StudioPorcelainView.cs 2.1 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //瓷器副本
  7. public class StudioPorcelainView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  17. // _ui = UI_StudioPorcelainUI.Create();
  18. // this.viewCom = _ui.target;
  19. // isfullScreen = true;
  20. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  21. }
  22. protected override void OnShown()
  23. {
  24. GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComPorcelain").asCom;
  25. AddChildCom(com);
  26. com.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath("hz_bjbj");
  27. StudioDataManager.Instance.VIEW_NAME = typeof(StudioPorcelainView).FullName;
  28. this._studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPorcelainView).Name)[StudioDataManager.Instance.PorcelainTheme - 1];
  29. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
  30. com.GetChild("loaScore").asLoader.url = string.Format("ui://Studio/cqxf_zdqh_{0}", StudioDataManager.Instance.PorcelainTheme);
  31. list.numItems = this.storyLevelCfgs.Count;
  32. list.ScrollToView(curIndex);
  33. base.OnShown();
  34. com.height = _ui.target.height;
  35. }
  36. protected override void OnHide()
  37. {
  38. base.OnHide();
  39. }
  40. protected override void ListItemRender(int index, GObject obj)
  41. {
  42. base.ListItemRender(index, obj);
  43. UI_ListPorcelainItem item = UI_ListPorcelainItem.Proxy(obj);
  44. item.m_loaName.url = string.Format("ui://Studio/cwxf_zidi_{0}", index + 1);
  45. UI_ListPorcelainItem.ProxyEnd();
  46. }
  47. private void OnClickBtnBack()
  48. {
  49. ViewManager.GoBackFrom(typeof(StudioPorcelainView).FullName);
  50. }
  51. }
  52. }