| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using FairyGUI;
 
- using UI.ClothingDecompose;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class ClothingDecomposeView : BaseWindow
 
-     {
 
-         private UI_ClothingDecomposeUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         private List<int> _clothingDatas = new List<int>();
 
-         private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
 
-         private long _decomposeCount = 0;//要分解物品的数量
 
-         private int _curRarity = 0;
 
-         public override void Dispose()
 
-         {
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingDecomposeUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.clickBlankToClose = false;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
 
-             _ui.m_listTab.onClickItem.Add((EventContext context) =>
 
-             {
 
-                 int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
 
-                 OnClickBtnRarity(index + 1);
 
-             });
 
-             _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
 
-             _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
 
-             _ui.m_btnRule.data = 300019;
 
-             _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
 
-             _ui.m_list.itemRenderer = ListItemRander;
 
-             _ui.m_list.SetVirtual();
 
-             _ui.m_listReward.itemRenderer = ListRewardItemRander;
 
-             _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
 
-             _ui.m_c1.onChanged.Add(OnClickDecomposeType);
 
-             // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
 
-         }
 
-         private void OnClickDecomposeType()
 
-         {
 
-             _ui.m_listTab.selectedIndex = _curRarity - 1;
 
-             OnClickBtnRarity(_curRarity);
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-                 _ui.m_btnRule.data = 300019;
 
-             else
 
-                 _ui.m_btnRule.data = 300020;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _ui.m_listTab.selectedIndex = 0;
 
-             _valueBarController.OnShown();
 
-             // _valueBarController.Controller(6);
 
-             OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
 
-             if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
 
-             {
 
-                 _ui.m_listTab.selectedIndex = 0;
 
-                 OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
 
-             }
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         private void OnClickBtnRarity(int rarity)
 
-         {
 
-             _curRarity = rarity;
 
-             if(_ui.m_c1.selectedIndex == 0)
 
-                 _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
 
-             else if (_ui.m_c1.selectedIndex == 1)
 
-                 _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity);
 
-             _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
 
-             _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
 
-             _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
 
-             _ui.m_TouchSelect.selectedIndex = 0;
 
-             CancleAll();
 
-             UpdateConsume();
 
-         }
 
-               
 
-         private void ListItemRander(int index, GObject obj) 
 
-         {
 
-             UI_ComItem item = UI_ComItem.Proxy(obj);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
 
-             string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 
-             item.m_ViewType.selectedIndex = 1;
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
 
-             item.m_txtName.text = itemCfg.name;
 
-             long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemCfg.id);
 
-             long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
 
-             item.m_txtDecomHasCount.text ="/" + itemHasCount;
 
-             item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
 
-             item.m_txtDecomCount.text = itemCount.ToString();
 
-             if (itemCount > 0)
 
-                 item.m_TouchType.selectedIndex = 1;
 
-             else
 
-                 item.m_TouchType.selectedIndex = 0;
 
-             item.m_btnMinus.visible = itemCount > 0;
 
-             if (item.m_btnMinus.data == null)
 
-             {
 
-                 item.m_btnMinus.onClick.Add(OnClickBtnMinus);
 
-             }
 
-             item.m_btnMinus.data = index;
 
-             if (item.m_loaBg.data == null)
 
-             {
 
-                 item.m_loaBg.onClick.Add(OnListItemClick);
 
-             }
 
-             item.m_loaBg.data = index;
 
-             item.target.data = itemCfg;
 
-             UI_ComItem.ProxyEnd();
 
-         }
 
-         private void OnListItemClick(EventContext context)
 
-         {
 
-             int index = (int)((context.sender as GLoader).data);
 
-             int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
 
-             GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
 
-             int itemId = (com.data as ItemCfg).id;
 
-             if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
 
-             if (_decomposeData[itemId] == DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex, itemId)) return;
 
-             if (_decomposeCount == DecomposeDataManager.MaxCount)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
 
-                 return;
 
-             }
 
-             // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
 
-             // {
 
-             //     PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
 
-             //     return;
 
-             // }
 
-             UI_ComItem item = UI_ComItem.Proxy(com);
 
-             item.m_btnMinus.visible = true;
 
-             item.m_TouchType.selectedIndex = 1;
 
-             _decomposeData[itemId] = _decomposeData[itemId] + 1;
 
-             _decomposeCount += 1;
 
-             item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
 
-             UI_ComItem.ProxyEnd();
 
-             UpdateConsume();
 
-         }
 
-         private void OnClickBtnMinus(EventContext context)
 
-         {
 
-             int index = (int)((context.sender as GButton).data);
 
-             int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
 
-             GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
 
-             UI_ComItem item = UI_ComItem.Proxy(com);
 
-             int itemId = (com.data as ItemCfg).id;
 
-             _decomposeData[itemId] = _decomposeData[itemId] - 1;
 
-             _decomposeCount -= 1;
 
-             item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
 
-             if (_decomposeData[itemId] == 0)
 
-             {
 
-                 _decomposeData.Remove(itemId);
 
-                 item.m_TouchType.selectedIndex = 0;
 
-                 item.m_btnMinus.visible = false;
 
-             }
 
-             UI_ComItem.ProxyEnd();
 
-             UpdateConsume();
 
-         }
 
-         private void OnClickBtnSelect()
 
-         {
 
-             if (_ui.m_btnSelect.selected)
 
-             {
 
-                 SelectAll();
 
-             }
 
-             else
 
-             {
 
-                 CancleAll();
 
-             }
 
-             UpdateConsume();
 
-         }
 
-         private void SelectAll()
 
-         {
 
-             if (_clothingDatas == null)
 
-                 return;
 
-             long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
 
-             for (int i = 0; i < _clothingDatas.Count; i++)
 
-             {
 
-                 int itemId = _clothingDatas[i];
 
-                 // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
 
-                 // {
 
-                 //     continue;
 
-                 // }
 
-                 long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemId);
 
-                 long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
 
-                 long count = Math.Min(lastCount, itemLastCount);
 
-                 lastCount -= count;
 
-                 if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
 
-                 _decomposeData[itemId] = _decomposeData[itemId] + count;
 
-                 _decomposeCount += count;
 
-                 if (lastCount == 0) break;
 
-             }
 
-             _ui.m_list.numItems = _clothingDatas.Count;
 
-         }
 
-         private void CancleAll()
 
-         {
 
-             _decomposeCount = 0;
 
-             _decomposeData.Clear();
 
-             if (_clothingDatas != null)
 
-                 _ui.m_list.numItems = _clothingDatas.Count;
 
-         }
 
-         private void UpdateConsume()
 
-         {
 
-             int consumeId;
 
-             int[][] itemsArr;
 
-             int consumeCount;
 
-             DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-             {
 
-                 DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 
-                 consumeId = decomposeCfg.consumeId;
 
-                 itemsArr = decomposeCfg.itemsArr;
 
-                 consumeCount = decomposeCfg.consumeCount;
 
-             }
 
-             else
 
-             {
 
-                 DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 
-                 consumeId = decomposeSkillCfg.consumeId;
 
-                 itemsArr = decomposeSkillCfg.itemsArr;
 
-                 consumeCount = decomposeSkillCfg.consumeCount;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
 
-             _ui.m_listReward.numItems = _decomposeCount > 0 ? itemsArr.Length : 0;
 
-             _ui.m_txtShow.text = string.Format("*  分解{0}件{1}可获得  *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
 
-             ET.Log.Debug("分解消耗:  " + consumeId + "   找不到物品配置");
 
-             if (itemCfg == null)
 
-             {
 
-                 _ui.m_txtConsume.visible = false;
 
-                 return;
 
-             }
 
-             _ui.m_txtConsume.visible = true;
 
-             _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * consumeCount));
 
-         }
 
-         private void ListRewardItemRander(int index, GObject obj)
 
-         {
 
-             UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
 
-             int[][] itemsArr;
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-             {
 
-                 DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 
-                 itemsArr = decomposeCfg.itemsArr;
 
-         }
 
-             else
 
-             {
 
-                 DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 
-                 itemsArr = decomposeSkillCfg.itemsArr;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemsArr[index][0]);
 
-             item.m_txtCount.text = (itemsArr[index][1] * _decomposeCount).ToString();
 
-             string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
 
-             item.target.data = itemCfg;
 
-             UI_ListRewardItem.ProxyEnd();
 
-         }
 
-         private void OnClickListRewardItem(EventContext context)
 
-         {
 
-             UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
 
-             GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
 
-             UI_ListRewardItem.ProxyEnd();
 
-         }
 
-         private void OnClickBtnDecompose()
 
-         {
 
-             if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
 
-             {
 
-                 AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
 
-             }
 
-             else
 
-             {
 
-                 DecomposeItem();
 
-             }
 
-         }
 
-         private async void DecomposeItem()
 
-         {
 
-             DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
 
-             if (_decomposeCount <= 0)
 
-             {
 
-                 String str = "";
 
-                 if (_ui.m_c1.selectedIndex == 0)
 
-                     str = "未选择分解服装";
 
-                 else
 
-                     str = "未选择分解技能书";
 
-                 PromptController.Instance.ShowFloatTextPrompt(str);
 
-                 return;
 
-             }
 
-             long consumeCount = cfg.consumeCount * _decomposeCount;
 
-             if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
 
-                 return;
 
-             }
 
-             List<int> itemIds = _decomposeData.Keys.ToList<int>();
 
-             List<long> itemNums = _decomposeData.Values.ToList<long>();
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-             {
 
-                 bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
 
-                 if (result)
 
-                 {
 
-                     OnClickBtnRarity(_curRarity);
 
-                     LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 bool result = await ClothingDecomposeSProxy.SkillBookDecompose(itemIds, itemNums);
 
-                 if (result)
 
-                 {
 
-                     OnClickBtnRarity(_curRarity);
 
-                     LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
 
-                 }
 
-             }
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
 
-             || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
 
-             GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
 
-             GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
 
-             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
 
-         }
 
-     }
 
- }
 
 
  |