StudioFilingView.cs 9.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _studioCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  32. _ui = UI_StudioFilingUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  36. _ui.m_list.itemRenderer = RenderListItem;
  37. _ui.m_btnBack.onClick.Add(GoBackFrom);
  38. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  39. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  40. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  41. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  47. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  49. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _valueBarController.OnShown();
  55. // _valueBarController.Controller(1);
  56. UpdateView();
  57. Timers.inst.AddUpdate(CheckGuide);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. _valueBarController.OnHide();
  63. Timers.inst.Remove(CheckGuide);
  64. }
  65. protected void GoBackFrom()
  66. {
  67. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  68. }
  69. protected override void RemoveEventListener()
  70. {
  71. base.RemoveEventListener();
  72. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  73. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  74. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  75. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  76. }
  77. private void OnLimitChanged(EventContext context)
  78. {
  79. int limitId = (int)context.data;
  80. if (this._studioCfg.limit != limitId)
  81. {
  82. return;
  83. }
  84. UpdateView();
  85. }
  86. private void UpdateView()
  87. {
  88. _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  89. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  90. var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
  91. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_studioCfg.res);
  92. _ui.m_btnChange.title = _studioCfg.name;
  93. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitCfg.num + limitData.PlayTimesResetExtra);
  94. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  95. _ui.m_txtSuitName.text = suitCfg.name;
  96. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_studioCfg.suitId, out int count, out int totalCount);
  97. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  98. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  99. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
  100. _ui.m_list.numItems = _storyLevelCfgs.Count;
  101. UpdateRedDot();
  102. }
  103. private void RenderListItem(int index, GObject obj)
  104. {
  105. // int _index = _storyLevelCfgs.Count - index - 1;
  106. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  107. item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  108. item.m_txtName.text = _storyLevelCfgs[index].name;
  109. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  110. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  111. item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  112. if (isFight)
  113. {
  114. item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  115. item.m_loaIcon.visible = false;
  116. item.m_loaItem.visible = true;
  117. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  118. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  120. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  121. if (item.m_loaItem.data == null)
  122. {
  123. item.m_loaItem.onClick.Add(OnLoaItemClick);
  124. }
  125. item.m_loaItem.data = index;
  126. }
  127. else
  128. {
  129. item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  130. item.m_loaItem.visible = false;
  131. item.m_loaIcon.visible = true;
  132. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
  133. }
  134. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  135. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  136. if (item.m_loaBg.data == null)
  137. {
  138. item.m_loaBg.onClick.Add(OnListItemClick);
  139. }
  140. item.m_loaBg.data = index;
  141. UI_ListLevelItem.ProxyEnd();
  142. }
  143. private void OnListItemClick(EventContext context)
  144. {
  145. GObject obj = context.sender as GObject;
  146. int index = (int)obj.data;
  147. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  148. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  149. {
  150. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  151. return;
  152. }
  153. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  154. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  155. }
  156. private void OnLoaItemClick(EventContext context)
  157. {
  158. GObject obj = context.sender as GObject;
  159. int index = (int)obj.data;
  160. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  161. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  162. // StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  163. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  164. GoodsItemTipsController.ShowItemTips(itemId);
  165. }
  166. private void OnBtnChangeClick()
  167. {
  168. ViewManager.Show<StudioFilingNpcView>();
  169. }
  170. private void OnBtnRewardClick()
  171. {
  172. ViewManager.Show<StudioFilingRewardView>();
  173. }
  174. private void OnBtnAddClick()
  175. {
  176. ViewManager.Show<StudioBuyNumView>(_studioCfg.limit);
  177. }
  178. private void OnBtnSuitClick()
  179. {
  180. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  181. if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  182. {
  183. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  184. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  185. return;
  186. }
  187. ViewManager.Show<ClothingSyntheticView>(new object[] { _studioCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  188. }
  189. private void UpdateRedDot()
  190. {
  191. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  192. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  193. }
  194. private void CheckGuide(object param)
  195. {
  196. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  197. {
  198. UpdateToCheckGuide(null);
  199. }
  200. else
  201. {
  202. Timers.inst.Remove(CheckGuide);
  203. }
  204. }
  205. protected override void UpdateToCheckGuide(object param)
  206. {
  207. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  208. GuideController.TryGuide(_ui.m_list, ConstGuideId.STUDIO_FILING, 5, "从尊贵的辟邪开始吧~~", 0);
  209. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_FILING, 5);
  210. }
  211. }
  212. }