S2C_TakeGiftFromAllFriend response = null;
 
-             response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.FriendIds.Count; i++)
 
-                     {
 
-                         FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
 
-                     }
 
-                     if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
 
-                     }
 
-                     else
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.FriendIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
 
-                     }
 
-                     EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
 
-                     return true;
 
-                 }
 
-             }
 
-             EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-             return false;
 
-         }
 
-         //请求其他玩家详细信息
 
-         public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long friendId)
 
-         {
 
-             S2C_GetOtherRoleDetailInfo response = null;
 
-             response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
 
-                     roleInfoDetail.slogan = response.Signature;
 
-                     if (response.CustomSuit != null)
 
-                     {
 
-                         roleInfoDetail.customSuitData = new CustomSuitData(response.CustomSuit.Pos);
 
-                         roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
 
-                         roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
 
-                         roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
 
-                         roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
 
-                     }
 
-                     return roleInfoDetail;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         //请求搜索其他玩家
 
-         public static async ETTask<bool> ReqSearchRole(string roleName)
 
-         {
 
-             S2C_SearchRole response = null;
 
-             response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ClearSearchDatas();
 
-                     for (int i = 0; i < response.RoleList.Count; i++)
 
-                     {
 
-                         RoleInfoData roleInfo = new RoleInfoData();
 
-                         roleInfo.roleId = response.RoleList[i].RoleId;
 
-                         roleInfo.roleName = response.RoleList[i].RoleName;
 
-                         roleInfo.roleLv = response.RoleList[i].RoleLvl;
 
-                         roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
 
-                         FriendDataManager.Instance.AddSearchData(roleInfo);
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //请求推荐好友
 
-         public static async ETTask<bool> ReqRecommendFriends()
 
-         {
 
-             S2C_GetRecommendFriends response = null;
 
-             response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ClearRecommendDatas();
 
-                     for (int i = 0; i < response.RoleList.Count; i++)
 
-                     {
 
-                         RoleInfoData roleInfo = new RoleInfoData();
 
-                         roleInfo.roleId = response.RoleList[i].RoleId;
 
-                         roleInfo.roleName = response.RoleList[i].RoleName;
 
-                         roleInfo.roleLv = response.RoleList[i].RoleLvl;
 
-                         roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
 
-                         FriendDataManager.Instance.AddRecommendData(roleInfo);
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //申请添加好友
 
-         public static async ETTask<bool> ReqApplyForFriend(long friendId)
 
-         {
 
-             S2C_RequestApplyForFriend response = null;
 
-             response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //同意添加好友
 
-         public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
 
-         {
 
-             S2C_AcceptApplyForFriend response = null;
 
-             response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // FriendDataManager.Instance.RemoveApplyData(roleId);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //拒绝添加好友
 
-         public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
 
-         {
 
-             S2C_RefuseApplyForFriend response = null;
 
-             response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.RemoveApplyData(friendId);
 
-                     EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //一键同意添加好友
 
-         public static async ETTask<bool> ReqAcceptAllApplyForFriend()
 
-         {
 
-             S2C_AcceptAllApplyForFriend response = null;
 
-             response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //一键拒绝添加好友
 
-         public static async ETTask<bool> ReqRefuseAllApplyForFriend()
 
-         {
 
-             S2C_RefuseAllApplyForFriend response = null;
 
-             response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.ClearApplyDatas();
 
-                     EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //请求删除好友
 
-         public static async ETTask<bool> ReqDeleteFriend(long friendId)
 
-         {
 
-             S2C_RequestDeleteFriend response = null;
 
-             response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { FriendId = friendId });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     FriendDataManager.Instance.RemoveFriend(response.FriendId);
 
-                     PromptController.Instance.ShowFloatTextPrompt("好友已删除");
 
-                     EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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