LeagueDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
  33. public void Clear()
  34. {
  35. Type = LeagueJoinType.UnJoin;
  36. ListDatas.Clear();
  37. LeagueData = null;
  38. ListApplyDatas.Clear();
  39. ListLogDatas.Clear();
  40. ListAnsweringDatas.Clear();
  41. LeagueNumber.Clear();
  42. }
  43. public void SetNumeric(int type, long value)
  44. {
  45. LeagueNumber[type] = value;
  46. }
  47. public long GetNumeriValue(int type)
  48. {
  49. if (LeagueNumber.TryGetValue(type, out long value))
  50. {
  51. return value;
  52. }
  53. return 0;
  54. }
  55. public string GetMemberTitle(int pos)
  56. {
  57. string title = "";
  58. switch (pos)
  59. {
  60. case LeaguePos.Owner:
  61. title = "社长";
  62. break;
  63. case LeaguePos.SubOwner:
  64. title = "副社长";
  65. break;
  66. case LeaguePos.Flower:
  67. title = "御史";
  68. break;
  69. case LeaguePos.Member:
  70. title = "成员";
  71. break;
  72. }
  73. return title;
  74. }
  75. public int GetMyPos()
  76. {
  77. if (LeagueDataManager.Instance.LeagueData == null)
  78. {
  79. return LeaguePos.Member;
  80. }
  81. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  82. {
  83. return memberData.Pos;
  84. }
  85. return LeaguePos.Member;
  86. }
  87. public string GetMyLeagueName()
  88. {
  89. if (LeagueDataManager.Instance.LeagueData == null)
  90. {
  91. return "";
  92. }
  93. return LeagueDataManager.Instance.LeagueData.Name;
  94. }
  95. // //判断一个玩家是否是会长副会长
  96. // public bool CheckPlayerIsLeader()
  97. // {
  98. // }
  99. /// <summary>
  100. /// 根据祈福类型获取祈福次数
  101. /// </summary>
  102. /// <returns></returns>
  103. public int GetPrayTimesByType(int prayType)
  104. {
  105. int curCount = 0;
  106. switch (prayType)
  107. {
  108. case LeaguePrayType.First:
  109. curCount = RoleDataManager.LeagueType1PrayTimes;
  110. break;
  111. case LeaguePrayType.Second:
  112. curCount = RoleDataManager.LeagueType2PrayTimes;
  113. break;
  114. case LeaguePrayType.Third:
  115. curCount = RoleDataManager.LeagueType3PrayTimes;
  116. break;
  117. }
  118. return curCount;
  119. }
  120. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  121. {
  122. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  123. if (value == null) return null;
  124. return value.RoleInfo;
  125. }
  126. //输入属性类型,获取联盟技能该属性加成总值
  127. public int GetAllSkillScore(int scoreType)
  128. {
  129. int score = 0;
  130. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  131. {
  132. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  133. }
  134. return score;
  135. }
  136. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  137. public int GetSkillScoreByType(int skillType, int scoreType)
  138. {
  139. int score = 0;
  140. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  141. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  142. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  143. }
  144. //检测一个技能是否激活
  145. public bool CheckIsSkillActive(int skillType, int skillId)
  146. {
  147. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  148. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  149. }
  150. private int GetSkillCurType()
  151. {
  152. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  153. for (int i = 0; i < skillCountCfgs.Length; i++)
  154. {
  155. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  156. }
  157. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  158. }
  159. //根据技能类型获取该类型进度
  160. public double GetSkillProgressByType(int skillType)
  161. {
  162. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  163. // if (skillCountCfg.type - CurType < 0) return 100;
  164. // if (skillCountCfg.type - CurType > 0) return 0;
  165. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  166. float maxCount = skillCountCfg.skillCount;
  167. return Math.Round(count / maxCount * 100, 2); ;
  168. }
  169. //获取联盟礼包领取数据
  170. public List<LeagueGiftGetData> GetGiftGetDatas()
  171. {
  172. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  173. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  174. {
  175. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  176. bool isBuy = false;
  177. bool isGet = false;
  178. switch (welfareCfg.type)
  179. {
  180. case LeagueWelfareType.Day:
  181. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  182. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  183. break;
  184. case LeagueWelfareType.Week:
  185. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  186. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  187. break;
  188. case LeagueWelfareType.SuperWeek:
  189. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  190. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  191. break;
  192. case LeagueWelfareType.SuperDay:
  193. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  194. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  195. break;
  196. }
  197. // ET.Log.Debug("isBuy:" + isBuy);
  198. if (isBuy)
  199. {
  200. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  201. giftGetData.Type = welfareCfg.type;
  202. giftGetData.IsGet = isGet;
  203. giftGetData.GiftCfg = welfareCfg;
  204. getDatas.Add(giftGetData);
  205. }
  206. }
  207. return getDatas;
  208. }
  209. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  210. {
  211. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  212. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  213. {
  214. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  215. int buyCount = 0;
  216. long endTime = 0;
  217. switch (welfareCfg.type)
  218. {
  219. case LeagueWelfareType.Day:
  220. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  221. break;
  222. case LeagueWelfareType.Week:
  223. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  224. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
  225. break;
  226. case LeagueWelfareType.SuperWeek:
  227. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  228. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
  229. break;
  230. case LeagueWelfareType.SuperDay:
  231. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  232. break;
  233. }
  234. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  235. giftBuyData.Type = welfareCfg.type;
  236. giftBuyData.BuyCount = buyCount;
  237. giftBuyData.EndTime = endTime;
  238. giftBuyData.GiftCfg = welfareCfg;
  239. giftBuyDatas.Add(giftBuyData);
  240. }
  241. return giftBuyDatas;
  242. }
  243. }
  244. }