CommonSProxy.cs 2.8 KB

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  1. using ET;
  2. using GFGGame;
  3. namespace ET
  4. {
  5. public class M2C_NoticeUnitNumericHandler : AMHandler<M2C_NoticeUnitNumeric>
  6. {
  7. protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message)
  8. {
  9. var oldValue = GameGlobal.myNumericComponent.GetAsInt(message.NumericType);
  10. GameGlobal.myNumericComponent.Set(message.NumericType, message.NewValue);
  11. switch (message.NumericType)
  12. {
  13. case NumericType.Lvl:
  14. FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue,
  15. oldValue); //等级变化要加测是否有功能开启
  16. RoleDataManager.RoleLvUp(oldValue);
  17. break;
  18. case NumericType.Power:
  19. RoleDataManager.powerTimeServerLock = false;
  20. break;
  21. case NumericType.Liveness:
  22. EventAgent.DispatchEvent(ConstMessage.LIVENESS_CHANGE);
  23. break;
  24. case NumericType.PassLevel:
  25. EventAgent.DispatchEvent(ConstMessage.BATTLEPASS_LEVEL_CHANGE);
  26. break;
  27. }
  28. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType);
  29. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE, message.NumericType);
  30. await ETTask.CompletedTask;
  31. }
  32. }
  33. }
  34. namespace GFGGame
  35. {
  36. public static class CommonSProxy
  37. {
  38. //客户端请求每日重置
  39. public static async ETTask ResetDailyData()
  40. {
  41. M2C_ResetDailyData response = null;
  42. response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
  43. if (response != null)
  44. {
  45. if (response.Error == ErrorCode.ERR_Success)
  46. {
  47. // RechargeSProxy.ReqRequestGiftBagInfo().Coroutine();
  48. // RechargeSProxy.ReqExchangeInfo().Coroutine();
  49. ShopSProxy.ReqShopInfo().Coroutine();
  50. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  51. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  52. FieldSProxy.ReqFieldInstanceInfos().Coroutine();
  53. ArenaSproxy.ReqArenaInfos().Coroutine();
  54. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  55. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  56. await ActivitySProxy.ReqSevenDayLoginInfos();
  57. await ActivityGlobalSProxy.GetActivityInfo();
  58. EventAgent.DispatchEvent(ConstMessage.RESET_DAILY_DATA);
  59. PromptController.Instance.ShowFloatTextPrompt("每日次数已重置", MessageType.SUCCESS);
  60. }
  61. }
  62. }
  63. }
  64. }