ItemDataManager.cs 9.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ItemDataManager
  8. {
  9. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  10. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  11. delegate object MemberGetDelegate(ItemCfg p);
  12. public static void Clear()
  13. {
  14. _itemExchangeDic.Clear();
  15. }
  16. public static void Add(int itemID, long itemNum)
  17. {
  18. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  19. if (itemCfg == null)
  20. {
  21. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  22. return;
  23. }
  24. ItemData itemData = null;
  25. if (_dataDic.ContainsKey(itemID))
  26. {
  27. itemData = _dataDic[itemID];
  28. if (itemCfg.itemType == ConstItemType.CARD)
  29. {
  30. return; //每张卡牌只有一张
  31. }
  32. }
  33. else
  34. {
  35. itemData = ItemDataPool.GetItemData(itemID);
  36. _dataDic.Add(itemID, itemData);
  37. }
  38. itemData.num += itemNum;
  39. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  40. {
  41. //游戏角色初始数据完成后才执行
  42. bool dataInited = GameGlobal.DataInited;
  43. DressUpMenuItemDataManager.Add(itemID);
  44. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  45. {
  46. DecomposeDataManager.Instance.Add(itemID);
  47. }
  48. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  49. if (dataInited
  50. && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  51. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN +
  52. functionOpenCfg.index) == 0)
  53. {
  54. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  55. }
  56. }
  57. if ((itemCfg.itemType == ConstItemType.ITEM || itemCfg.itemType == ConstItemType.GIFT_BAG) &&
  58. itemData.num > 0)
  59. {
  60. BagDataManager.Instance.Add(itemData);
  61. }
  62. if (itemCfg.itemType == ConstItemType.HEAD)
  63. {
  64. RoleInfoManager.Instance.Add(itemID);
  65. if (GameGlobal.DataInited)
  66. {
  67. RoleInfoManager.Instance.AddNew(itemID);
  68. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  69. }
  70. }
  71. PhotographDataManager.Instance.Add(itemID);
  72. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  73. }
  74. public static void Remove(int itemID, long itemNum)
  75. {
  76. if (_dataDic.ContainsKey(itemID))
  77. {
  78. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  79. ItemData itemData = _dataDic[itemID];
  80. itemData.num -= itemNum;
  81. if (itemData.num <= 0)
  82. {
  83. itemData.num = 0;
  84. _dataDic.Remove(itemID);
  85. if (ItemUtilCS.IsDressUpItem(itemID))
  86. {
  87. DressUpMenuItemDataManager.Remove(itemID);
  88. }
  89. if (itemCfg.itemType == ConstItemType.ITEM)
  90. {
  91. BagDataManager.Instance.Remove(itemID);
  92. }
  93. if (itemCfg.itemType == ConstItemType.GIFT_BAG)
  94. {
  95. BagDataManager.Instance.Remove(itemID);
  96. }
  97. if (itemCfg.itemType == ConstItemType.HEAD)
  98. {
  99. RoleInfoManager.Instance.Remove(itemID);
  100. }
  101. }
  102. if (itemCfg.itemType == ConstItemType.DRESS_UP &&
  103. !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  104. {
  105. DecomposeDataManager.Instance.Remove(itemID);
  106. }
  107. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  108. }
  109. }
  110. public static long GetItemNum(int itemId)
  111. {
  112. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  113. if (numericType != 0)
  114. {
  115. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  116. }
  117. int leagueType = NumericUtil.GetLeagueNumericTypeByItemId(itemId);
  118. if (leagueType != 0)
  119. {
  120. return LeagueDataManager.Instance.GetNumeriValue(leagueType);
  121. }
  122. if (_dataDic.TryGetValue(itemId, out var itemData))
  123. {
  124. return itemData.num;
  125. }
  126. return 0;
  127. }
  128. public static void InitServerData(List<ItemInfoProto> items)
  129. {
  130. _dataDic.Clear();
  131. foreach (ItemInfoProto roleItem in items)
  132. {
  133. Add(roleItem.ConfigId, roleItem.Count);
  134. }
  135. }
  136. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  137. {
  138. foreach (var info in infos)
  139. {
  140. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  141. {
  142. itemData.SetAttributes(info.Ks, info.Vs);
  143. }
  144. }
  145. }
  146. public static void InitItemExchange(int itemId, int exchangTimes)
  147. {
  148. if (_itemExchangeDic.ContainsKey(itemId))
  149. {
  150. _itemExchangeDic[itemId] = exchangTimes;
  151. }
  152. else
  153. {
  154. _itemExchangeDic.Add(itemId, exchangTimes);
  155. }
  156. }
  157. //获取物品已兑换次数
  158. public static int GetItemExchangeTimes(int itemId)
  159. {
  160. if (_itemExchangeDic.ContainsKey(itemId) == false)
  161. {
  162. InitItemExchange(itemId, 0);
  163. }
  164. return _itemExchangeDic[itemId];
  165. }
  166. public static void SetAttribute(int itemId, int key, int value)
  167. {
  168. if (_dataDic.TryGetValue(itemId, out var itemData))
  169. {
  170. itemData.SetAttribute(key, value);
  171. }
  172. }
  173. /// <summary>
  174. /// 获取表格配置的基础属性
  175. /// </summary>
  176. /// <param name="itemId"></param>
  177. /// <param name="scoreType"></param>
  178. /// <returns></returns>
  179. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  180. {
  181. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  182. if (scoreType == 1)
  183. {
  184. return itemCfg.score1;
  185. }
  186. else if (scoreType == 2)
  187. {
  188. return itemCfg.score2;
  189. }
  190. else if (scoreType == 3)
  191. {
  192. return itemCfg.score3;
  193. }
  194. else if (scoreType == 4)
  195. {
  196. return itemCfg.score4;
  197. }
  198. return 0;
  199. }
  200. /// <summary>
  201. /// 获取当前(养护/升级/升星...后)的属性
  202. /// </summary>
  203. /// <param name="itemId"></param>
  204. /// <param name="scoreType"></param>
  205. /// <returns></returns>
  206. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  207. {
  208. if (_dataDic.TryGetValue(itemId, out var itemData))
  209. {
  210. int scroe = 0;
  211. if (tags != null)
  212. {
  213. scroe += GetItemTagScore(itemId, tags);
  214. }
  215. scroe += itemData.GetScore(scoreType);
  216. return scroe;
  217. }
  218. return 0;
  219. }
  220. /// <summary>
  221. /// 获取一个换装部件对应的标签分数
  222. /// </summary>
  223. /// <param name="itemId"></param>
  224. /// <param name="tags"></param>
  225. /// <returns></returns>
  226. public static int GetItemTagScore(int itemId, string[] tags)
  227. {
  228. int score = 0;
  229. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  230. if (itemCfg == null)
  231. {
  232. ET.Log.Error("物品:" + itemId + "不存在");
  233. return score;
  234. }
  235. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  236. {
  237. for (int j = 0; j < tags.Length; j++)
  238. {
  239. if (itemCfg.tagsArr[i][0] == tags[j])
  240. {
  241. score += int.Parse(itemCfg.tagsArr[i][1]);
  242. }
  243. }
  244. }
  245. return score;
  246. }
  247. /// <summary>
  248. /// 检测一件服装是否包含要求的标签
  249. /// </summary>
  250. /// <returns></returns>
  251. public static bool CheckItemTagsRight(int itemId, string[] tags)
  252. {
  253. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  254. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  255. {
  256. for (int j = 0; j < tags.Length; j++)
  257. {
  258. if (itemCfg.tagsArr[i][0] == tags[j]) return true;
  259. }
  260. }
  261. return false;
  262. }
  263. }
  264. }